Dungeon Crawl Stone Soup version 0.30.1-9-gdf580d7c3d (webtiles) character file. Game seed: 7570385556990620796 0 Nedac819 the Charlatan (level 1, 14/14 HPs) Began as a Meteoran Wanderer on Oct 7, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:16 (20 turns). Nedac819 the Charlatan (Meteoran Wanderer) Turns: 20, Time: 00:00:17 Health: 14/14 AC: 2 Str: 9 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 12 God: Gold: 15 SH: 0 Dex: 18 Spells: 1/2 levels left rFire . . . a - +0 quarterstaff rCold . . . (shield currently unavailable) rNeg . . . d - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: glowing A: sense surroundings 1, otherworldly, glowing, explore regen a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 15 gold pieces. Inventory: Hand Weapons a - a +0 quarterstaff (weapon) Armour d - a +0 robe (worn) Wands b - a wand of polymorph (7) Potions c - a potion of berserk rage e - a potion of attraction {unknown} Skills: + Level 2.4 Staves + Level 1.4 Stealth + Level 1.3 Spellcasting + Level 2.4 Earth Magic + Level 1.2 Invocations + Level 2.4 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 12% 2d6 11% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Tmut/Erth 2% N/A 26% 2 Stone Arrow Conj/Erth 6% 3d7 47% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 580 Altars: Innate Abilities, Weirdness & Mutations You passively map a small area around you. You are easily found by Zot. You glow in the dark. You regain HP and MP as you explore. Message History Welcome, Nedac819 the Meteoran Wanderer. A smirking vizier told you that the Orb of Zot is just within this dungeon. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 quarterstaff, a wand of polymorph (7), a potion of berserk rage, a +0 robe; and the following spell memorised: Sandblast; and the following spells available to memorise: Passwall, Stone Arrow. You open the door. Found 12 gold pieces. Found 3 gold pieces and a glowing golden potion. There is an open door here. You now have 3 gold pieces. e - a glowing golden potion You now have 15 gold pieces (gained 12). Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) , #........ ,,** * +* #........ , , ###...###.. , * #....##.## * ,, * #....#...#, #....'.<.+ * ######....#...# #.##.........##.##, , * , .......@......### , * #....#.###....... ,, * ....... #......., , , . ##.. #....... , , #.. ,#.###### , * +.., ..* , #.. ,..*, * #.. , * * There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Nedac819 the Meteoran Wanderer began the quest for the Orb. 0 | D:1 | Nedac819 set off with the following items: a +0 | quarterstaff, a wand of polymorph (7), a potion of berserk | rage, a +0 robe; and the following spell memorised: | Sandblast; and the following spells available to memorise: | Passwall, Stone Arrow. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 20 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_shelter, layout_basic, basic_ecumenical_altar