Seeded DCSS version 0.30-a0-723-gc1506a1cf0 (webtiles) character file. Game seed: 5430720872467839093 (custom seed) 5 MrSquiggles the Chiller (level 1, 0/11 HPs) Began as an Octopode Ice Elementalist on Jan 28, 2023. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:23 (68 turns). MrSquiggles the Chiller (Octopode Ice Elementalist) Turns: 68, Time: 00:00:23 Health: 0/11 AC: 1 Str: 7 XL: 1 Next: 80% Magic: 3/3 EV: 13 Int: 17 God: Gold: 9 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . SeeInvis . b - +0 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 9 gold pieces. Inventory: Hand Weapons b - a +0 short sword (weapon) Potions c - a potion of mutation {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.1 Spellcasting * Level 4.2 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 64% 1d7 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 32% 1d5 10% 3 Ozocubu's Armour Ice 16% N/A 10% 3 Summon Ice Beast Ice/Summ 8% N/A 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History a +0 short sword; a kobold corpse b - a +0 short sword b - a +0 short sword (weapon) Found a viscous brown potion. c - a viscous brown potion A jackal comes into view. The jackal barks! 2 jackals come into view. The jackal barks! The jackal moves out of view. A jackal comes into view. The jackal attacks as you move away! The jackal barely misses you. You freeze the jackal. The jackal is moderately wounded. The jackal bites you. x2 You freeze the jackal. You kill the jackal! You freeze the jackal. The jackal is almost dead. The jackal bites you. You closely miss the jackal. The jackal barks! Your grab misses the jackal. The jackal is almost dead. The jackal bites you but does no damage. The jackal closely misses you. You hit the jackal. You kill the jackal! You hit the jackal. You grab the jackal. The jackal is almost dead. You constrict the jackal. You kill the jackal! You miss the jackal. Your grab misses the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal. Your grab misses the jackal. The jackal is moderately wounded. The jackal completely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * Magic courses through your body. The jackal bites you. You die... ########### #......@h.# #.#######.# #.# ### #h# #####.# #.####.....# #.#........# ####.#.#.##.....# ..........##.....# ###.#.#..........### You could see a jackal. Vanquished Creatures 3 jackals (D:1) A kobold (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MrSquiggles the Octopode Ice Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 68 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_boxes_within_box, layout_basic Action || total ---------------------------++------- Melee: Short sword || 5 Constrict || 1 Cast: Freeze || 4 Use: Potion || 1 Armour: Skin || 1 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 67 | 67 | 0 | 0 | 0 | 1 | 67.0 | Dungeon | 67 | 67 | 0 | 0 | 0 | 1 | 67.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 67 daAuts