Seeded DCSS version 0.31-a0-609-g7bf6ffcfed (webtiles) character file. Game seed: 2721630427306117087 (custom seed) 2 Mune the Conjurer (level 1, 10/10 HPs) Began as a Deep Elf Conjurer on Aug 21, 2023. Got out of the dungeon alive. The game lasted 00:00:24 (60 turns). Mune the Conjurer (Deep Elf Conjurer) Turns: 60, Time: 00:00:25 Health: 10/10 AC: 2 Str: 4 XL: 1 Next: 25% Magic: 6/6 EV: 12 Int: 22 God: Gold: 0 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: + Level 2.4 Dodging + Level 2.4 Stealth + Level 3.0 Spellcasting + Level 4.5 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 46% 2d6 3% 2 Dazzling Flash Conj/Hex 26% N/A 14% 3 Fulminant Prism Conj/Hex 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 = Message History Welcome, Mune the Deep Elf Conjurer. Game seed: 2721630427306117087 (custom seed) Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. There is an open door here. A rat comes into view. The magic dart hits the rat. You kill the rat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Magic restored. You open the door. Found a serpent talisman. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is an open door here. An endoplasm comes into view. The magic dart hits the endoplasm. The endoplasm is lightly wounded. The endoplasm quivers. The magic dart hits the endoplasm. You kill the endoplasm! Found Ylelesh's Jewellery Emporium. You see here a serpent talisman. There is an open door here. There is an open door here. There is a staircase leading out of the dungeon here. You have escaped! #.. #....######....# # ##.###.##.# ###..# ..#.......### ..# ............# ### ..........#.# ...#....###.# .. #.##'## . # #.#...# . # #.@.# .. #...# ##+## There were no monsters in sight! Vanquished Creatures An endoplasm (D:1) A rat (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Mune the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 33 | D:1 | Found Ylelesh's Jewellery Emporium. 60 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_f, layout_basic, dreamdust_ecumenical_altar_grove, serial_shops, nicolae_square_shop Action || total ---------------------------++------- Cast: Magic Dart || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 60 | 33 | 27 | 0 | 27 | 1 | 60.0 | Dungeon | 60 | 33 | 27 | 0 | 27 | 1 | 60.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 60 daAuts