Dungeon Sprint DCSS version 0.33-a0-21-g2325b17bb0 (webtiles) character file. Game seed: 6795963216109051827 0 NinjaNoafa the Apothecary (level 1, -34/13 HPs) Began as a Merfolk Alchemist on Aug 25, 2024. Annihilated by a boulder beetle (47 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:01:02 (7 turns). NinjaNoafa the Apothecary(Merfolk Alchemist) Turns: 7, Time: 00:01:02 Health: -34/13 AC: 2 Str: 8 XL: 1 Next: 0% Magic: 0/3 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no teleportation @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking {!r!d} Potions b - 3 potions of magic c - a potion of curing {@q1, !d} d - a potion of heal wounds {@q2, !d} e - a potion of haste f - a potion of berserk rage {!q} Skills: - Level 2.6 Dodging - Level 2.1 Stealth + Level 2.0 Spellcasting + Level 0.7 Conjurations * Level 4.0 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 32% 1d5 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 14% N/A 16% 2 Mephitic Cloud Conj/Alch/Air 5% N/A 36% 3 Olgreb's Toxic Radiance Alch 12% N/A 41% 4 Sticky Flame Fire/Alch 7% 2d4 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Options error: Missing colour in message_colour setting: 'before it is too late' Options error: Missing colour in message_colour setting: 'Shift\-Dir \- straight line' Options error: Missing colour in message_colour setting: 'f \- you' Welcome, NinjaNoafa the Merfolk Alchemist. [Dungeon Sprint] Found a staircase leading out of the dungeon. Your movement speed is average. Your attack delay is about 1.0. Your damage rating with unarmed combat is about 2 (Base [3 + 0 (UC)] x 95% (Str) x 100% (Fight)). You can't see any susceptible monsters within range! (Use Z to cast anyway.) Okay, then. Okay, then. Unknown command. Okay, then. Press: ? - help, v - describe, . - travel A closed door. You open the door. 2 boulder beetles come into view. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - boulder beetle Aim: a boulder beetle (asleep, 100% to hit) The sting hits the boulder beetle but does no damage. The boulder beetle is poisoned. You now have 2/3 mp. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - boulder beetle Aim: a boulder beetle (lightly wounded, poisoned, 100% to hit) The sting hits the boulder beetle but does no damage. The boulder beetle looks even sicker. The boulder beetle leaps! You now have 1/3 mp. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - boulder beetle, p - boulder beetle Aim: a boulder beetle (100% to hit) The sting hits the boulder beetle but does no damage. The boulder beetle is poisoned. The boulder beetle curls into a ball and begins rolling! You now have 0/3 mp. You aren't carrying any items that you can evoke. Unknown command. Unknown command. The boulder beetle hits you!!! Ouch! That really hurt! You die... #+# ##.## +.B@+ ##°## #B# .#. .. .. ##. $## ## ## You could see 2 boulder beetles. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | NinjaNoafa the Merfolk Alchemist began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 1 | D | Noticed a boulder beetle 1 | D | Noticed a boulder beetle 7 | D | Annihilated by a boulder beetle Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_7, sprint2_obstacle_3, sprint2_obstacle_2, sprint2_obstacle_6, sprint2_obstacle_1, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total ---------------------------++------- Cast: Sting || 3 Armour: Robe || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 7 | 7 | 0 | 0 | 0 | 1 | 7.0 | Dungeon | 7 | 7 | 0 | 0 | 0 | 1 | 7.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 7 daAuts Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_7, sprint2_obstacle_3, sprint2_obstacle_2, sprint2_obstacle_6, sprint2_obstacle_1, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 7 | 7 | 0 | 0 | 0 | 1 | 7.0 | Dungeon | 7 | 7 | 0 | 0 | 0 | 1 | 7.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 7 daAuts