Dungeon Sprint DCSS version 0.31-b1-22-gc680215f68 (webtiles) character file. Nedac819 the Destroyer (Demigod Conjurer) Turns: 320, Time: 00:06:49 Health: 67/67 AC: 20 Str: 8 XL: 9 Next: 13% Magic: 27/27 EV: 7 Int: 50 God: Gold: 0 SH: 5 Dex: 12 Spells: 5/19 levels left rFire x . . H - +6 Majin-Bo {spellvamp, MP+6 Int+6} rCold + + . a - +2 buckler {AC+3} rNeg . . . q - +5 ice dragon scales rPois . (no helmet) rElec . k - +1 cloak {Will+} rCorr . (no gloves) SInv . (no boots) Will +.... W - amulet of the acrobat Stlth + y - +6 ring of intelligence HPRegen 0.31/turn z - +6 ring of intelligence MPRegen 0.20/turn %: no teleportation, acrobat @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You are in the Dungeon. You have visited 1 branch Inventory: Hand Weapons G - a +5 quick blade H - the +6 Majin-Bo (weapon) {spellvamp, MP+6 Int+6} (You found it in the Dungeon) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). I - the +10 dark maul {heavy} (You found it in the Dungeon) J - the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (You found it in the Dungeon) Acc+∞: It never misses its target. SInv: It lets you see invisible. K - the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (You found it in the Dungeon) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. N - the +11 Singing Sword {sonic wave} (You found it in the Dungeon) O - the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (You found it in the Dungeon) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. P - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison Q - the +13 scythe of Curses {drain, curses, ^Drain} (You found it in the Dungeon) ^Drain: It drains your maximum health when unequipped. R - the +8 storm bow {elec, penet} (You found it in the Dungeon) S - the +9 sword of Power {lifebolt} (You found it in the Dungeon) T - the +9 sword of Zonguldrok {reap} (You found it in the Dungeon) Armour a - a +2 buckler of protection (worn) k - a +1 cloak of willpower (worn) q - +5 ice dragon scales (worn) r - +5 shadow dragon scales L - the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (You found it in the Dungeon) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. M - the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (You found it in the Dungeon) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. U - a +2 robe of resistance Magical Staves V - the staff of Fejifoat {rF+ rN+ Earth} (You found it in the Dungeon) [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Your skill: 3.3; use (s) to set 12.0 as a target for Staves. At 100% training you would reach 12.0 in about 3.0 XLs. At current training (9%) you reach 12.0 in about 13.1 XLs. Current attack delay: 1.1. Damage rating: 5 (Base 5 x 95% (Str) x 109% (Skill)). rF+: It protects you from fire. rN+: It protects you from negative energy. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. Z - a staff of fire Jewellery v - a ring of flight w - a +6 ring of dexterity x - a +6 ring of dexterity y - a +6 ring of intelligence (left hand) z - a +6 ring of intelligence (right hand) B - a +6 ring of strength W - an amulet of the acrobat (around neck) Y - a +6 ring of strength Talismans C - a beast talisman D - a blade talisman E - a maw talisman F - a serpent talisman Wands s - a wand of mindburst (4) t - a wand of iceblast (3) u - a wand of quicksilver (5) X - a wand of paralysis (7) Scrolls g - 2 scrolls of blinking m - 4 scrolls of amnesia n - 7 scrolls of fog o - 5 scrolls of identify p - 2 scrolls of fear Potions b - 8 potions of magic c - 10 potions of curing d - 10 potions of heal wounds e - 6 potions of haste f - 3 potions of berserk rage h - 2 potions of brilliance i - 2 potions of invisibility j - 4 potions of resistance l - 5 potions of might Skills: + Level 2.2 Fighting + Level 3.3 Staves + Level 3.3 Armour + Level 5.6 Dodging + Level 5.3 Stealth + Level 5.9 Spellcasting + Level 14.1 Conjurations + Level 4.7 Evocations You have 5 spell levels left. You know the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Iskenderun's Mystic Conj/Tloc 71% 2d14 17% 4 d - Fulminant Prism Conj/Alch 35% 3d18 17% 4 e - Dazzling Flash Conj/Hex 100% N/A 4% 3 Your spell library contains the following spells: Spells Type Power Damage Failure Level Summon Ice Beast Ice/Summ 14% N/A 67% 3 Volatile Blastmotes Fire/Tloc 28% 2d12 67% 3 Summon Mana Viper Hex/Summ 14% N/A 100% 5 Starburst Conj/Fire 35% 6d10 95% 6 Malign Gateway Summ/Tloc 7% N/A 100% 7 Monstrous Menagerie Summ 7% N/A 100% 7 Maxwell's Capacitive Co Air 7% ∞ 100% 8 Summon Horrible Things Summ 7% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History HP restored. You see here a +2 buckler of protection. You drop a +0 robe. You drop a +6 ring of strength. You feel more experienced! Your Fighting skill gained 2 levels and is now at level 2! Your Staves skill increases to level 3! Your Armour skill increases to level 3! Your Stealth skill increases to level 5! Your Conjurations skill increases to level 14! You have reached level 9! Your experience leads to a dramatic increase in your attributes! Your base attributes are Str 8, Int 28, Dex 12. