Dungeon Crawl Stone Soup version 0.32-a0-1700-g4f90109601 (console) character file. Game seed: 13089125575642560007 21 Natenado the Apothecary (level 3, -2/25 HPs) Began as a Djinni Fire Elementalist on July 5, 2024. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:36 (274 turns). Natenado the Apothecary(Djinni Fire Elementalist) Turns: 274, Time: 00:01:37 Health: -2/25 AC: 2 Str: 7 XL: 3 Next: 5% Gold: 0 EV: 11 Int: 18 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of acquirement {unknown} Potions c - a potion of degeneration {unknown} Skills: + Level 0.2(0.3) Short Blades + Level 0.2(0.3) Long Blades + Level 0.2(0.4) Axes + Level 0.2(0.4) Maces & Flails + Level 0.2(0.4) Polearms + Level 0.2(0.4) Staves + Level 0.2 Ranged Weapons + Level 0.2 Throwing - Level 2.1 Dodging - Level 1.5 Stealth + Level 0.3 Shields - Level 3.1 Spellcasting - Level 3.1 Conjurations - Level 3.1 Hexes - Level 3.1 Summonings - Level 3.1 Necromancy - Level 3.1 Translocations - Level 3.1 Fire Magic - Level 3.1 Ice Magic - Level 3.1 Air Magic - Level 3.1 Earth Magic - Level 3.1 Alchemy + Level 0.3 Invocations + Level 0.3 Evocations + Level 0.2 Shapeshifting You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 56% 2x1d6 4% 1 b - Scorch Fire 28% 2d6 7% 2 c - Volatile Blastmotes Fire/Tloc 28% 2d12 14% 3 d - Inner Flame Hex/Fire 14% N/A 14% 3 e - Flame Wave Conj/Fire 14% 2d6 41% 4 f - Magic Dart Conj 56% 1d5 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Flames lash the jackal. The jackal is severely wounded. The jackal's fire resistance burns away. The jackal bites you but does no damage. The jackal bites you. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the jackal. The jackal is burned terribly! You kill the jackal! The jackal bites you but does no damage. An endoplasm comes into view. The ball python bites you. The ball python misses you. A bat comes into view. The jackal bites you. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (14% risk of failure)! Continue anyway? You miscast Volatile Blastmotes. You are very lightly contaminated with residual magic. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The jackal is no longer more vulnerable to fire. The jackal closely misses you. The jackal barely misses you. The jackal attacks as it pursues you! The jackal closely misses you. Unknown command. The jackal bites you. * * * LOW HITPOINT WARNING * * * The endoplasm jiggles. The jackal bites you. * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. The jackal barely misses you. Casting: Volatile Blastmotes (quite dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (14% risk of failure)! Continue anyway? A cloud of volatile blastmotes flares up around you! Run! * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... #.# #.# #.# #.# ## #J## . . #..# . . ##b# #.## ###. #S# #...# #.. #h# #..##.# #@# #....# #.# #..### # #.# ##....## # #.# ##..##..### #.# ###..####...) #.####...## #.... #......### #.[.. ######## #.... #.... #.... You could see an endoplasm, a jackal, a bat and a ball python. Vanquished Creatures 2 dart slugs (D:1) 2 bats (D:1) A giant cockroach (D:1) 3 hobgoblins (D:1) 3 jackals (D:1) 2 kobolds (D:1) A ball python (D:1) 14 creatures vanquished. Vanquished Creatures (others) 48 foxfires (D:1) 48 creatures vanquished. Grand Total: 62 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Natenado the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | Natenado set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 108 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 261 | D:1 | Reached XP level 3. HP: 17/25 MP: 0/0 261 | D:1 | Learned a level 1 spell: Magic Dart 274 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_lava_temple_mockup, layout_rooms, serial_shops, nicolae_shop_stone, minivault_24 Action || total ---------------------------++------- Cast: Foxfire || 32 Scorch || 5 Volatile Blastmot || 1 Armour: Robe || 10 Dodge: Dodged || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 274 | 274 | 0 | 0 | 204 | 1 | 274.0 | Dungeon | 274 | 274 | 0 | 0 | 204 | 1 | 274.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 274 daAuts