Dungeon Crawl Stone Soup version 0.30-a0-149-g7f746667c4 (webtiles) character file. Game seed: 3611970660469802064 111 NinjaNoafa the Magician (level 5, -3/40 HPs) Began as a Djinni Transmuter on Sept 26, 2022. Slain by a water moccasin (9 damage) ... in a sewer. The game lasted 00:05:32 (3381 turns). NinjaNoafa the Magician (Djinni Transmuter) Turns: 3381, Time: 00:05:32 Health: -3/40 AC: 2 Str: 9 XL: 5 Next: 15% Gold: 84 EV: 12 Int: 17 God: SH: 0 Dex: 13 rFire + + . SeeInvis + l - +5 spear of the Hurling Gods {vamp, rN+ SInv} rCold . . . Faith . (no shield) rNeg + . . Spirit . a - +0 robe rPois ∞ Reflect . (helmet currently unavailable) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.13/turn m - ring of protection from cold MPRegen 0.00/turn (no ring) @: appendages (expiring), flying A: horns 2, flying, sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1, robust 1, subdued magic 1 a: End Transformation You were in a sewer. You had temporarily grown beastly horns. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 84 gold pieces. Inventory: Hand Weapons l - the +5 spear of the Hurling Gods (weapon) {vamp, rN+ SInv} (You found it on level 2 of the Dungeon) It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. rN: It protects you from negative energy. SInv: It lets you see invisible. Missiles g - 6 poisoned darts i - 17 stones Armour a - a +0 robe (worn) Jewellery m - a ring of protection from cold (left hand) Scrolls b - a scroll of vulnerability {unknown} e - a scroll of torment {unknown} f - 2 scrolls of identify {unknown} h - 2 scrolls of teleportation {unknown} k - a scroll of enchant weapon {unknown} n - a scroll of blinking {unknown} Potions d - a potion of magic {unknown} j - a potion of ambrosia {unknown} Skills: - Level 1.0 Fighting - Level 2.1 Dodging - Level 3.0 Unarmed Combat + Level 3.7 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 24% N/A 2% 1 b - Wereblood Tmut 12% N/A 4% 2 c - Spider Form Tmut/Pois 12% N/A 9% 3 d - Ice Form Ice/Tmut 12% N/A 30% 4 e - Foxfire Conj/Fire 48% 2x1d6 2% 1 f - Searing Ray Conj 24% 2d5 4% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Innate Abilities, Weirdness & Mutations You have temporarily grown beastly horns. You are flying. You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) You are robust. (+10% HP) Your spells are a little easier to cast, but a little less powerful. Message History The water moccasin hisses angrily. Casting: Beastly Appendage (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You grow a pair of large bovine horns. Casting: Beastly Appendage (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You miss the water moccasin. The foxfire hits the water moccasin. The water moccasin is lightly wounded. The foxfire hits the water moccasin. The water moccasin is moderately wounded. The water moccasin bites you but does no damage. You closely miss the water moccasin. Your headbutt misses the water moccasin. The water moccasin is moderately wounded. The water moccasin closely misses you. The water moccasin bites you! Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (moderately wounded, 63% to hit) The searing ray hits the water moccasin. The water moccasin is moderately wounded. (Press . to maintain the ray.) Your transformation is almost over. The water moccasin bites you! The searing ray misses the water moccasin. The water moccasin barely misses you. The searing ray misses the water moccasin. The water moccasin barely misses you. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * The searing ray hits the water moccasin! The water moccasin is severely wounded. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. The water moccasin closely misses you. It was a potion of mutation. You feel extremely strange. You feel robust. Your connection to magic feels subdued. The water moccasin bites you! You die... #.~~#~~.# ##.~###.~## #...# #...# #..## ##~.# #..# #..# #..# #..# #..## ##~~# #...# #~..# ##.@# #..## #.S~#...# ##.~~~.## #~...~# ##.~~## #.~.# .#.#~ )?#.#() You could see a water moccasin. Vanquished Creatures A river rat (D:3) 4 adders 4 worms 5 ball pythons 5 endoplasms 4 giant cockroaches 3 hobgoblins 3 jackals (Sewer) 2 kobolds (D:2) A quokka (D:2) 10 bats 4 frilled lizards 4 goblins 7 rats 57 creatures vanquished. Vanquished Creatures (others) 88 foxfires A plant (D:3) 5 toadstools (D:1) 94 creatures vanquished. Grand Total: 151 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | NinjaNoafa the Djinni Transmuter began the quest for the | Orb. 0 | D:1 | NinjaNoafa set off with the following spells memorised: | Beastly Appendage, Wereblood, Spider Form, Ice Form. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 0/0 516 | D:1 | Reached XP level 2. HP: 17/22 MP: 0/0 605 | D:1 | You are sucked into a shaft and drop 1 floor! 1257 | D:1 | Found a faded altar of an unknown god. 1667 | D:1 | Reached XP level 3. HP: 26/27 MP: 0/0 1667 | D:1 | Learned a level 1 spell: Foxfire 2224 | D:2 | Reached XP level 4. HP: 26/32 MP: 0/0 2351 | D:2 | Identified the +5 spear of the Hurling Gods {vamp, rN+ | SInv} 3214 | D:3 | Found a glowing drain. 3219 | D:3 | Reached XP level 5. HP: 34/37 MP: 0/0 3219 | D:3 | Learned a level 2 spell: Searing Ray 3244 | Sewer | Entered a sewer 3330 | Sewer | Noticed a water moccasin 3381 | Sewer | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 3381 | Sewer | Gained mutation: Your spells are a little easier to cast, | but a little less powerful. [potion of mutation] 3381 | Sewer | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: ldierk_walled_garden, layout_loops_ring, shapermc_ecumenical_altar_venn D:2: layout_basic D:3: layout_basic, serial_forest, infiniplex_forest_clump_small, infiniplex_forest_diagonal, infiniplex_forest_straight_2, infiniplex_forest_clump_diagonal, infiniplex_forest_end_1, infiniplex_forest_clump_diagonal, infiniplex_forest_corner_2, infiniplex_forest_clump_medium, infiniplex_forest_straight_3, infiniplex_forest_lined_1, gup_sewer_entry_bubbles Sewer: sewer_the_moccasin Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 2 3 | 3.7 Fighting | | 1.0 Dodging | | 2.1 Unarmed Combat | | 3.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 80 | 6 || 86 Headbutt | 10 | 7 || 17 Punch | 1 | || 1 Spear | | 38 || 38 Cast: Beastly Appendage | 20 | 6 || 26 Foxfire | 39 | 22 || 61 Wereblood | | 3 || 3 Searing Ray | | 2 || 2 Use: Potion | 1 | 2 || 3 Stab: Sleeping | | 1 || 1 Armor: Robe | 17 | 8 || 25 Skin | 2 | || 2 Dodge: Dodged | 70 | 36 || 106 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3376 | 3291 | 85 | 17 | 2773 | 4 | 844.0 | Dungeon | 3239 | 3154 | 85 | 17 | 2687 | 3 | 1079.7 | Sewer | 136 | 136 | 0 | 0 | 86 | 1 | 136.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1694 daAuts D:2: 1442 daAuts Sewer: 136 daAuts D:3: 102 daAuts