Dungeon Crawl Stone Soup version 0.30.1-9-gdf580d7c3d (webtiles) character file. Game seed: 13276911978988330007 0 Nedac819 the Conjurer (level 1, 14/14 HPs) Began as a Meteoran Wanderer on Oct 2, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:48 (17 turns). Nedac819 the Conjurer (Meteoran Wanderer) Turns: 17, Time: 00:00:48 Health: 14/14 AC: 2 Str: 12 XL: 1 Next: 0% Magic: 5/5 EV: 10 Int: 14 God: Gold: 0 SH: 5 Dex: 13 Spells: 5/5 levels left rFire . . . a - +0 dagger rCold . . . d - +0 buckler rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: glowing A: sense surroundings 1, otherworldly, glowing, explore regen a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour c - a +0 robe (worn) d - a +0 buckler (worn) Scrolls b - a scroll of blinking Skills: + Level 3.6 Shields + Level 2.6 Spellcasting + Level 4.8 Conjurations + Level 1.2 Poison Magic You had 5 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 30% 2d5 6% 2 Shock Conj/Air 32% 1d5 11% 1 Sting Tmut/Pois 12% 1d3 24% 1 Mephitic Cloud Conj/Pois/Air 7% N/A 36% 3 Fulminant Prism Conj/Hex 4% 3d5 73% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 583 Altars: Innate Abilities, Weirdness & Mutations You passively map a small area around you. You are easily found by Zot. You glow in the dark. You regain HP and MP as you explore. Message History Welcome, Nedac819 the Meteoran Wanderer. Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god... Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a scroll of blinking, a +0 robe, a +0 buckler; and the following spells available to memorise: Searing Ray, Shock, Sting, Mephitic Cloud, Fulminant Prism. Blink to where? Press: ? - help, Q - select action, (/) - cycle Dir - move target, f - you Okay, then. Okay, then. There is a staircase leading out of the dungeon here. There is a staircase leading out of the dungeon here. Unknown command. As you open the door, it creaks loudly! There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) , , * , , , , ###,* * , #<# * ** , ###.# ** * #.'.+ * * , ,, ###.### , * #.'#+ * * , ###.## , * * , #.@#+ * , * , #.## ** * , +#+, , * * * * * , , ,, , * , , , , , , , There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Nedac819 the Meteoran Wanderer began the quest for the Orb. 0 | D:1 | Nedac819 set off with the following items: a +0 dagger, a | scroll of blinking, a +0 robe, a +0 buckler; and the | following spells available to memorise: Searing Ray, Shock, | Sting, Mephitic Cloud, Fulminant Prism. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 17 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_triangle_large, layout_rooms, shapermc_ecumenical_altar_rom_forum