Dungeon Sprint DCSS version 0.31-b1-20-g67cafac56d (webtiles) character file. Game seed: 509967866906333181 0 Nedac819 the Conjurer (level 1, -2/14 HPs) Began as a Demigod Conjurer on Jan 18, 2024. Slain by a draconian ... wielding a +0 short sword (3 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:02:09 (61 turns). Nedac819 the Conjurer (Demigod Conjurer) Turns: 61, Time: 00:02:09 Health: -2/14 AC: 14 Str: 8 XL: 1 Next: 0% Magic: 7/11 EV: 6 Int: 38 God: Gold: 0 SH: 6 Dex: 12 Spells: 2/3 levels left rFire x . . D - +6 Majin-Bo {spellvamp, MP+6 Int+6} rCold + + . M - +3 buckler rNeg . . . P - +5 ice dragon scales rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth w - +6 ring of intelligence HPRegen 0.22/turn v - +6 ring of intelligence MPRegen 0.12/turn %: no teleportation @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons D - the +6 Majin-Bo (weapon) {spellvamp, MP+6 Int+6} (You found it in the Dungeon) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). E - the +10 dark maul {heavy} (You found it in the Dungeon) F - the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (You found it in the Dungeon) Acc+∞: It never misses its target. SInv: It lets you see invisible. G - the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (You found it in the Dungeon) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. J - the +11 Singing Sword {sonic wave} (You found it in the Dungeon) K - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison L - the +8 storm bow {elec, penet} (You found it in the Dungeon) Armour a - a +0 robe H - the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (You found it in the Dungeon) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. I - the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (You found it in the Dungeon) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. M - a +3 buckler (worn) N - an orb of guile O - an orb of mayhem P - +5 ice dragon scales (worn) Jewellery s - a ring of flight t - a +6 ring of dexterity u - a +6 ring of dexterity v - a +6 ring of intelligence (right hand) w - a +6 ring of intelligence (left hand) x - a +6 ring of strength y - a +6 ring of strength Talismans z - a beast talisman A - a blade talisman B - a maw talisman C - a serpent talisman Wands q - a wand of mindburst (7) r - a wand of acid (7) Scrolls g - 4 scrolls of blinking m - 4 scrolls of amnesia n - 7 scrolls of fog o - 5 scrolls of identify p - 2 scrolls of fear Potions b - 8 potions of magic c - 10 potions of curing d - 10 potions of heal wounds e - 6 potions of haste f - 3 potions of berserk rage h - 2 potions of brilliance i - 2 potions of invisibility j - 4 potions of resistance k - a potion of experience l - 5 potions of might Skills: + Level 1.7 Dodging + Level 1.7 Stealth + Level 1.7 Spellcasting + Level 3.6 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 30% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 60% 2d6 43% 2 Fulminant Prism Conj/Alch 8% 3d6 100% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 100% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History You feel clever. w - a +6 ring of intelligence (left hand) You feel clever. v - a +6 ring of intelligence (right hand) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. P - +5 ice dragon scales Okay, then. You start removing your armour. You continue taking off your +0 robe. x4 You finish taking off your +0 robe. You start putting on your armour. You continue putting on your +5 ice dragon scales. x5 You finish putting on your +5 ice dragon scales. Casting: Magic Dart (safe; 30% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. There is a transporter here. Welcome to arena 1. You enter the transporter and appear at another place. 2 draconians come into view. The draconian roars! Found two items. Found a transporter. Casting: Magic Dart (safe; 30% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 30% risk of failure) Press: ? - help, Shift-Dir - straight line, f - draconian Aim: a draconian, wielding a +0 flail (100% to hit) The magic dart hits the draconian but does no damage. Casting: Magic Dart (safe; 30% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You completely miss the draconian. The draconian closely misses you. The draconian hits you with a +0 short sword. You barely miss the draconian. The draconian hits you with a +0 flail! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The draconian hits you with a +0 short sword. You die... ▓▓▓▓▓▓▓ ▓.8©8.▓ ▓.....▓ ▓.[.:.▓ ▓.....▓ ▓.dd..▓ ▓..@..▓ ▓▓▓▓▓▓▓ You could see 2 draconians. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Nedac819 the Demigod Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 5/5 0 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 0 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 0 | D | Found the +10 dark maul {heavy} 0 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 0 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 0 | D | Found the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 0 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 0 | D | Found the +6 shillelagh "Devastator" {shatter} 0 | D | Found the +11 plutonium sword {^Contam Stlth-} 0 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 0 | D | Found the +9 sword of Zonguldrok {reap} 0 | D | Found the +13 scythe of Curses {drain, curses, ^Drain} 0 | D | Found the +9 sword of Power {lifebolt} 0 | D | Found the +7 mace of Variability {chaos, chaos arc} 0 | D | Found the +11 Singing Sword {sonic wave} 0 | D | Found the +8 storm bow {elec, penet} 2 | D | Found a transporter. 58 | D | Entered arena 2. 58 | D | Found the +5 Storm Queen's Shield {shock, Fly rElec} 58 | D | Noticed a draconian 58 | D | Noticed a draconian 58 | D | Found a transporter. 61 | D | Slain by a draconian Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Action || total ---------------------------++------- Melee: Bo || 2 Cast: Magic Dart || 1 Armour: Ice dragon scales || 3 Dodge: Dodged || 1