Dungeon Crawl Stone Soup version 0.28.0-45-g0d030f2227 (webtiles) character file. Game seed: 1632326228005977849 47 NinjaNoafa the Magician (level 3, 0/25 HPs) Began as a Gnoll Hedge Wizard on Apr 12, 2022. Slain by a gnoll ... wielding a +0 spear (2 damage) ... on level 2 of the Dungeon. The game lasted 00:06:33 (1821 turns). NinjaNoafa the Magician (Gnoll Hedge Wizard) Turns: 1821, Time: 00:06:34 Health: 0/25 AC: 2 Str: 7 XL: 3 Next: 70% Magic: 9/12 EV: 13 Int: 13 God: Gold: 77 SH: 0 Dex: 11 Spells: 14/16 levels left rFire . . . SeeInvis . e - +1 short sword (venom) rCold + . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ f - amulet of the acrobat HPRegen 0.08/turn (no ring) MPRegen 0.13/turn (no ring) @: no status effects A: fangs 1, strong nose, distributed training, cold resistance 1, dopey 1, high MP 1, weak 1, evolution 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 77 gold pieces. Inventory: Hand Weapons a - a +0 dagger e - a +1 short sword of venom (weapon) Missiles d - 57 stones Armour b - a +0 robe (worn) c - a +0 hat (worn) Jewellery f - an amulet of the acrobat (around neck) Skills: + Level 0.9 Fighting + Level 0.9 Short Blades + Level 0.9 Long Blades + Level 0.9 Axes + Level 0.9 Maces & Flails + Level 0.9 Polearms + Level 0.9 Staves + Level 0.9 Slings + Level 0.9 Bows + Level 0.9 Crossbows + Level 0.9 Throwing + Level 0.9 Armour + Level 4.5 Dodging + Level 4.2 Stealth + Level 0.9 Shields + Level 0.9 Unarmed Combat + Level 7.1 Spellcasting + Level 2.1 Conjurations + Level 0.6 Hexes + Level 2.1 Summonings + Level 0.6 Necromancy + Level 2.1 Translocations + Level 0.6 Transmutations + Level 0.6 Fire Magic + Level 0.6 Ice Magic + Level 0.6 Air Magic + Level 0.6 Earth Magic + Level 0.6 Poison Magic + Level 1.0 Invocations + Level 0.9 Evocations You had 14 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 40% 1d5 6% 1 b - Summon Small Mammal Summ 40% N/A 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 20% N/A 10% 2 Call Imp Summ 10% N/A 10% 2 Slow Hex 24% N/A 12% 1 Call Canine Familiar Summ 10% N/A 19% 3 Conjure Flame Conj/Fire 8% 6-21 26% 3 Summon Guardian Golem Hex/Summ 8% N/A 26% 3 Mephitic Cloud Conj/Pois/Air 7% N/A 28% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ([= Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Your flesh is cold resistant. (rC+) You are dopey. (Int -2) You have an increased reservoir of magic. (+10% MP) You are weak. (Str -2) You have hidden genetic potential. Message History A gnoll comes into view. It is wielding a +0 whip. You barely miss the adder. The adder is lightly wounded. You feel sick. Your bat closely misses the adder. The adder closely misses you. The gnoll hits you from afar with a +0 spear. Your bat misses the adder. The adder bites you but does no damage. You barely miss the adder. Your punch misses the adder. The adder is lightly wounded. You feel sick. Your bat hits the adder but does no damage. The gnoll closely misses you. The adder closely misses you. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * You aren't carrying any scrolls. You feel sick. You are no longer poisoned. Your bat barely misses the adder. The adder closely misses your bat. The gnoll completely misses you. You hit the gnoll. The gnoll is poisoned. The gnoll is lightly wounded. Your bat closely misses the adder. The adder closely misses your bat. x2 The gnoll closely misses you. Casting: Summon Small Mammal (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll, p - adder Aim: a gnoll, wielding a +0 