Seeded DCSS version 0.33-a0-53-g9043e79ccf (webtiles) character file. Game seed: 16 (custom seed) 2 Nick2 the Trooper (level 1, 24/24 HPs) Began as an Oni Monk on Sept 11, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:39 (58 turns). Nick2 the Trooper (Oni Monk) Turns: 58, Time: 00:00:40 Health: 24/24 AC: 3 Str: 14 XL: 1 Next: 30% Magic: 1/1 EV: 9 Int: 11 God: Gold: 7 SH: 0 Dex: 11 Spells: 0/0 levels left rFire . . . a - +0 short sword rCold . . . d - orb {light} rNeg . . . b - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.07/turn %: no passive effects @: glowing A: large, unfitting armour, horns 1, tough skin 1, double potion healing, drunken brawling a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 7 gold pieces. Inventory: Hand Weapons a - a +0 short sword (weapon) Armour b - a +0 robe (worn) d - an orb of light (worn) Scrolls e - 2 scrolls of acquirement Potions c - a potion of ambrosia Skills: + Level 4.1 Fighting + Level 2.7 Short Blades + Level 2.7 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 0% 1d3 34% 1 Frozen Ramparts Ice 0% 1d1 71% 3 Hailstorm Conj/Ice 0% 3d5 71% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have a pair of small horns on your head. You have tough skin. (AC +1) You gain doubled healing and magic from potions. Whenever you drink a healing potion, you attack all around you. Message History Press ? for a list of commands and other information. Found a book of Frost. Found a staircase leading out of the dungeon. Sorry, you're not good enough to have a special ability. You pick up a book of Frost and begin reading... You add the spells Freeze, Frozen Ramparts and Hailstorm to your library. There is a staircase leading out of the dungeon here. You open the door. Found 7 gold pieces. There is an open door here. You now have 7 gold pieces. You open the door. There is an open door here. You open the door. A rat comes into view. The rat squeaks loudly. You hear a shout! There is an open door here. You hit the rat. You kill the rat! A goblin comes into view. It is wielding a +0 dagger. You hit the goblin. You headbutt the goblin. The goblin is heavily wounded. The goblin hits you with a +0 dagger. You hit the goblin but do no damage. The goblin is heavily wounded. The goblin closely misses you. You barely miss the goblin. The goblin is heavily wounded. The goblin hits you but does no damage. You hit the goblin. The goblin is severely wounded. The goblin hits you but does no damage. You hit the goblin. You kill the goblin! You see here a +0 dagger. Found 3 scrolls labelled BOTOD AZIHUAPP. e - 3 scrolls labelled BOTOD AZIHUAPP This is a scroll of acquirement! Something appears at your feet! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##+## # #...## .# .....## ####.# ......## ##.#.# ## .......####...###.# .......'....)..#@# .......####...#.## ......## ##.##.# .....## ####.# #...## #.# ##+## #.# # #.# #.# #.# There were no monsters in sight! Vanquished Creatures A goblin (D:1) A rat (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Nick2 the Oni Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 24/24 MP: 1/1 57 | D:1 | Identified 3 scrolls of acquirement 57 | D:1 | Acquired the +2 cloak "Eziparche" {rElec rC+ Dex-4 Stlth+} 58 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_stone_box, layout_loops_corners Action || total ---------------------------++------- Melee: Short sword || 6 Headbutt || 1 Use: Scroll || 1 Armour: Robe || 3 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 57 | 27 | 30 | 0 | 0 | 1 | 57.0 | Dungeon | 57 | 27 | 30 | 0 | 0 | 1 | 57.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 57 daAuts