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x4 a - a +2 buckler of protection You see here a +0 heavy scimitar. You see here a +1 cloak of willpower. k - a +1 cloak of willpower You start putting on your armour. You continue putting on your +1 cloak of willpower. x4 You finish putting on your +1 cloak of willpower. You feel strong-willed. Casting: Fulminant Prism (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You start putting on your armour. You continue putting on your +2 buckler of protection. x4 You finish putting on your +2 buckler of protection. You feel protected. Casting: Fulminant Prism (dangerous; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. There is a transporter here. Welcome to arena 5. You enter the transporter and appear at another place. A deep elf pyromancer, a deep elf knight, 2 deep elf zephyrmancers and an air elemental come into view. The deep elf knight shouts! The deep elf zephyrmancer shouts! The deep elf zephyrmancer mumbles some strange words. The deep elf zephyrmancer blinks! Found five items. Found a transporter. ▓..©..▓..©..▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓..8©8...▓..8©8...▓ ▓...)=...▓..|§?...▓ ▓........▓.e".e.e.▓ ▓........▓..e.....▓ ▓........▓...E....▓ ▓.▓....▓.▓.▓....▓.▓ ▓...©....▓...@....▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You can see a deep elf knight, a deep elf pyromancer (wandering), 2 deep elf zephyrmancers and an air elemental. Vanquished Creatures 3 toenail golems (D) A jumping spider (D) A scorpion (D) 2 quasits (D) An orc priest (D) 2 orc wizards (D) An orc (D) A ball python zombie (D) A quokka zombie (D) 13 creatures vanquished. Vanquished Creatures (others) A fulminant prism (D) 1 creature vanquished. Grand Total: 14 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Nedac819 the Demigod Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 5/5 0 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 0 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 0 | D | Found the +10 dark maul {heavy} 0 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 0 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 0 | D | Found the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 0 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 0 | D | Found the +6 shillelagh "Devastator" {shatter} 0 | D | Found the +11 plutonium sword {^Contam Stlth-} 0 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 0 | D | Found the +9 sword of Zonguldrok {reap} 0 | D | Found the +13 scythe of Curses {drain, curses, ^Drain} 0 | D | Found the +9 sword of Power {lifebolt} 0 | D | Found the +7 mace of Variability {chaos, chaos arc} 0 | D | Found the +11 Singing Sword {sonic wave} 0 | D | Found the +8 storm bow {elec, penet} 2 | D | Found a transporter. 66 | D | Entered arena 2. 66 | D | Noticed a scorpion 66 | D | Noticed a jumping spider 66 | D | Found a transporter. 70 | D | Killed a scorpion 71 | D | Reached skill level 7 in Conjurations 71 | D | Reached XP level 2. HP: 4/20 MP: 7/8 71 | D | Reached XP level 3. HP: 6/26 MP: 7/9 75 | D | Killed a jumping spider 76 | D | Reached skill level 10 in Conjurations 76 | D | Reached skill level 1 in Evocations 76 | D | Reached XP level 4. HP: 9/33 MP: 5/12 76 | D | Reached XP level 5. HP: 10/38 MP: 5/13 191 | D | Learned a level 2 spell: Searing Ray 196 | D | Learned a level 4 spell: Iskenderun's Mystic Blast 198 | D | Entered arena 3. 198 | D | Noticed a toenail golem 198 | D | Noticed a toenail golem 198 | D | Noticed a toenail golem 198 | D | Found a transporter. 207 | D | Killed a toenail golem 208 | D | Reached skill level 1 in Armour 208 | D | Reached skill level 12 in Conjurations 208 | D | Reached XP level 6. HP: 43/45 MP: 16/16 210 | D | Killed a toenail golem 211 | D | Reached skill level 1 in Staves 211 | D | Reached skill level 5 in Spellcasting 211 | D | Reached skill level 13 in Conjurations 211 | D | Reached XP level 7. HP: 45/50 MP: 17/18 214 | D | Killed a toenail golem 215 | D | Reached skill level 5 in Dodging 215 | D | Reached XP level 8. HP: 54/58 MP: 18/19 218 | D | Got the staff of Fejifoat {rF+ rN+ Earth} 231 | D | Learned a level 4 spell: Fulminant Prism 232 | D | Entered arena 4. 232 | D | Found a transporter. 257 | D | Learned a level 3 spell: Dazzling Flash 289 | D | Entered arena 5. 289 | D | Found a transporter. 303 | D | Reached skill level 5 in Stealth 303 | D | Reached skill level 14 in Conjurations 303 | D | Reached XP level 9. HP: 67/67 MP: 21/21 319 | D | Entered arena 6. 319 | D | Found the amulet of the Four Winds {rN+ Will+++ Clar} 319 | D | Noticed a deep elf pyromancer 319 | D | Noticed a deep elf zephyrmancer 319 | D | Noticed a deep elf knight 319 | D | Noticed a deep elf zephyrmancer 319 | D | Found a transporter. Illustrated notes Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Dodging | 2 3 4 5 | 5.6 Stealth | 2 3 4 5 | 5.3 Spellcasting | 2 3 4 5 | 5.9 Conjurations | 7 10 12 13 14 | 14.1 Evocations | 1 2 3 4 | 4.7 Armour | 1 2 3 | 3.3 Staves | 1 2 3 | 3.3 Fighting | 2 | 2.2 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Bo | | 3 | 6 || 9 Cast: Magic Dart | 4 | | || 4 Searing Ray | | 2 | 2 || 4 Fulminant Prism | | | 1 || 1 Evoke: Wand | 4 | 5 | || 9 Use: Scroll | 1 | 1 | || 2 Potion | | | 1 || 1 Armour: Ice dragon scales | 1 | 9 | 3 || 13 Dodge: Dodged | 1 | 1 | 1 || 3