spear (lightly wounded, very poisoned, 100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. Your bat hits the adder but does no damage. Your bat barely misses the adder. The adder closely misses your bat. The gnoll hits you with a +0 spear. * * * LOW HITPOINT WARNING * * * You hit the gnoll. The gnoll is severely wounded. Your bat closely misses the adder. The adder bites your bat. Your bat is poisoned. The adder poisons your bat! Your bat completely misses the adder. The gnoll hits you with a +0 spear. You die... #......# #......# #......## ####....## #.##..### #.#.....# #...###.. #..##.##. #..#Sb@# #...###g...# #..#...#.<.... #..##.##..##.# #... .# .# #... . .# #$.. #. # #.... .g #.. g. You could see a gnoll (very poisoned), an adder (ally target) and a friendly bat (summoned, very poisoned). Vanquished Creatures A gnoll (D:1) An adder (D:2) 3 bats 4 endoplasms 2 giant cockroaches 2 hobgoblins (D:2) 2 kobolds (D:1) 2 quokkas (D:1) 3 ball pythons 3 frilled lizards (D:1) A rat (D:1) 24 creatures vanquished. Vanquished Creatures (collateral kills) An endoplasm (D:1) A kobold (D:1) 2 creatures vanquished. Vanquished Creatures (others) 5 plants (D:1) 5 creatures vanquished. Grand Total: 31 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | NinjaNoafa the Gnoll Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 8/8 404 | D:1 | Found Faes's Antique Armour Emporium. 434 | D:1 | Reached XP level 2. HP: 15/19 MP: 3/10 585 | D:1 | Found Tejitusa's Jewellery Shop. 596 | D:1 | Learned a level 1 spell: Summon Small Mammal 817 | D:1 | Reached XP level 3. HP: 17/25 MP: 11/11 911 | D:1 | Found Teohoc's Weapon Shoppe. 1496 | D:2 | Gained mutation: You are agile. (Dex +2) [potion of | mutation] 1496 | D:2 | Gained mutation: You are weak. (Str -2) [potion of | mutation] 1496 | D:2 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [potion of mutation] 1498 | D:2 | Reached skill level 1 in Invocations 1734 | D:2 | Lost mutation: Your movements are slightly less encumbered | by armour. (ER -2) [potion of mutation] 1734 | D:2 | Lost mutation: You are agile. (Dex +2) [potion of mutation] 1734 | D:2 | Gained mutation: Your flesh is cold resistant. (rC+) | [potion of mutation] 1734 | D:2 | Gained mutation: You are dopey. (Int -2) [potion of | mutation] 1734 | D:2 | Gained mutation: You have an increased reservoir of magic. | (+10% MP) [potion of mutation] 1734 | D:2 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 1821 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_refuge, layout_rooms, serial_shops, nicolae_shop_temple_entry_statues_fountains, nicolae_square_shop, shop, chequers_big_river, minmay_misc_feat_hallway, serial_bayou_pond_d D:2: layout_basic, minmay_ruptured Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 2 | 2.1 Summonings | 2 | 2.1 Translocations | 2 | 2.1 Invocations | 1 | 1.0 Fighting | | 0.9 Short Blades | | 0.9 Long Blades | | 0.9 Axes | | 0.9 Maces & Flails | | 0.9 Polearms | | 0.9 Staves | | 0.9 Slings | | 0.9 Bows | | 0.9 Crossbows | | 0.9 Throwing | | 0.9 Armour | | 0.9 Dodging | | 4.5 Stealth | | 4.2 Shields | | 0.9 Unarmed Combat | | 0.9 Spellcasting | | 7.1 Hexes | | 0.6 Necromancy | | 0.6 Transmutations | | 0.6 Fire Magic | | 0.6 Ice Magic | | 0.6 Air Magic | | 0.6 Earth Magic | | 0.6 Poison Magic | | 0.6 Evocations | | 0.9 Action || total -------------------------++------- Melee: Dagger || 4 Short sword || 26 Bite || 3 Cast: Magic Dart || 48 Summon Small Mamm || 9 Use: Potion || 3 Scroll || 2 Armor: Robe || 3 Dodge: Dodged || 45