Seeded DCSS version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 13960487257042388452 (custom seed) 4 MysticalMayhem the Grave Robber (level 1, 10/10 HPs) Began as a Deep Elf Necromancer on Mar 26, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:01:38 (164 turns). MysticalMayhem the Grave Robber (DENe) Turns: 164, Time: 00:01:38 Health: 10/10 AC: 2 Str: 5 XL: 1 Next: 58% Magic: 6/6 EV: 11 Int: 19 God: Gold: 8 SH: 0 Dex: 15 Spells: 5/6 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . b - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.20/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 8 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Jewellery d - a +5 ring of evasion Potions c - a potion of magic Skills: + Level 2.4 Dodging + Level 2.4 Stealth + Level 3.0 Spellcasting + Level 5.1 Necromancy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 88% N/A 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 44% 2d10 2% 2 Vampiric Draining Necr 22% 2d7 5% 3 Animate Dead Necr 22% N/A 19% 4 Curse of Agony Necr 22% N/A 45% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Annotations: D:1 1 transporter Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You see here a +5 ring of evasion. Casting: Soul Splinter (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (chance to affect: 67%) A fragment of the jackal's soul is dislodged from its body. The jackal looks weaker. Casting: Soul Splinter (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Soul Splinter (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The jackal barely misses your soul wisp. The jackal bites your soul wisp but does no damage. You barely miss the jackal. The jackal bites you but does no damage. x2 You barely miss the jackal. The jackal misses you. The jackal bites your soul wisp. Your soul wisp touches the jackal. You hit the jackal. The jackal is severely wounded. The jackal bites you but does no damage. The jackal bites your soul wisp but does no damage. Your soul wisp barely misses the jackal. You hit the jackal. The jackal is almost dead. The jackal misses you. The jackal closely misses your soul wisp. The jackal bites you but does no damage. The jackal bites your soul wisp. Your soul wisp touches the jackal. The jackal dies! Your soul wisp touches the jackal. The jackal bites you. Your soul wisp touches the jackal. You hit the jackal. You kill the jackal! You see here a jackal corpse. You swap places. d - a +5 ring of evasion Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) # #.. # .. ##.#####.# ### # #>#........# #.. . #..#.##.### #.##. ##......# #... ###.#### #..# ##'## #..# # ##...## #..##.# ##.....## #.@...# ##.......## ##*#### #.........####†..####### +.........'....†........ #.........#......####### ##.......##...#.## ##.....####.#### ##...### #.# #......# #.# You could see a friendly soul wisp (summoned). Vanquished Creatures An endoplasm (D:1) A jackal (D:1) A frilled lizard (D:1) 3 creatures vanquished. Vanquished Creatures (collateral kills) A jackal (D:1) 1 creature vanquished. Grand Total: 4 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MysticalMayhem the Deep Elf Necromancer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 35 | D:1 | Reached skill level 5 in Necromancy 164 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_risky_transporter, layout_loops_corners Skill XL: | 1 | ---------------+----+----- Necromancy | 5 | 5.1 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action || total ---------------------------++------- Melee: Dagger || 14 Cast: Soul Splinter || 4 Armour: Robe || 7 Dodge: Dodged || 6