Dungeon Crawl Stone Soup version 0.31-a0-115-g4708a659fe (webtiles) character file. Game seed: 5928440424329616836 1066 NateTC the Magician (level 8, -1/50 HPs) Began as a Djinni Ice Elementalist on May 29, 2023. Was an Initiate of Yredelemnul. Slain by a wight ... wielding a +4 great sword (17 damage) ... on level 6 of the Dungeon. The game lasted 00:13:12 (3766 turns). NateTC the Magician (Djinni Ice Elementalist) Turns: 3766, Time: 00:13:13 Health: -1/50 AC: 4 Str: 10 XL: 8 Next: 52% Gold: 248 EV: 13 Int: 19 God: Yredelemnul [......] SH: 5 Dex: 21 rFire + + + o - +9 hand axe of Sesewamp {elec, rF+ rC+ Stlth-} rCold . . . (no shield) rNeg . . . a - +0 robe rPois ∞ e - +0 helmet rElec . g - +0 cloak {Stlth+} rCorr . (no gloves) SInv + (boots unavailable) Will +.... n - amulet "Korch" {Reflect *Corrode rF+ Dex+3 Slay+3 SH+5} Stlth ++ m - ring "Diodwah" {rF++ Will+ Str+3 Dex+4 SInv} HPRegen 0.28/turn (no ring) MPRegen 0.00/turn %: corrode self (3%), reflection, infuse magic (-2 HP) @: freezing walls, flying, studying Polearms A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion, Recall Undead Harvest You were on level 6 of the Dungeon. You worshipped Yredelemnul. Yredelemnul was noncommittal. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 248 gold pieces. Inventory: Hand Weapons j - a +0 trident o - the +9 hand axe of Sesewamp (weapon) {elec, rF+ rC+ Stlth-} (You found it on level 4 of the Dungeon) rF: It protects you from fire. rC: It protects you from cold. Stlth: It makes you less stealthy. Armour a - a +0 robe (worn) e - a +0 helmet (worn) g - a +0 cloak of stealth (worn) Jewellery m - the ring "Diodwah" (left hand) {rF++ Will+ Str+3 Dex+4 SInv} (You found it on level 4 of the Dungeon) [ring of see invisible] Str: It affects your strength (+3). Dex: It affects your dexterity (+4). rF: It greatly protects you from fire. SInv: It lets you see invisible. Will: It increases your willpower. n - the amulet "Korch" (around neck) {Reflect *Corrode rF+ Dex+3 Slay+3 SH+5} (You found it on level 4 of the Dungeon) [amulet of reflection] It reflects blocked missile attacks. Dex: It affects your dexterity (+3). Slay: It affects your accuracy & damage with ranged weapons and melee (+3). rF: It protects you from fire. *Corrode: It may corrode you when you take damage. SH: It affects your SH (+5). Wands i - a wand of flame (17) k - a wand of iceblast (4) Scrolls b - 4 scrolls of identify d - a scroll of silence f - 2 scrolls of teleportation h - 2 scrolls of magic mapping p - a scroll of enchant weapon q - a scroll of blinking Potions c - a potion of heal wounds l - a potion of haste r - a potion of mutation {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 7.8 Spellcasting + Level 7.8 Conjurations + Level 7.8 Hexes + Level 7.8 Summonings + Level 7.8 Necromancy + Level 7.8 Translocations + Level 7.8 Transmutations + Level 7.8 Fire Magic + Level 7.8 Ice Magic + Level 7.8 Air Magic + Level 7.8 Earth Magic + Level 7.8 Poison Magic * Level 0.6 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 100% 1d10 1% 1 b - Frozen Ramparts Ice 74% 1d12 1% 3 c - Ozocubu's Armour Ice 37% N/A 1% 3 d - Summon Ice Beast Ice/Summ 37% N/A 3% 4 e - Summon Small Mammal Summ 100% N/A 1% 1 f - Passwall Tmut/Erth 30% N/A 1% 2 g - Scorch Fire 74% 2d8 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Zot: 26987 Temple (0/1) D:4 Altars: Ashenzari Hepliaklqana Makhleb Yredelemnul Shops: D:4 ( Annotations: D:5 1 runed translucent door, PerfectTommy's ghost, novice MiHu Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The wight completely resists. The wall freezes the wight but does no damage. The wight hits you with a +0 falchion! The wall freezes the wight but does no damage. A white imp comes into view. