Seeded DCSS version 0.33-a0-53-g9043e79ccf (webtiles) character file. Game seed: 16 (custom seed) 2 Nick2 the Conjurer (level 1, 14/14 HPs) Began as a Demigod Conjurer on Sept 13, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:01:04 (105 turns). Nick2 the Conjurer (Demigod Conjurer) Turns: 105, Time: 00:01:04 Health: 14/14 AC: 2 Str: 8 XL: 1 Next: 20% Magic: 5/5 EV: 11 Int: 20 God: Gold: 7 SH: 0 Dex: 12 Spells: 2/3 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 7 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of acquirement Potions b - a potion of magic Skills: + Level 1.7 Dodging + Level 1.7 Stealth + Level 1.7 Spellcasting + Level 3.7 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 5% 2 Freeze Ice 4% 1d3 16% 1 Hailstorm Conj/Ice 9% 3d6 22% 3 Frozen Ramparts Ice 2% 1d1 43% 3 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History A rat comes into view. The rat squeaks loudly. You hear a shout! There is an open door here. You hit the rat but do no damage. A goblin comes into view. It is wielding a +0 dagger. The rat bites you. You hit the rat. The rat is heavily wounded. The rat misses you. You closely miss the rat. The rat is heavily wounded. The rat closely misses you. You barely miss the rat. The rat is heavily wounded. The rat bites you but does no damage. You hit the rat. You kill the rat! The goblin hits you with a +0 dagger. You hit the goblin. The goblin is heavily wounded. The goblin barely misses you. You hit the goblin. The goblin is severely wounded. The goblin hits you with a +0 dagger. You hit the goblin. You kill the goblin! You see here a +0 dagger. Found 3 scrolls labelled BOTOD AZIHUAPP. c - 3 scrolls labelled BOTOD AZIHUAPP HP restored. A hobgoblin comes into view. This is a scroll of acquirement! You see here Nick2's Catalogue of the Volley and Wildfire. Something appears at your feet! You see here a book of Displacement. Something appears at your feet! Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Okay, then. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #. #. #. #g .# # #.############# ### .#.#.##.............# #.. ..#........########.# #.# .# #....@..# #.# #.## .###.#...### #.# ##..####.... ##.## #.## ........#.# #. #..## ..........# #. #.#.# ##'###...## ##+## ##.## #...##..## ##...## #.# .###.#..## ##.....## ####.## .# +.#...###.......## ##.#.#.## You could see a hobgoblin. Vanquished Creatures A goblin (D:1) A rat (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Nick2 the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 103 | D:1 | Identified 3 scrolls of acquirement 103 | D:1 | Acquired Nick2's Catalogue of the Volley and Wildfire 104 | D:1 | Acquired a book of Displacement 105 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_stone_box, layout_loops_corners Action || total ---------------------------++------- Melee: Unarmed || 8 Use: Scroll || 2 Armour: Robe || 4 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 105 | 85 | 20 | 0 | 31 | 1 | 105.0 | Dungeon | 105 | 85 | 20 | 0 | 31 | 1 | 105.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 105 daAuts