Dungeon Crawl Stone Soup version 0.27.0-1-g7a089689b8 (webtiles) character file. Game seed: 2500388809667749380 1 Naeght the Magician (level 1, -2/20 HPs) Began as a Gnoll Wanderer on Aug 10, 2021. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:52 (60 turns). Naeght the Magician (Gnoll Wanderer) Turns: 60, Time: 00:00:53 Health: -2/20 AC: 2 Str: 10 XL: 1 Next: 20% Magic: 6/6 EV: 12 Int: 9 God: Gold: 0 SH: 0 Dex: 14 Spells: 8/9 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Scrolls d - a scroll of teleportation {unknown} Potions c - a potion of curing Skills: + Level 4.4 Fighting + Level 0.0 Short Blades + Level 2.3 Long Blades + Level 0.0 Axes + Level 0.0 Maces & Flails + Level 0.0 Polearms + Level 0.0 Staves + Level 0.0 Slings + Level 0.0 Bows + Level 0.0 Crossbows + Level 0.0 Throwing + Level 0.0 Armour + Level 2.3 Dodging + Level 2.1 Stealth + Level 2.3 Shields + Level 0.0 Unarmed Combat + Level 4.8 Spellcasting + Level 0.0 Conjurations + Level 0.0 Hexes + Level 0.0 Summonings + Level 0.0 Necromancy + Level 0.0 Translocations + Level 0.0 Transmutations + Level 0.0 Fire Magic + Level 0.0 Ice Magic + Level 1.9 Air Magic + Level 0.0 Earth Magic + Level 0.0 Poison Magic + Level 0.0 Invocations + Level 2.3 Evocations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 8% 1d3 26% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 4% 2d4 26% 1 Blink Tloc N/A N/A 36% 2 Call Imp Summ 2% N/A 36% 2 Slow Hex 2% N/A 36% 2 Mephitic Cloud Conj/Pois/Air 3% N/A 50% 3 Conjure Flame Conj/Fire 2% 6-21 58% 3 Stone Arrow Conj/Erth 4% 3d7 58% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. The jackal bites you but does no damage. The jackal barely misses you. The jackal bites you but does no damage. There is an open door here. Nothing quivered! You are too injured to fight recklessly! Casting: Magic Dart (safe; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You hit the jackal. The jackal is heavily wounded. The jackal completely misses you. The jackal closely misses you. You hit the jackal. You bite the jackal, but do no damage. The jackal is severely wounded. You hit the jackal but do no damage. The jackal is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The endoplasm misses you. Unknown command. You hit the jackal. You kill the jackal! The endoplasm hits you. * * * LOW HITPOINT WARNING * * * The endoplasm misses you. You see here a jackal corpse. You hit the endoplasm but do no damage. The endoplasm is almost dead. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * You barely miss the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You die... ......... #....#+#+### #..........# #..........# #####..)...# #......# #.h....# #####J#+####### ######.....@.#.....# ............##.8.8.# ######.#...##...8..# #.#.###...8.8.# #.#.##........# #.#.#.⌠.⌠.###.# #.#.#.....#.'.# #.#.'..8..#<#.# #.#.#.....#.+.# You could see an endoplasm and a jackal. Vanquished Creatures A jackal (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Naeght the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | Naeght set off with the following items: a +0 dagger, a +0 | robe, a potion of curing; and the following spells | available to memorise: Magic Dart, Sandblast, Blink, Call | Imp, Slow, Mephitic Cloud, Conjure Flame, Stone Arrow 0 | D:1 | Reached XP level 1. HP: 20/20 MP: 6/6 2 | D:1 | Learned a level 1 spell: Magic Dart 60 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: ncdulo_halloftheorcs, layout_basic, dreamdust_ecumenical_altar_hidden_monk_grotto Action || total -------------------------++------- Melee: Dagger || 11 Bite || 2 Armor: Robe || 3 Dodge: Dodged || 8