Seeded DCSS version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 11869559076119007276 (custom seed) 28 Neon14 the Magician (level 3, -3/26 HPs) Began as a Djinni Fire Elementalist on Oct 31, 2024. Slain by a gnoll ... wielding a +0 halberd (11 damage) ... on level 2 of the Dungeon. The game lasted 00:02:34 (998 turns). Neon14 the Magician (Djinni Fire Elementalist) Turns: 998, Time: 00:02:34 Health: -3/26 AC: 3 Str: 7 XL: 3 Next: 30% Gold: 16 EV: 11 Int: 18 God: SH: 0 Dex: 13 rFire + + . e - +0 dagger rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . c - +0 cloak rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-4 HP) @: brilliant, flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 16 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) Armour a - a +0 robe (worn) c - a +0 cloak (worn) Scrolls b - a scroll of enchant armour {unknown} f - a scroll of identify {unknown} Skills: * Level 0.8 Fighting + Level 2.9 Dodging - Level 2.0 Stealth * Level 3.2 Spellcasting * Level 3.2 Conjurations * Level 3.2 Hexes * Level 3.2 Summonings * Level 3.2 Necromancy * Level 3.2 Translocations * Level 3.2 Fire Magic * Level 3.2 Ice Magic * Level 3.2 Air Magic * Level 3.2 Earth Magic * Level 3.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 88% 2x1d8 4% 1 b - Scorch Fire 44% 2d6 6% 2 c - Volatile Blastmotes Fire/Tloc 44% 2d13 13% 3 d - Inner Flame Hex/Fire 22% N/A 13% 3 e - Flame Wave Conj/Fire 22% 2d8 38% 4 f - Shock Conj/Air 88% 1d8 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (lightly wounded, 77% to hit) You feel a surge of power! The zap hits the gnoll but does no damage. The gnoll is almost dead. The zap hits the gnoll. The gnoll is severely wounded. The gnoll barely misses you. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (severely wounded, 77% to hit) You feel a surge of power! You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll hits you from afar with a +0 halberd. Unknown command. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (severely wounded, 77% to hit) You feel a surge of power! The zap misses the gnoll. The zap hits the gnoll. The gnoll is severely wounded. The gnoll barely misses you. Unknown command. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (severely wounded, 77% to hit) You feel a surge of power! The zap misses the gnoll. The zap hits the gnoll. The gnoll is almost dead. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 halberd! You die... #.###.#..####.# #.#..<....... #....(..##.## ###.#.####.# +# #.#..###.# ... #.#...)#.# .... #.#..#.#.# ..... ##.#....#.#g..... .........@.gg..... #####....###g..... #..#.# ..... #.##.# .... #. #.# ... #. ..# +# #. ### You could see 4 gnolls. Vanquished Creatures 2 dart slugs (D:1) 3 ball pythons (D:1) An endoplasm (D:1) 2 goblins (D:1) 2 hobgoblins (D:1) 4 kobolds (D:1) A quokka (D:1) 4 bats (D:1) 5 rats 24 creatures vanquished. Vanquished Creatures (others) 51 foxfires 51 creatures vanquished. Grand Total: 75 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Neon14 the Djinni Fire Elementalist began the quest for the | Orb. 0 | D:1 | Neon14 set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 74 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 537 | D:1 | Reached XP level 3. HP: 25/25 MP: 0/0 537 | D:1 | Learned a level 1 spell: Shock 998 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_semitransparent, layout_loops_cross D:2: layout_loops_corners Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Fighting | | 0.8 Dodging | | 2.9 Spellcasting | | 3.2 Conjurations | | 3.2 Hexes | | 3.2 Summonings | | 3.2 Necromancy | | 3.2 Translocations | | 3.2 Fire Magic | | 3.2 Ice Magic | | 3.2 Air Magic | | 3.2 Earth Magic | | 3.2 Alchemy | | 3.2 Action || total ---------------------------++------- Melee: Unarmed || 7 Cast: Foxfire || 33 Shock || 16 Use: Potion || 1 Armour: Robe || 15 Dodge: Dodged || 16