Dungeon Sprint DCSS version 0.33-a0-21-g2325b17bb0 (webtiles) character file. Game seed: 16141110534733812309 7 NinjaNoafa the Apothecary (level 2, 0/19 HPs) Began as a Merfolk Alchemist on Aug 25, 2024. Slain by a gnoll ... wielding a +0 flail (8 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:02:17 (85 turns). NinjaNoafa the Apothecary(Merfolk Alchemist) Turns: 85, Time: 00:02:18 Health: 0/19 AC: 2 Str: 8 XL: 2 Next: 4% Magic: 0/5 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 4/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no teleportation @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking {!r!d} Potions b - 2 potions of magic c - a potion of curing {@q1, !d} d - a potion of heal wounds {@q2, !d} e - a potion of haste f - a potion of berserk rage {!q} Skills: - Level 2.6 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting + Level 2.2 Conjurations + Level 5.4 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 48% 1d6 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 18% N/A 12% 2 Mephitic Cloud Conj/Alch/Air 8% N/A 26% 3 Olgreb's Toxic Radiance Alch 16% N/A 26% 4 Sticky Flame Fire/Alch 9% 2d5 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History The jackal closely misses you. Magic courses through your body. The jackal barely misses you. MP restored: 3 Aiming: Sting (safe; 6% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - jackal Aim: a jackal (64% to hit) The sting hits the jackal. The jackal is poisoned. The jackal bites you. The jackal closely misses you. You take 1 damage, and have 8/13 hp. You now have 2/3 mp. Aiming: Sting (safe; 6% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded, poisoned, 64% to hit) The sting hits the jackal. The jackal looks even sicker. You kill the jackal! Your Conjurations skill increases to level 2! Your Alchemy skill increases to level 5! You now have 1/3 mp. Aiming: Sting (safe; 5% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (lightly wounded, 98% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. The endoplasm barely misses you. You now have 0/3 mp. You hit the endoplasm. The endoplasm freezes you. You are frozen. You take 1 damage, and have 7/13 hp. You hit the endoplasm. The endoplasm hits you but does no damage. You completely miss the endoplasm. The endoplasm hits you. You take 2 damage, and have 6/13 hp. You hit the endoplasm. You kill the endoplasm! You start resting. Your magical contamination has completely faded away. You start resting. Health restored: 13; MP restored: 3 You see here a +0 club. There is an open door to the Dungeon here. You see here a +0 whip. You open the door. A bombardier beetle, 2 adders, a gnoll and a quokka come into view. The adder hisses angrily. Okay, then. Options error: Missing colour in message_colour setting: 'before it is too late' Options error: Missing colour in message_colour setting: 'Shift\-Dir \- straight line' Options error: Missing colour in message_colour setting: 'f \- you' Welcome back, NinjaNoafa the Merfolk Alchemist. [Dungeon Sprint] Aiming: Sting (safe; 5% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Okay, then. Aiming: Sting (safe; 5% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - quokka Aim: a quokka (60% to hit) The sting misses the quokka. The adder hisses angrily. You now have 2/3 mp. Aiming: Sting (safe; 5% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - quokka Aim: a quokka (60% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. The quokka barely misses you. You now have 1/3 mp. Aiming: Sting (safe; 5% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - quokka Aim: a quokka (60% to hit) The sting hits the quokka. The quokka is poisoned. The quokka bites you. You take 3 damage, and have 10/13 hp. MASSIVE DAMAGE!! You now have 0/3 mp. The quokka attacks as it pursues you! The quokka closely misses you. The quokka attacks as it pursues you! The quokka barely misses you. x2 There is an open door to the Dungeon here. You see here a +0 whip. You see here a +0 club. The quokka attacks as it pursues you! The quokka closely misses you. The quokka attacks as it pursues you! The quokka barely misses you. Your magical contamination has completely faded away. You hit the quokka but do no damage. The quokka looks more healthy. The quokka closely misses you. Okay, then. You closely miss the quokka. The quokka bites you. You take 2 damage, and have 9/13 hp. You hit the quokka but do no damage. The quokka bites you but does no damage. You barely miss the quokka. The quokka barely misses you. The quokka bites you. You take 4 damage, and have 5/13 hp. MASSIVE DAMAGE!! You hit the quokka. You kill the quokka! You have reached level 2! You regained 3 hp, and now have 8/19 hp. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (75% to hit) The sting hits the gnoll. The gnoll is poisoned. The gnoll hits you with a +0 flail! You die... ▓.▓ ▓S▓ ▓B▓ ▓.▓ ▓.▓ ▓)▓ ▓S▓ ▓g▓ ▓@▓ ▓<▓ ▓▓▓ You could see a bombardier beetle, a gnoll (poisoned) and 2 adders. Vanquished Creatures An endoplasm (D) A hobgoblin (D) A jackal (D) 2 kobolds (D) A quokka (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | NinjaNoafa the Merfolk Alchemist began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 10 | D | Reached skill level 1 in Conjurations 25 | D | Reached skill level 2 in Conjurations 25 | D | Reached skill level 5 in Alchemy 28 | D | HP: 6/13 [endoplasm (2)] 68 | D | Noticed a bombardier beetle 83 | D | HP: 5/13 [quokka (4)] 85 | D | Reached XP level 2. HP: 8/19 MP: 1/5 85 | D | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 | ---------------+----+----- Conjurations | 2 | 2.2 Alchemy | 5 | 5.4 Dodging | | 2.6 Stealth | | 2.1 Spellcasting | | 2.0 Action || total ---------------------------++------- Melee: Unarmed || 20 Cast: Sting || 9 Use: Potion || 1 Armour: Robe || 13 Dodge: Dodged || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 85 | 85 | 0 | 28 | 8 | 1 | 85.0 | Dungeon | 85 | 85 | 0 | 28 | 8 | 1 | 85.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 85 daAuts Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 85 | 85 | 0 | 28 | 8 | 1 | 85.0 | Dungeon | 85 | 85 | 0 | 28 | 8 | 1 | 85.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 85 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 11.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 11.0 +-------+-------+-------+-------+-------+----------------------