Seeded DCSS version 0.30.1-4-g462c640d31 (webtiles) character file. Game seed: 16738777312109589736 (custom seed) 0 Mune the Conjurer (level 1, 10/10 HPs) Began as a Deep Elf Conjurer on Aug 21, 2023. Got out of the dungeon alive. The game lasted 00:00:09 (94 turns). Mune the Conjurer (Deep Elf Conjurer) Turns: 94, Time: 00:00:10 Health: 10/10 AC: 2 Str: 4 XL: 1 Next: 0% Magic: 6/6 EV: 12 Int: 22 God: Gold: 10 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of fear {unknown} Potions b - a potion of magic d - a potion of heal wounds {unknown} Skills: + Level 2.4 Dodging + Level 2.4 Stealth + Level 3.0 Spellcasting + Level 4.3 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 44% 2d6 3% 2 Shock Conj/Air 48% 1d6 4% 1 Dazzling Flash Conj/Hex 24% N/A 16% 3 Swiftness Air 3% N/A 36% 3 Fulminant Prism Conj/Hex 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 45% 4 Airstrike Air 1% 2d(1-17) 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Welcome, Mune the Deep Elf Conjurer. Game seed: 16738777312109589736 (custom seed) Press ? for a list of commands and other information. Found 10 gold pieces. Found a staircase leading out of the dungeon. You now have 10 gold pieces. Found 5 stones. Found 5 stones. Found two escape hatches in the floor. Found an escape hatch in the floor. c - a scroll labelled RUCOSCH DARHI; d - a blue potion Found a stone staircase leading down. You pick up a book of Air and begin reading... You add the spells Shock, Swiftness and Airstrike to your library. There is an escape hatch in the floor here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #.#.....#.#.# #.# #.........#.# #.# #.........#.# #.# #.#.....#.#.#####.#.# #.........#.......#.# #.........#.#######.# #.#.....#.#.# #.....# #.........#.# #.##### #....@....#.###.# ###########..##.# ............# ########.#### #.# #.# #.# #.# #.# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Mune the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 94 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_broad_hall, layout_basic, serial_shops, nicolae_shop_crystal