Dungeon Crawl Stone Soup version 0.30-a0-930-gb9d0489357 (webtiles) character file. Game seed: 1586730090233661373 21 NateTC the Conjurer (level 3, 0/24 HPs) Began as a Human Conjurer on Mar 23, 2023. Slain by a quokka (5 damage) ... on level 1 of the Dungeon. The game lasted 00:04:24 (635 turns). NateTC the Conjurer (Human Conjurer) Turns: 635, Time: 00:04:25 Health: 0/24 AC: 2 Str: 7 XL: 3 Next: 5% Magic: 0/6 EV: 12 Int: 20 God: Gold: 11 SH: 0 Dex: 11 Spells: 4/7 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Rampage . (no cloak) rCorr . (no gloves) Will ..... (no boots) Stlth ++ (no amulet) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Inventory: Hand Weapons c - a +0 vampiric spear Armour a - a +0 robe (worn) Skills: * Level 2.7 Dodging - Level 2.0 Stealth * Level 2.6 Spellcasting - Level 4.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5364 Altars: Message History Aim: an endoplasm (98% to hit) The searing ray misses the quokka. The searing ray hits the endoplasm. The endoplasm is almost dead. (Press . to maintain the ray.) The quokka closely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The quokka misses you. The quokka attacks as you move away! The quokka misses you. The quokka attacks as you move away! The quokka barely misses you. The quokka attacks as you move away! The quokka misses you. x2 The quokka attacks as you move away! The quokka barely misses you. You open the door. The quokka barely misses you. The quokka bites you. The quokka attacks as you move away! The quokka bites you. There is an open door here. The quokka attacks as you move away! The quokka barely misses you. There's a creature in the doorway! The quokka bites you. * * * LOW HITPOINT WARNING * * * The quokka bites you. * * * LOW HITPOINT WARNING * * * The quokka attacks as you move away! The quokka bites you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, 98% to hit) The searing ray hits the quokka. The quokka is severely wounded. The searing ray hits the endoplasm. You kill the endoplasm! (Press . to maintain the ray.) The quokka bites you but does no damage. The quokka bites you. You die... #......#÷# ####.##########.≈≈#.#. #......#.# #......##.......≈≈#.#. #......#.# #......##.......≈≈#.# #......#J# #......##.......≈##'## #......#.###......##.......≈#..'. #........#.'......##.......≈#<.## #.....J###.#..♣♣.♣♣#.......≈#### #........#.#♣♣♣♣r♣♣♣♣......≈≈≈≈≈ ..#.###)....♣♣PP@PP♣♣........### .♣♣.# #....♣♣PP...PP♣♣....#..## . ♣♣ #..).♣♣P.....P♣♣....#..... #.........⌠......#.##.#### #....♣♣P..)..P♣♣##.#..# #....♣♣PP...PP♣ ##....# ........♣♣PP.PP♣♣##..##.# ♣♣......♣♣♣♣.♣♣♣♣#...# # ######## ♣.♣ #>[.#.# You could see a quokka. Vanquished Creatures 2 ball pythons (D:1) 3 bats (D:1) 3 endoplasms (D:1) A goblin (D:1) 2 hobgoblins (D:1) 3 jackals (D:1) A frilled lizard (D:1) A kobold (D:1) A rat (D:1) 17 creatures vanquished. Vanquished Creatures (others) 2 plants (D:1) 2 creatures vanquished. Grand Total: 19 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | NateTC the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 210 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 557 | D:1 | Learned a level 2 spell: Searing Ray 596 | D:1 | Reached XP level 3. HP: 13/24 MP: 0/6 635 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_glass_houses, layout_basic, serial_forest, infiniplex_forest_lined_1, infiniplex_forest_lined_corner, infiniplex_forest_diagonal, infiniplex_forest_fountain, infiniplex_forest_clump_cross, infiniplex_forest_zigzag_2, infiniplex_forest_lined_2, infiniplex_forest_corner_2 Action || total ---------------------------++------- Melee: Unarmed || 3 Cast: Magic Dart || 38 Searing Ray || 3 Use: Potion || 1 Armour: Robe || 17 Dodge: Dodged || 74 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 635 | 635 | 0 | 194 | 29 | 1 | 635.0 | Dungeon | 635 | 635 | 0 | 194 | 29 | 1 | 635.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 635 daAuts