Dungeon Crawl Stone Soup version 0.33.0-9-g42668ee437 (webtiles) character file. Game seed: 13554966193208350580 110 Mushin the Magician (level 5, -10/37 HPs) Began as a Djinni Fire Elementalist on May 7, 2025. Mangled by a gnoll ... wielding a +0 flail (12 damage) ... on level 2 of the Dungeon. The game lasted 00:05:28 (1538 turns). Mushin the Magician (Djinni Fire Elementalist) Turns: 1538, Time: 00:05:29 Health: -10/37 AC: 2 Str: 7 XL: 5 Next: 14% Gold: 38 EV: 11 Int: 18 God: SH: 0 Dex: 14 rFire + + . c - +0 dagger rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.26/turn %: infuse magic (-11 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 38 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Missiles d - 6 poisoned darts Armour a - a +0 robe (worn) Scrolls b - a scroll of fog Skills: * Level 1.6 Fighting + Level 0.1 Short Blades + Level 2.4 Dodging + Level 1.7 Stealth + Level 3.9 Spellcasting + Level 3.9 Conjurations + Level 3.9 Hexes + Level 3.9 Summonings + Level 3.9 Necromancy + Level 3.9 Translocations + Level 3.9 Forgecraft + Level 3.9 Fire Magic + Level 3.9 Ice Magic + Level 3.9 Air Magic + Level 3.9 Earth Magic + Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 68% 2x1d7 3% 1 b - Scorch Fire 34% 2d6 4% 2 c - Volatile Blastmotes Fire/Tloc 34% 2d12 9% 3 d - Inner Flame Hex/Fire 17% N/A 9% 3 e - Flame Wave Conj/Fire 17% 2d7 30% 4 f - Apportation Tloc 34% N/A 3% 1 g - Mercury Arrow Conj/Alch 34% 2d7 4% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The gnoll is heavily wounded. The gnoll's fire resistance burns away. * * * LOW HITPOINT WARNING * * * Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the gnoll. The gnoll is burned terribly! You kill the gnoll! * * * LOW HITPOINT WARNING * * * You struggle against the net. Your transformation is almost over. The gnoll hits you but does no damage. You struggle against the net. The gnoll hits you but does no damage. You struggle against the net. The gnoll hits you but does no damage. You shred the net and break free! The gnoll hits you but does no damage. You hit the gnoll but do no damage. The gnoll barely misses you. You barely miss the gnoll. The gnoll hits you but does no damage. You hit the gnoll but do no damage. The gnoll hits you but does no damage. You hit the gnoll. The gnoll is lightly wounded. The gnoll hits you but does no damage. You hit the gnoll but do no damage. The gnoll is lightly wounded. The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the gnoll. The gnoll is heavily wounded. The gnoll's fire resistance burns away. * * * LOW HITPOINT WARNING * * * The gnoll barely misses you. You hit the gnoll. The gnoll is severely wounded. The gnoll hits you but does no damage. You hit the gnoll but do no damage. The gnoll is severely wounded. You feel less wooden. Your +0 robe unmelds from your body. You fly up into the air. The gnoll hits you with a +0 flail! You die... ##j####### #.......#. .... #<#. ...>.##g#† ######..#......... #...).....j###..#. #)####..#. #..#. #j# #..#. #@# ..##. #.### .## #. #...# ## #. ###.# #. #.# #. #.# ## ####.# ### #....# #.. #.#### #.# You could see a gnoll (combustible). Vanquished Creatures 6 gnolls (D:2) An adder (D:2) A dart slug (D:1) 2 ribbon worms (D:2) 5 endoplasms (D:1) A giant cockroach (D:1) 7 hobgoblins A quokka (D:1) 3 ball pythons (D:1) 2 bats (D:1) 2 frilled lizards (D:1) 6 goblins 4 kobolds 7 rats 48 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Mushin the Djinni Fire Elementalist began the quest for the | Orb. 0 | D:1 | Mushin set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 188 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 558 | D:1 | Reached XP level 3. HP: 21/26 MP: 0/0 558 | D:1 | Learned a level 1 spell: Apportation 621 | D:1 | Reached skill level 1 in Fighting 1185 | D:2 | Reached XP level 4. HP: 22/32 MP: 0/0 1525 | D:2 | Reached XP level 5. HP: 5/37 MP: 0/0 1525 | D:2 | Learned a level 2 spell: Mercury Arrow 1538 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_ceremonial_halls, layout_loops_corners D:2: layout_loops_cross, ebering_ecumenical_altar_ruins, nicolae_concentric_dashed_squares_wild Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | | 3.9 Conjurations | | 3.9 Hexes | | 3.9 Summonings | | 3.9 Necromancy | | 3.9 Translocations | | 3.9 Forgecraft | | 3.9 Fire Magic | | 3.9 Ice Magic | | 3.9 Air Magic | | 3.9 Earth Magic | | 3.9 Alchemy | | 3.9 Fighting | 1 | 1.6 Short Blades | | 0.1 Dodging | | 2.4 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 1 | 25 || 26 Cast: Foxfire | 30 | || 30 Scorch | 22 | 20 || 42 Flame Wave | | 1 || 1 Use: Scroll | | 1 || 1 Potion | | 1 || 1 Armour: Robe | 6 | 11 || 17 Skin | | 30 || 30 Dodge: Dodged | 9 | 10 || 19