Seeded DCSS version 0.33-a0-53-g9043e79ccf (webtiles) character file. Game seed: 16 (custom seed) 2 Nick2 the Ducker (level 1, 15/15 HPs) Began as a Vampire Monk on Sept 11, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:03:35 (78 turns). Nick2 the Ducker (Vampire Monk) Turns: 78, Time: 00:03:35 Health: 15/15 AC: 2 Str: 10 XL: 1 Next: 25% Magic: 1/1 EV: 12 Int: 12 God: Gold: 7 SH: 0 Dex: 16 Spells: 0/0 levels left rFire . . . a - +0 hand axe rCold . . . d - orb {light} rNeg . . . b - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.42/turn (no ring) MPRegen 0.07/turn %: no passive effects @: healing quickly, glowing A: alive, fangs 3, see invisible, vampiric 1, [frail 1] a: Exsanguinate You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 7 gold pieces. Inventory: Hand Weapons a - a +0 hand axe (weapon) Armour b - a +0 robe (worn) d - an orb of light (worn) Jewellery f - an amulet of the acrobat Scrolls e - 2 scrolls of acquirement Potions c - a potion of ambrosia Skills: + Level 2.7 Fighting + Level 2.7 Axes + Level 3.3 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 0% 1d3 32% 1 Frozen Ramparts Ice 0% 1d1 69% 3 Hailstorm Conj/Ice 0% 3d5 69% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your natural rate of healing is slightly increased. You have razor-sharp teeth. You have supernaturally acute vision. (SInv) You are afflicted with vampirism. [You are frail. (-10% HP)] Message History There is an open door here. You now have 7 gold pieces. You open the door. There is an open door here. You open the door. A rat comes into view. The rat squeaks loudly. There is an open door here. You hit the rat. You kill the rat! A goblin comes into view. It is wielding a +0 dagger. You see here a rat corpse. The goblin closely misses you. You hit the goblin. You kill the goblin! Things that are here: a +0 dagger; a goblin corpse Found 3 scrolls labelled BOTOD AZIHUAPP. e - 3 scrolls labelled BOTOD AZIHUAPP This is a scroll of acquirement! Something appears at your feet! Welcome back, Nick2 the Vampire Monk. Game seed: 16 (custom seed) Press ? for a list of commands and other information. Welcome back, Nick2 the Vampire Monk. Game seed: 16 (custom seed) Press ? for a list of commands and other information. f - an amulet of the acrobat Things that are here: a +0 dagger; a goblin corpse You see here a rat corpse. There is an open door here. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Okay, then. Unknown command. Unknown command. Welcome back, Nick2 the Vampire Monk. Game seed: 16 (custom seed) Press ? for a list of commands and other information. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ## .###. .####.... .....#.# .......# ###...## ##+## # .##..## ##...## .# #.#..## ##.....## ####.# +.#...###.......## ##.#.# ## #.#.............@####...###.# .##..............'.†..)..#.# ###...##.........####...#.## ......###.......## ##.##.# ......# #......## ####.# .#.#### #.#...## #.# ... ...##+## #.# .## ##### #.# . #.# There were no monsters in sight! Vanquished Creatures A goblin (D:1) A rat (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Nick2 the Vampire Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 1/1 66 | D:1 | Identified 3 scrolls of acquirement 66 | D:1 | Acquired an amulet of the acrobat 78 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_stone_box, layout_loops_corners Action || total ---------------------------++------- Melee: Hand axe || 2 Ability: Exsanguinate || 1 Revivify || 1 Use: Scroll || 1 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 78 | 37 | 41 | 0 | 0 | 1 | 78.0 | Dungeon | 78 | 37 | 41 | 0 | 0 | 1 | 78.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 78 daAuts