Dungeon Sprint DCSS version 0.30-a0-591-g3c58d2bc28 (webtiles) character file. Game seed: 15665637134481048359 0 NinjaNoafa the Conjurer (level 1, -3/19 HPs) Began as a Human Conjurer on Jan 5, 2023. Slain by a scorpion (5 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:00:32 (69 turns). NinjaNoafa the Conjurer (Human Conjurer) Turns: 69, Time: 00:00:32 Health: -3/19 AC: 9 Str: 7 XL: 1 Next: 0% Magic: 2/3 EV: 12 Int: 18 God: Gold: 0 SH: 0 Dex: 11 Spells: 3/4 levels left rFire . . . SeeInvis . c - +2 falchion (protect) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth (no amulet) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn (no ring) @: berserking, lethally poisoned (-3 -> -7), under a protective aura, hasted (expiring), very quick A: no striking features a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons c - a +2 falchion of protection (weapon) Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking Potions b - 2 potions of magic f - 2 potions of berserk rage Skills: - Level 2.0 Dodging - Level 2.0 Stealth + Level 2.0 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 5% 2 Dazzling Flash Conj/Hex 18% N/A 24% 3 Fulminant Prism Conj/Hex 4% 3d5 61% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History Your magical contamination has completely faded away. You open the door. Found a +2 quarterstaff, a +2 mace and a +2 falchion of protection. There is an open door here. Things that are here: a +2 quarterstaff; a +2 trident Things that are here: a +2 mace; a +2 hand axe Things that are here: a +2 falchion of protection; a +2 dagger c - a +2 falchion of protection Your +2 falchion of protection hums with potential! c - a +2 falchion of protection (weapon) You open the door. Found 2 potions of magic, 10 stones and 2 scrolls of vulnerability. There is an open door here. Things that are here: 2 potions of magic; 2 potions of berserk rage; 2 potions of invisibility f - 3 potions of berserk rage (gained 2) Okay, then. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! Your extra speed is starting to run out. The scorpion stings you. You are poisoned. The scorpion poisons you! You hit the scorpion. Your weapon exudes an aura of protection. The scorpion is lightly wounded. You feel sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You hit the scorpion. The scorpion is heavily wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The scorpion closely misses you. You closely miss the scorpion. The scorpion is heavily wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The scorpion stings you. You die... ######### ##########+##........ #.?(@s)))'.##......#. ##########.##........ .........'........ ####+#####......#. #........ ####'#### #.......# #.......# #.......# You could see a scorpion. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | NinjaNoafa the Human Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 9 | D | Noticed a scorpion 69 | D | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_6, armoury_2, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_1, the_vestibule_1, steel_vault_5, golden_pit, hallway_of_sentries, crystal_vault_1, iron_vault_3, final_vault] Action || total -------------------------++------- Melee: Falchion || 3 Cast: Magic Dart || 5 Use: Potion || 5 Armor: Robe || 1 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 51 | 51 | 0 | 0 | 0 | 1 | 51.0 | Dungeon | 51 | 51 | 0 | 0 | 0 | 1 | 51.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 51 daAuts