Dungeon Crawl Stone Soup version 0.33-a0-985-g45e6bba2ff (webtiles) character file. Game seed: 2081987135889389746 82 Neopergoss the Magician (level 4, -7/31 HPs) Began as a Djinni Conjurer on Feb 21, 2025. Mangled by Terence ... wielding a +0 flail (9 damage) ... on level 3 of the Dungeon. The game lasted 00:08:11 (2080 turns). Neopergoss the Magician (Djinni Conjurer) Turns: 2080, Time: 00:08:12 Health: -7/31 AC: 2 Str: 6 XL: 4 Next: 70% Gold: 140 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-8 HP) @: untranslocatable, immotile, flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 140 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - a scroll of fog {unknown} e - a scroll of immolation {unknown} h - a scroll of enchant weapon {unknown} i - a scroll of poison {unknown} j - a scroll of vulnerability {unknown} Potions b - a potion of enlightenment {unknown} f - 4 potions of resistance {unknown} g - a potion of lignification {unknown} k - a potion of heal wounds {unknown} Skills: + Level 0.5 Fighting + Level 3.4 Dodging + Level 2.8 Stealth + Level 0.3 Unarmed Combat + Level 3.6 Spellcasting + Level 3.6 Conjurations + Level 3.6 Hexes + Level 3.6 Summonings + Level 3.6 Necromancy + Level 3.6 Translocations + Level 3.6 Forgecraft + Level 3.6 Fire Magic + Level 3.6 Ice Magic + Level 3.6 Air Magic + Level 3.6 Earth Magic + Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d7 26% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 e - Foxfire Conj/Fire 76% 2x1d7 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: The Shining One Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Iskenderun's Mystic Blast (extremely dangerous; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the goblin. You kill the goblin! The mystic blast hits Terence. Terence is lightly wounded. Terence is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (extremely dangerous; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (lightly wounded, 81% to hit) You miscast Searing Ray. Nothing appears to happen. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (lightly wounded, 81% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. Space twists in upon itself. You are magically locked in place. * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. Terence barely misses you. Casting: Iskenderun's Mystic Blast (extremely dangerous; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits Terence. Terence is heavily wounded. * * * LOW HITPOINT WARNING * * * Terence closely misses you. As you read the scroll labelled XOT YSYCUM, it crumbles to dust. You feel a strange sense of stasis. It was a scroll of teleportation. Terence hits you with a +0 flail! You die... Terence says, "And stay out!" ####### ......# .####.##################### .####.##.†........)........ .##.............@@......... ....#.#..####'#######'##### ..<.†.#.###...).###.....### ###.#...####.....###.....## #.#.#.#.###.....###.....# #.#.#.#..###.....###....# #.....+...###...).###...+ ###.#.#....####+######..# You could see Terence. Vanquished Creatures 2 adders (D:2) 3 dart slugs 4 ball pythons 7 endoplasms 2 giant cockroaches (D:1) 6 goblins 5 hobgoblins 6 jackals 4 kobolds (D:1) 3 quokkas (D:1) 2 bats 2 frilled lizards (D:1) 5 rats 51 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Neopergoss the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Neopergoss set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 96 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 312 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 312 | D:1 | Learned a level 1 spell: Foxfire 914 | D:2 | Reached XP level 4. HP: 27/31 MP: 0/0 1218 | D:2 | Identified the +1 ring mail of the Bakunawa {Int+4 Stlth+} 1683 | D:2 | Found a glowing golden altar of the Shining One. 2067 | D:3 | Noticed Terence 2080 | D:3 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_peaceful_grave, layout_basic, minmay_tripent D:2: layout_basic, basic_altar, serial_park_tiny_2 D:3: layout_loops_cross, mainiacjoe_overflow_swirl, elyvilon_altar_5, minmay_quadrilaterals, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.8 Dodging | 3 | 3.4 Fighting | | 0.5 Unarmed Combat | | 0.3 Spellcasting | | 3.6 Conjurations | | 3.6 Hexes | | 3.6 Summonings | | 3.6 Necromancy | | 3.6 Translocations | | 3.6 Forgecraft | | 3.6 Fire Magic | | 3.6 Ice Magic | | 3.6 Air Magic | | 3.6 Earth Magic | | 3.6 Alchemy | | 3.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 5 | || 5 Cast: Magic Dart | 46 | 14 || 60 Searing Ray | 11 | 11 || 22 Iskenderun's Myst | | 3 || 3 Use: Scroll | | 1 || 1 Armour: Robe | 9 | 1 || 10 Dodge: Dodged | 8 | 4 || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2079 | 2027 | 52 | 0 | 1809 | 3 | 693.0 | Dungeon | 2079 | 2027 | 52 | 0 | 1809 | 3 | 693.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1070 daAuts D:1: 911 daAuts D:3: 97 daAuts