Seeded DCSS version 0.31-a0-217-g58bb5d79cf (webtiles) character file. Game seed: 16222642178032839233 (custom seed) 0 MrSquiggles the Gusty (level 1, -1/13 HPs) Began as a Human Wanderer on July 2, 2023. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:33 (16 turns). MrSquiggles the Gusty (Human Wanderer) Turns: 16, Time: 00:00:33 Health: -1/13 AC: 2 Str: 10 XL: 1 Next: 0% Magic: 3/3 EV: 10 Int: 12 God: Gold: 0 SH: 4 Dex: 14 Spells: 3/4 levels left rFire . . . a - +0 dagger rCold . . . d - +0 buckler rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour c - a +0 robe (worn) d - a +0 buckler (worn) Potions b - a potion of haste Skills: - Level 1.0 Throwing - Level 2.0 Shields - Level 2.0 Spellcasting + Level 0.0 Conjurations + Level 2.0 Fire Magic - Level 3.0 Air Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 12% 2x1d4 26% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 16% 1d4 22% 1 Static Discharge Conj/Air 8% 2-3/arc 32% 2 Volatile Blastmotes Fire/Tloc 6% 2d10 61% 3 Summon Lightning Spire Summ/Air 4% N/A 91% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Game seed: 16222642178032839233 (custom seed) Press ? for a list of commands and other information. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a potion of haste, a +0 robe, a +0 buckler; and the following spells available to memorise: Shock, Foxfire, Static Discharge, Volatile Blastmotes, Summon Lightning Spire. Okay, then. You don't know any spells. Unknown command. Memorise Foxfire, consuming 1 spell level and leaving 3? You start memorising the spell. You continue memorising. You finish memorising. Spell assigned to 'a'. Okay, then. Found a short sword. An endoplasm comes into view. The endoplasm quivers. An endoplasm is nearby! The endoplasm jiggles. The endoplasm freezes you. You are frozen. You hit the endoplasm. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. You hit the endoplasm. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. Nothing quivered! You hit the endoplasm. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the endoplasm but do no damage. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. You die... ..:...........### ................# ................# .?..............# ................# ................# ................# ......$.........## ########..@.)....# #.J.......# #....####.# #..... #....## ###+#. .. .. You could see an endoplasm. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MrSquiggles the Human Wanderer began the quest for the Orb. 0 | D:1 | MrSquiggles set off with the following items: a +0 dagger, | a potion of haste, a +0 robe, a +0 buckler; and the | following spells available to memorise: Shock, Foxfire, | Static Discharge, Volatile Blastmotes, Summon Lightning | Spire. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 2 | D:1 | Learned a level 1 spell: Foxfire 16 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_i, layout_basic, basic_ecumenical_altar, bh_walls_and_bars Action || total ---------------------------++------- Melee: Dagger || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 16 | 16 | 0 | 0 | 6 | 1 | 16.0 | Dungeon | 16 | 16 | 0 | 0 | 6 | 1 | 16.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 16 daAuts