Dungeon Crawl Stone Soup version 0.29-a0-392-g297d3b089c (webtiles) character file. Game seed: 5871514744627998069 0 NateTC the Magician (level 1, -2/15 HPs) Began as a Djinni Conjurer on May 8, 2022. Slain by a gnoll ... wielding a +2 whip of electrocution (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:12 (32 turns). NateTC the Magician (Djinni Conjurer) Turns: 32, Time: 00:00:13 Health: -2/15 AC: 2 Str: 6 XL: 1 Next: 0% Gold: 0 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.00/turn (no ring) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} Potions b - 2 potions of curing {unknown} Skills: + Level 0.0 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 3.2 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 b - Searing Ray Conj 30% 2d5 6% 2 c - Dazzling Flash Conj/Hex 30% N/A 12% 3 d - Fulminant Prism Conj/Hex 7% 3d7 36% 4 e - Iskenderun's Mystic Conj/Tloc 15% 2d5 36% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +2 whip of electrocution. You are too injured to fight recklessly! A gnoll is nearby! A gnoll is nearby! You are too injured to fight recklessly! You are too injured to fight recklessly! A gnoll is nearby! You are too injured to fight recklessly! A gnoll is nearby! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +2 whip of electrocution (heavily wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll barely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +2 whip of electrocution (severely wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is severely wounded. * * * LOW HITPOINT WARNING * * * The gnoll barely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +2 whip of electrocution (heavily wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is almost dead. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +2 whip of electrocution. You die... ##### ..###...### ..........# ..........## #...###...###...## ...[#.)....>#....# ....#.......#....# #.............#@# #......#......#.g....# .............######.# #.......#...#####. #<......#......... ..###...###...####[. #.............## #.............# ###...###...### You could see a gnoll. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | NateTC the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 32 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_open_corners, layout_loops_ring Action || total -------------------------++------- Cast: Magic Dart || 6 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 32 | 32 | 0 | 0 | 21 | 1 | 32.0 | Dungeon | 32 | 32 | 0 | 0 | 21 | 1 | 32.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 32 daAuts