Seeded DCSS version 0.33-a0-53-g9043e79ccf (webtiles) character file. Game seed: 16 (custom seed) 2 Nick2 the Trooper (level 1, 17/18 HPs) Began as a Coglin Monk on Sept 12, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:01:36 (59 turns). Nick2 the Trooper (Coglin Monk) Turns: 59, Time: 00:01:37 Health: 17/18 AC: 2 Str: 11 XL: 1 Next: 30% Magic: 1/1 EV: 12 Int: 9 God: Gold: 7 SH: 0 Dex: 16 Spells: 0/0 levels left rFire . . . a - +0 mace {Yongsun} rCold . . . d - orb {light} rNeg . . . b - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth + (ring unavailable) HPRegen 0.23/turn (ring unavailable) MPRegen 0.07/turn (no gizmo) %: no passive effects @: glowing, revving A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 7 gold pieces. Inventory: Hand Weapons a - a +0 mace (weapon) {Yongsun} Armour b - a +0 robe (worn) d - an orb of light (worn) Scrolls e - a scroll of acquirement Potions c - a potion of ambrosia Skills: + Level 3.0 Fighting + Level 2.7 Maces & Flails + Level 2.7 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 0% 1d3 38% 1 Frozen Ramparts Ice 0% 1d1 77% 3 Hailstorm Conj/Ice 0% 3d5 77% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Found a staircase leading out of the dungeon. You pick up a book of Frost and begin reading... You add the spells Freeze, Frozen Ramparts and Hailstorm to your library. There is a staircase leading out of the dungeon here. You open the door. Found 7 gold pieces. There is an open door here. You now have 7 gold pieces. You open the door. There is an open door here. Welcome back, Nick2 the Coglin Monk. Game seed: 16 (custom seed) Press ? for a list of commands and other information. You open the door. A rat comes into view. The rat squeaks loudly. There is an open door here. You hit the rat. You kill the rat! A goblin comes into view. It is wielding a +0 dagger. The goblin shouts! You see here a rat corpse. The goblin barely misses you. You barely miss the goblin. The goblin hits you with a +0 dagger. You hit the goblin. The goblin is moderately wounded. The goblin closely misses you. You hit the goblin. The goblin is heavily wounded. The goblin closely misses you. The goblin hits you with a +0 dagger. You hit the goblin. You kill the goblin! Things that are here: a +0 dagger; a goblin corpse Found 3 scrolls labelled BOTOD AZIHUAPP. e - 3 scrolls labelled BOTOD AZIHUAPP This is a scroll of acquirement! Something appears at your feet! Something appears at your feet! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##+## # #...## .# .....## ####.# ......## ##.#.# ## .......####...###.# .......'.†..)..#@# .......####...#.## ......## ##.##.# .....## ####.# #...## #.# ##+## #.# # #.# #.# #.# There were no monsters in sight! Vanquished Creatures A goblin (D:1) A rat (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Nick2 the Coglin Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 57 | D:1 | Identified 3 scrolls of acquirement 57 | D:1 | Acquired 880 gold pieces 58 | D:1 | Acquired the serpent talisman of Cowardice {rElec Will+ | rCorr Str-2 Dex+5} 59 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_stone_box, layout_loops_corners Action || total ---------------------------++------- Melee: Mace || 5 Use: Scroll || 2 Armour: Robe || 2 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 60 | 27 | 33 | 0 | 0 | 1 | 60.0 | Dungeon | 60 | 27 | 33 | 0 | 0 | 1 | 60.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 60 daAuts