Seeded DCSS version 0.33-a0-53-g9043e79ccf (webtiles) character file. Game seed: 16 (custom seed) Nick2 the Conjurer (Demigod Conjurer) Turns: 117, Time: 00:03:23 Health: 13/14 AC: 2 Str: 5 XL: 1 Next: 33% Magic: 4/5 EV: 11 Int: 20 God: Gold: 7 SH: 0 Dex: 15 Spells: 2/3 levels left rFire . . . c - staff of the Tundras {rPois Stlth+ Conj} rCold . . . (no shield) rNeg + + . a - +0 robe rPois + (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ d - ring of Xom's Bemusement {Fly rPois rN++ Str-3 Dex+3} HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: flying A: high MP 1, forlorn, divine attributes a: no special abilities You are on level 1 of the Dungeon. You have visited 1 branch of the dungeon, and seen 1 of its levels. You have collected 7 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves c - the staff of the Tundras (weapon) {rPois Stlth+ Conj} (You acquired it on level 1 of the Dungeon) [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Your skill: 0.0; use (s) to set 12.0 as a target for Staves. At 100% training you would reach 12.0 in about 7.9 XLs. Damage rating: 4 (Base 5 x 87% (Str) x 100% (Skill)). rPois: It protects you from poison. Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. Jewellery d - the ring of Xom's Bemusement (left hand) {Fly rPois rN++ Str-3 Dex+3} (You acquired it on level 1 of the Dungeon) [ring of flight] Str-3: It affects your strength (-3). Dex+3: It affects your dexterity (+3). rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Fly: It grants you flight. Potions b - a potion of magic Skills: + Level 1.7 Dodging + Level 1.7 Stealth + Level 1.8 Spellcasting + Level 3.7 Conjurations You have 2 spell levels left. You know the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 3% 1 Your spell library contains the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 50% 2d6 5% 2 Freeze Ice 4% 1d3 16% 1 Hailstorm Conj/Ice 14% 3d6 22% 3 Frozen Ramparts Ice 2% 1d1 43% 3 Brom's Barrelling Bould Conj/Erth 14% 2d5 58% 4 Fulminant Prism Conj/Alch 7% 3d6 58% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 58% 4 Iskenderun's Battlesphe Conj 25% 2d8 67% 5 Fireball Conj/Fire 7% 3d5 90% 5 Conjure Ball Lightning Conj/Air 7% 3x3d6 100% 6 Orb of Destruction Conj 12% 9d7 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History You feel agile. d - the ring of Xom's Bemusement (left hand) {Fly rPois rN++ Str-3 Dex+3} Sorry, you're not good enough to have a special ability. Okay, then. Hit: c) staff of the Tundras {rPois Stlth+ Conj} Press: ? - help, Dir - move target, f - you That would be overly suicidal. Okay, then. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Okay, then. Okay, then. Okay, then. Welcome back, Nick2 the Demigod Conjurer. Game seed: 16 (custom seed) Press ? for a list of commands and other information. A hobgoblin comes into view. The hobgoblin shouts! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (100% to hit) You feel a surge of power! The magic dart hits the hobgoblin. The hobgoblin is severely wounded. The hobgoblin hits you. You hit the hobgoblin but do no damage. The hobgoblin is heavily wounded. The hobgoblin misses you. You hit the hobgoblin but do no damage. The hobgoblin is heavily wounded. The hobgoblin completely misses you. You hit the hobgoblin but do no damage. The hobgoblin is heavily wounded. The hobgoblin closely misses you. You hit the hobgoblin. You kill the hobgoblin! Welcome back, Nick2 the Demigod Conjurer. Game seed: 16 (custom seed) Press ? for a list of commands and other information. ... ... #.# #.# #.# #.# #.# #@# #.# #.# #.# #.############# ### # #.............# #.. ..#........########.# #.# .#.#.......# #.# #.## .###.#...### #.# There are no monsters in sight! Vanquished Creatures A goblin (D:1) A hobgoblin (D:1) A rat (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Nick2 the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 77 | D:1 | Identified 3 scrolls of acquirement 77 | D:1 | Acquired a book of the Spheres 78 | D:1 | Acquired the ring of Xom's Bemusement {Fly rPois rN++ Str-3 | Dex+3} 79 | D:1 | Acquired the staff of the Tundras {rPois Stlth+ Conj} Illustrated notes Action || total ---------------------------++------- Melee: Unarmed || 9 Staff || 4 Cast: Magic Dart || 1 Use: Scroll || 3 Armour: Robe || 4 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 116 | 90 | 26 | 0 | 0 | 1 | 116.0 | Dungeon | 116 | 90 | 26 | 0 | 0 | 1 | 116.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 116 daAuts