Seeded DCSS version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 1024752480106116289 (custom seed) 23 Neon14 the Magician (level 3, 0/26 HPs) Began as a Djinni Fire Elementalist on Oct 31, 2024. Slain by a gnoll ... wielding a +0 halberd (12 damage) ... on level 2 of the Dungeon. The game lasted 00:01:19 (899 turns). Neon14 the Magician (Djinni Fire Elementalist) Turns: 899, Time: 00:01:22 Health: 0/26 AC: 2 Str: 7 XL: 3 Next: 12% Gold: 82 EV: 11 Int: 18 God: SH: 0 Dex: 13 rFire + + . c - +0 dagger rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-1 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 82 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls b - 2 scrolls of identify e - 2 scrolls of teleportation Potions h - a potion of heal wounds {unknown} j - a potion of degeneration {unknown} Skills: * Level 0.9 Fighting - Level 2.6 Dodging - Level 2.0 Stealth * Level 3.2 Spellcasting * Level 3.2 Conjurations * Level 3.2 Hexes * Level 3.2 Summonings * Level 3.2 Necromancy * Level 3.2 Translocations * Level 3.2 Fire Magic * Level 3.2 Ice Magic * Level 3.2 Air Magic * Level 3.2 Earth Magic * Level 3.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 56% 2x1d6 4% 1 b - Scorch Fire 28% 2d6 6% 2 c - Volatile Blastmotes Fire/Tloc 28% 2d12 13% 3 d - Inner Flame Hex/Fire 14% N/A 13% 3 e - Flame Wave Conj/Fire 14% 2d6 38% 4 f - Summon Small Mammal Summ 56% N/A 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Flames lash the gnoll. The gnoll is severely wounded. The gnoll's fire resistance burns away. Your foxfire dissipates! The gnoll hits your rat with a +4 whip! Your rat dies! Your rat's corpse disappears in a puff of smoke! Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The gnoll attacks as it pursues you! The gnoll hits you with a +4 whip. You swap places. Your quokka bites the gnoll. The gnoll is no longer more vulnerable to fire. The gnoll closely misses your quokka. Your quokka bites the gnoll. Something hits your quokka! Your quokka dies! Your quokka's corpse disappears in a puff of smoke! Your magical contamination has completely faded away. Casting: Summon Small Mammal (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the gnoll. The gnoll is severely wounded. The gnoll's fire resistance burns away. Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the gnoll. The gnoll is severely wounded. The gnoll barely misses you. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the gnoll. The gnoll is burned terribly! You kill the gnoll! The foxfire hits the gnoll. The gnoll is severely wounded. The gnoll hits you from afar with a +0 halberd! You die... #.# #.# #.# #.# ### #.# #.. #.# #.# #. #.#####.# ... #§...##.# .... #<@g)...# ...## #.##g##.##...... #.##...§.g...... #.#####.#....... #.# #.#...#### #.. ..#...# ### ####...# ...# ...# You could see 2 gnolls. Vanquished Creatures A gnoll (D:2) An adder (D:2) 3 ball pythons (D:1) An endoplasm (D:1) A goblin (D:1) 4 hobgoblins 2 kobolds (D:1) A frilled lizard (D:2) 14 creatures vanquished. Vanquished Creatures (others) 36 foxfires 36 creatures vanquished. Grand Total: 50 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Neon14 the Djinni Fire Elementalist began the quest for the | Orb. 0 | D:1 | Neon14 set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 131 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 699 | D:1 | Found a faded altar of an unknown god. 860 | D:2 | Reached XP level 3. HP: 22/26 MP: 0/0 860 | D:2 | Learned a level 1 spell: Summon Small Mammal 899 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_d, layout_basic, shapermc_ecumenical_altar_petra D:2: layout_loops_cross, serial_shops, shop Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Fighting | | 0.9 Dodging | | 2.6 Spellcasting | | 3.2 Conjurations | | 3.2 Hexes | | 3.2 Summonings | | 3.2 Necromancy | | 3.2 Translocations | | 3.2 Fire Magic | | 3.2 Ice Magic | | 3.2 Air Magic | | 3.2 Earth Magic | | 3.2 Alchemy | | 3.2 Action || total ---------------------------++------- Cast: Foxfire || 24 Scorch || 8 Summon Small Mamm || 3 Use: Scroll || 5 Armour: Robe || 3 Dodge: Dodged || 3