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the wight. The wight is moderately damaged. The wight's fire resistance burns away. The wight resists. The wall freezes the wight. The wight hits you with a +0 falchion. The wall freezes the wight but does no damage. The wight closely misses you. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the wight. The wight is burned terribly! The wight is heavily damaged. You hear an angry hiss. The wight completely resists. The wall freezes the wight but does no damage. The wight hits you with a +0 falchion. The wall freezes the wight but does no damage. You block the wight's attack. A wight comes into view. It is wielding a +0 hand axe. The white imp completely resists. The wall freezes the white imp but does no damage. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wight Aim: a wight, wielding a +0 falchion and wearing a +0 robe (heavily damaged, more vulnerable to fire) You freeze the wight. The wight resists. The wight is severely damaged. The wight completely resists. The wall freezes the wight but does no damage. You block the wight's attack. The wight completely resists. The wall freezes the wight but does no damage. The wight hits you with a +4 great sword! You die... Your body rises from the dead as a mindless zombie. ........# ........# .....<.# #....####### ##...)......## #..<...#.....# #......#.....# #......#z..<.# #......@z5...# ##...####...## #...# z.# ...... ..# ....... .# ........ # ..##... You could see 3 wights and a white imp. Vanquished Creatures A centaur (D:5) 2 phantoms 2 ogres A kobold brigand (D:4) A wight (D:6) An orc priest (D:4) 5 hounds A sleepcap (D:5) 3 iguanas An orc wizard (D:3) 5 gnolls 2 adders (D:2) A shadow imp (D:5) 2 ufetubi (D:5) 3 dart slugs 8 orcs 4 bats 6 endoplasms 7 goblins 9 hobgoblins A quokka (D:2) 3 ball pythons (D:3) 3 frilled lizards 9 kobolds 3 rats 84 creatures vanquished. Vanquished Creatures (collateral kills) A scorpion (D:5) A gnoll (D:4) An adder (D:5) 2 endoplasms (D:4) 5 creatures vanquished. Vanquished Creatures (others) 2 ball python zombies (D:3) 3 endoplasm zombies A hobgoblin zombie (D:3) A kobold zombie (D:3) 7 orc zombies 14 creatures vanquished. Grand Total: 103 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | NateTC the Djinni Ice Elementalist began the quest for the | Orb. 0 | D:1 | NateTC set off with the following spells memorised: Freeze, | Frozen Ramparts, Ozocubu's Armour, Summon Ice Beast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 205 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 618 | D:2 | Reached XP level 3. HP: 20/25 MP: 0/0 618 | D:2 | Learned a level 1 spell: Summon Small Mammal 715 | D:2 | Found a faded altar of an unknown god. 736 | D:2 | Prayed at the altar of an unknown god. 736 | D:2 | Became a worshipper of Yredelemnul the Dark 736 | D:2 | Reached * piety under Yredelemnul 1034 | D:2 | Reached XP level 4. HP: 22/31 MP: 0/0 1190 | D:3 | Reached XP level 5. HP: 9/35 