Seeded DCSS version 0.33-a0-53-g9043e79ccf (webtiles) character file. Game seed: 16 (custom seed) 2 Nick2 the Ducker (level 1, 22/22 HPs) Began as a Troll Monk on Sept 10, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:01:11 (62 turns). Nick2 the Ducker (Troll Monk) Turns: 62, Time: 00:01:12 Health: 22/22 AC: 4 Str: 18 XL: 1 Next: 25% Magic: 0/0 EV: 9 Int: 6 God: Gold: 7 SH: 0 Dex: 12 Spells: 0/0 levels left rFire . . . a - +0 short sword rCold . . . d - orb {light} rNeg . . . b - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 1.03/turn (no ring) MPRegen 0.07/turn %: no passive effects @: glowing A: large, unfitting armour, claws 3, regeneration 1, shaggy fur 1, tough skin 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 7 gold pieces. Inventory: Hand Weapons a - a +0 short sword (weapon) Armour b - a +0 robe (worn) d - an orb of light (worn) Scrolls e - 3 scrolls of acquirement Potions c - a potion of ambrosia Skills: + Level 2.4 Fighting + Level 2.4 Short Blades + Level 2.4 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 0% 1d3 45% 1 Frozen Ramparts Ice 0% 1d1 83% 3 Hailstorm Conj/Ice 0% 3d5 83% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have claws for hands. Your natural rate of healing is unusually fast. You are covered in fur. (AC +1) You have tough skin. (AC +1) Message History Welcome, Nick2 the Troll Monk. Game seed: 16 (custom seed); Press ? for a list of commands and other information. Found a book of Frost. Found a staircase leading out of the dungeon. You pick up a book of Frost and begin reading... You add the spells Freeze, Frozen Ramparts and Hailstorm to your library. There is a staircase leading out of the dungeon here. You open the door. Found 7 gold pieces. There is an open door here. You now have 7 gold pieces. You open the door. There is an open door here. You open the door. A rat comes into view. The rat squeaks loudly. You hear a shout! There is an open door here. You barely miss the rat. You barely miss the rat. The rat bites you but does no damage. A goblin comes into view. It is wielding a +0 dagger. You hit the rat. The rat is heavily wounded. The rat twitches its whiskers. The rat barely misses you. You hit the rat. You kill the rat! The goblin completely misses you. You barely miss the goblin. The goblin barely misses you. You hit the goblin. You kill the goblin! Things that are here: a +0 dagger; a goblin corpse Found 3 scrolls labelled BOTOD AZIHUAPP. e - 3 scrolls labelled BOTOD AZIHUAPP This is a scroll of acquirement! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##+## # #...## .# .....## ####.# ......## ##.#.# ## .......####...###.# .......'...)...#@# .......####...#.## ......## ##.##.# .....## ####.# #...## #.# ##+## #.# # #.# #.# #.# There were no monsters in sight! Vanquished Creatures A goblin (D:1) A rat (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Nick2 the Troll Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 22/22 MP: 0/0 62 | D:1 | Identified 3 scrolls of acquirement 62 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_stone_box, layout_loops_corners Action || total ---------------------------++------- Melee: Short sword || 6 Armour: Robe || 1 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 61 | 32 | 29 | 0 | 0 | 1 | 61.0 | Dungeon | 61 | 32 | 29 | 0 | 0 | 1 | 61.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 61 daAuts