Dungeon Crawl Stone Soup version 0.32.0-5-gee5d4526aa (webtiles) character file.

Game seed: 11745403237644552299

0 MysticSailboat the Apothecary (level 1, 15/15 HPs)
             Began as a Djinni Fire Elementalist on Sept 3, 2024.
             Quit the game on level 1 of the Dungeon.
             The game lasted 00:00:07 (0 turns).

MysticSailboat the Apothecary (DjFE)                   Turns: 0, Time: 00:00:08

Health: 15/15      AC:  2    Str:  7    XL:     1   Next: 0%
Gold:   0          EV: 11    Int: 16    God:    
                   SH:  0    Dex: 13

rFire   + + .        (no weapon)
rCold   x . .        (no shield)
rNeg    . . .        a - +0 robe
rPois   ∞            (no helmet)
rElec   .            (no cloak)
rCorr   .            (no gloves)
SInv    .            (boots unavailable)
Will    .....        (no amulet)
Stlth   ++           (no ring)
HPRegen 0.22/turn    (no ring)

%: no passive effects
@: flying
A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate
caster, HP casting, extra vitality 1
a: no special abilities


You were on level 1 of the Dungeon.
You visited 1 branch of the dungeon, and saw 1 of its levels.

Inventory:

Armour
 a - a +0 robe (worn)


   Skills:
 + Level 2.1 Dodging
 + Level 1.5 Stealth
 + Level 3.1 Spellcasting
 + Level 3.1 Conjurations
 + Level 3.1 Hexes
 + Level 3.1 Summonings
 + Level 3.1 Necromancy
 + Level 3.1 Translocations
 + Level 3.1 Fire Magic
 + Level 3.1 Ice Magic
 + Level 3.1 Air Magic
 + Level 3.1 Earth Magic
 + Level 3.1 Alchemy


You knew the following spells:

 Your Spells              Type           Power      Damage    Failure   Level
a - Foxfire               Conj/Fire      48%        2x1d6     5%          1
b - Scorch                Fire           24%        2d6       8%          2
c - Volatile Blastmotes   Fire/Tloc      24%        2d12      16%         3
d - Inner Flame           Hex/Fire       12%        N/A       16%         3
e - Flame Wave            Conj/Fire      12%        2d6       45%         4

Your spell library was empty.

Dungeon Overview and Level Annotations

Branches:
Dungeon (1/15)         Zot: 6000       

Altars:


Innate Abilities, Weirdness & Mutations

You are immune to sickness and miasma.
You are immune to poison.
Your flesh is very heat resistant. (rF++)
You are vulnerable to cold. (rC-)
You float through the air rather than walking.
You learn spells naturally, not from books.
Your magical power is your life essence.
You have superior vitality. (+4 MHP)

Message History

Welcome, MysticSailboat the Djinni Fire Elementalist.
Will you be the one to retrieve the astounding Orb of Zot from the depths?
Press ? for a list of commands and other information.
Found a staircase leading out of the dungeon.
You begin with the following spells memorised: Foxfire, Scorch, Volatile
Blastmotes, Inner Flame, Flame Wave.
Unknown command.
You aren't carrying any potions.
Are you sure you want to abandon this character and quit the game? (Confirm
with "yes".) 

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There were no monsters in sight!


Notes
Turn   | Place    | Note
-------+----------+-------------------------------------------
     0 | D:1      | MysticSailboat the Djinni Fire Elementalist began the quest
                  | for the Orb.
     0 | D:1      | MysticSailboat set off with the following spells memorised:
                  | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame
                  | Wave.
     0 | D:1      | Reached XP level 1. HP: 15/15 MP: 0/0
     0 | D:1      | Quit the game

Illustrated notes

Levels and vault maps discovered:
D:1:      dpeg_arrival_oval, layout_basic, due_unseen_surprise