MP: 0/0 1190 | D:3 | Learned a level 2 spell: Passwall 1721 | D:4 | Reached skill level 5 in Spellcasting 1721 | D:4 | Reached skill level 5 in Conjurations 1721 | D:4 | Reached skill level 5 in Hexes 1721 | D:4 | Reached skill level 5 in Summonings 1721 | D:4 | Reached skill level 5 in Necromancy 1721 | D:4 | Reached skill level 5 in Translocations 1721 | D:4 | Reached skill level 5 in Transmutations 1721 | D:4 | Reached skill level 5 in Fire Magic 1721 | D:4 | Reached skill level 5 in Ice Magic 1721 | D:4 | Reached skill level 5 in Air Magic 1721 | D:4 | Reached skill level 5 in Earth Magic 1721 | D:4 | Reached skill level 5 in Poison Magic 1837 | D:4 | Reached XP level 6. HP: 37/40 MP: 0/0 1874 | D:4 | Found a staircase to the Ecumenical Temple. 1893 | D:4 | Identified the +2 leather armour of the Five Spines {Str+3} 1908 | D:4 | Identified the ring "Diodwah" {rF++ Will+ Str+3 Dex+4 SInv} 1952 | D:4 | Noticed an ogre 1972 | D:4 | Killed an ogre 2105 | D:4 | Identified the amulet "Korch" {Reflect *Corrode rF+ Dex+3 | Slay+3 SH+5} 2115 | D:4 | Found a broken altar of Ashenzari. 2130 | D:4 | Reached ** piety under Yredelemnul 2139 | D:4 | Reached XP level 7. HP: 5/45 MP: 0/0 2139 | D:4 | Learned a level 2 spell: Scorch 2525 | D:4 | Found a burning altar of Makhleb. 2612 | D:4 | Found Esayseam's Weapon Emporium. 2675 | D:4 | Identified the +9 hand axe of Sesewamp {elec, rF+ rC+ | Stlth-} 2946 | D:5 | Entered Level 5 of the Dungeon 2946 | D:5 | Noticed PerfectTommy's ghost (novice MiHu) 2946 | D:5 | Found a runed translucent door. 2958 | D:5 | Found a hazy altar of Hepliaklqana. 2976 | D:5 | Reached XP level 8. HP: 29/50 MP: 0/0 3766 | D:6 | Slain by a wight Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_blinker_ship, layout_basic, due_unseen_surprise D:2: layout_basic, shapermc_ecumenical_altar_gd, corexii_corridor_pit, kennysheep_generic_room_5 D:3: layout_rooms, vehumet_altar_wand_db D:4: layout_cave_pods, mainiacjoe_overflow_boulevard, ashenzari_altar_1, minmay_temple_entry_offerings, serial_shops, nicolae_shop_real_fake_doors, grunt_ministairs_4, nrook_mini_vaults D:5: layout_loops_cross, mainiacjoe_overflow_catwalk, gammafunk_ghost_grave D:6: layout_gridville, mainiacjoe_overflow_paths Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 4 5 6 7 | 7.8 Conjurations | 4 5 6 7 | 7.8 Hexes | 4 5 6 7 | 7.8 Summonings | 4 5 6 7 | 7.8 Necromancy | 4 5 6 7 | 7.8 Translocations | 4 5 6 7 | 7.8 Transmutations | 4 5 6 7 | 7.8 Fire Magic | 4 5 6 7 | 7.8 Ice Magic | 4 5 6 7 | 7.8 Air Magic | 4 5 6 7 | 7.8 Earth Magic | 4 5 6 7 | 7.8 Poison Magic | 4 5 6 7 | 7.8 Dodging | | 2.1 Stealth | | 1.5 Invocations | | 0.6 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 1 | | || 1 Trident | | 5 | 4 || 9 Cast: Freeze | 38 | 58 | 3 || 99 Frozen Ramparts | 1 | 7 | 5 || 13 Ozocubu's Armour | | 1 | || 1 Scorch | | | 37 || 37 Invoke: Recall Undead Har | | 1 | 1 || 2 Use: Scroll | 1 | 5 | 3 || 9 Potion | | 1 | || 1 Stab: Sleeping | | | 1 || 1 Armour: Robe | 7 | 14 | 1 || 22 Dodge: Dodged | 13 | 46 | 12 || 71 Block: Other | | 2 | 4 || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3765 | 3590 | 175 | 608 | 1418 | 6 | 627.5 | Dungeon | 3765 | 3590 | 175 | 608 | 1418 | 6 | 627.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1236 daAuts D:5: 807 daAuts D:3: 607 daAuts D:2: 589 daAuts D:1: 513 daAuts D:6: 11 daAuts