Dungeon Crawl Stone Soup version 0.28.0-45-g0d030f2227 (webtiles) character file. Game seed: 12381809392196216643 27 NinjaNoafa the Magician (level 3, -14/26 HPs) Began as a Djinni Conjurer on Apr 15, 2022. Demolished by Sigmund ... wielding a +2 scythe of flaming (16 damage) ... on level 2 of the Dungeon. The game lasted 00:03:35 (1621 turns). NinjaNoafa the Magician (Djinni Conjurer) Turns: 1621, Time: 00:03:35 Health: -14/26 AC: 2 Str: 6 XL: 3 Next: 25% Gold: 56 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . SeeInvis . f - staff of poison rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 56 gold pieces. Inventory: Hand Weapons b - a +0 dagger Missiles c - 43 stones Armour a - a +0 robe (worn) g - the +0 robe "Xinihum" {rElec Regen+} (You found it on level 2 of the Dungeon) rElec: It insulates you from electricity. Regen: It increases your rate of health regeneration. Magical Staves f - a staff of poison (weapon) Scrolls d - 3 scrolls of magic mapping Potions e - a potion of mutation {unknown} Skills: + Level 0.7 Fighting + Level 2.6 Dodging + Level 1.7 Stealth * Level 3.6 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Dazzling Flash Conj/Hex 38% N/A 9% 3 d - Fulminant Prism Conj/Hex 9% 3d7 26% 4 e - Iskenderun's Mystic Conj/Tloc 19% 2d6 26% 4 f - Shock Conj/Air 76% 1d7 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 ( Annotations: D:2 Sigmund, Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Sigmund casts a spell. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. A bat comes into view. Found a stone staircase leading down. A hobgoblin comes into view. Your extra speed is starting to run out. The hobgoblin shouts! You hit the hobgoblin but do no damage. The hobgoblin closely misses you. You barely miss the hobgoblin. The hobgoblin misses you. You hit the hobgoblin but do no damage. The hobgoblin closely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! You see here a hobgoblin corpse. You feel yourself slow down. There is a stone staircase leading down here. You fly downwards. Reactivating autopickup. Found 27 arrows and a scroll labelled BAQEOF DALODEU. There is a stone staircase leading up here. You fly upwards. Level annotation: Sigmund, Terence There is a stone staircase leading down here. You see here a hobgoblin corpse. You hear some strange, mumbled words. Deactivating autopickup; reactivate with Ctrl-A. Something tries to affect you, but you resist. You hit something. Something hits you! * * * LOW HITPOINT WARNING * * * Something barely misses you. You see here a hobgoblin corpse. There is a stone staircase leading down here. Something hits you! Ouch! That really hurt! You die... ,* *,**,***,,* #.####### ,# *,**,* #..######.# .##*** *,**,* #....b....# ...,,* *,**,* #.######..# .##*,****,**>* #.# #..# ,,,,,,,,,,,,,* #.# #..# ..#*,,,,,,**** #.# #..# ..#******** #.######..# ### #@†.......# ########.## ****************#.# *******,,,,,,,,,,>,,,,..# ,,,,,,,,**************### ********* There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 3 bats (D:1) 4 endoplasms (D:1) 4 goblins (D:1) 3 hobgoblins 2 quokkas (D:1) 2 ball pythons A frilled lizard (D:1) A rat (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | NinjaNoafa the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 193 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 868 | D:1 | Reached XP level 3. HP: 16/26 MP: 0/0 868 | D:1 | Learned a level 1 spell: Shock 1406 | D:2 | Noticed Terence 1541 | D:2 | Identified the +0 robe "Xinihum" {rElec Regen+} 1545 | D:2 | Found a faded altar of an unknown god. 1565 | D:2 | Found Buotu's Weapon Emporium. 1581 | D:2 | Noticed Sigmund 1621 | D:2 | Demolished by Sigmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pits, layout_basic, eino_curves_01, minmay_tetromino_l2 D:2: layout_loops_ring, serial_shops, nicolae_shop_stone, basic_ecumenical_altar, uniq_sigmund, uniq_terence D:3: cheibrodos_greedy_goblins, layout_loops_ring, lemuel_doored_altar, marbit_many_paths, mainiacjoe_overflow_alcove_2, serial_shops, shop Action || total -------------------------++------- Melee: Dagger || 14 Staff || 5 Cast: Magic Dart || 22 Searing Ray || 8 Use: Scroll || 2 Potion || 1 Armor: Robe || 5 Dodge: Dodged || 30