Dungeon Crawl Stone Soup version 0.30-a0-634-g8abc85282e (webtiles) character file. Game seed: 16421948726875571945 44 NinjaNoafa the Magician (level 3, -3/29 HPs) Began as a Djinni Conjurer on Jan 14, 2023. Slain by an ogre ... wielding a +0 giant club (20 damage) ... on level 4 of the Dungeon. The game lasted 00:02:25 (1501 turns). NinjaNoafa the Magician (Djinni Conjurer) Turns: 1501, Time: 00:02:25 Health: -3/29 AC: 2 Str: 6 XL: 3 Next: 87% Gold: 135 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . SeeInvis . f - staff of conjuration rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (helmet currently unavailable) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++ (no amulet) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn (no ring) @: appendages, flying A: horns 2, flying, sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: End Transformation You were on level 4 of the Dungeon. You had temporarily grown beastly horns. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 135 gold pieces. Inventory: Missiles h - 5 atropa-tipped darts Armour a - a +0 robe (worn) Magical Staves f - a staff of conjuration (weapon) Scrolls b - a scroll of magic mapping {unknown} c - a scroll of silence {unknown} d - 5 scrolls of identify {unknown} g - a scroll of teleportation {unknown} Potions e - a potion of flight {unknown} Skills: + Level 2.5 Fighting - Level 3.0 Dodging - Level 1.5 Stealth - Level 3.2 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 3% 1 b - Searing Ray Conj 50% 2d6 4% 2 c - Dazzling Flash Conj/Hex 50% N/A 10% 3 d - Fulminant Prism Conj/Hex 12% 3d9 32% 4 e - Iskenderun's Mystic Conj/Tloc 25% 2d7 32% 4 f - Beastly Appendage Tmut 34% N/A 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 [ Innate Abilities, Weirdness & Mutations You have temporarily grown beastly horns. You are flying. You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The hobgoblin shouts! You feel a surge of power! The magic dart hits the hobgoblin. You kill the hobgoblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a hobgoblin corpse. An ogre comes into view. It is wielding a +0 giant club. An ogre is nearby! An ogre is nearby! An ogre is nearby! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You grow a pair of large bovine horns. Casting: Beastly Appendage (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Dazzling Flash (quite dangerous; 10% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a surge of power! Casting: Dazzling Flash (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Dazzling Flash (quite dangerous; 10% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a surge of power! Casting: Dazzling Flash (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Dazzling Flash (quite dangerous; 10% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a surge of power! The ogre is dazzled. The ogre closely misses you. Casting: Dazzling Flash (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (blind, 90% to hit) You feel a surge of power! The searing ray hits the ogre. The ogre is lightly wounded. (Press . to maintain the ray.) The searing ray hits the ogre. The ogre is heavily wounded. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ##.#### ..## #.######## ### #...##...## ##.# ###.##†##.#####..# #....#........#####. #........#..##........# #.#####..#.###.########.# #. ....>.# #..@O......# # .####### ############ # You could see an ogre (blind). Vanquished Creatures An adder (D:2) 5 ball pythons 4 endoplasms 2 giant cockroaches 3 goblins 2 hobgoblins 7 kobolds A quokka (D:1) A bat (D:2) A frilled lizard (D:1) 7 rats 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | NinjaNoafa the Djinni Conjurer began the quest for the Orb. 0 | D:1 | NinjaNoafa set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 225 | D:1 | Found Meunoy's Antique Armour Shop. 250 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 280 | D:1 | Reached skill level 1 in Fighting 757 | D:1 | Reached XP level 3. HP: 26/27 MP: 0/0 757 | D:1 | Learned a level 1 spell: Beastly Appendage 1426 | D:2 | You are sucked into a shaft and drop 2 floors! 1493 | D:4 | Noticed an ogre 1501 | D:4 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_maybe_door_vault, layout_loops_corners, serial_shops, shop, nicolae_figureground_sparkle D:2: layout_loops_ring, serial_shops, shop_statue, ebering_ecumenical_altar_hall D:4: layout_basic, mainiacjoe_overflow_alcove_4, mainiacjoe_overflow_concentric_impassable, mainiacjoe_overflow_two_lobes, uniq_duvessa, uniq_pikel Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 | 2.5 Dodging | 3 | 3.0 Stealth | | 1.5 Spellcasting | | 3.2 Action || total -------------------------++------- Melee: Staff || 6 Cast: Magic Dart || 53 Searing Ray || 3 Dazzling Flash || 3 Beastly Appendage || 2 Stab: Sleeping || 1 Armor: Robe || 1 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1500 | 1406 | 94 | 0 | 1246 | 3 | 500.0 | Dungeon | 1500 | 1406 | 94 | 0 | 1246 | 3 | 500.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 994 daAuts D:2: 431 daAuts D:4: 74 daAuts