Dungeon Sprint DCSS version 0.30.2 (webtiles) character file. Game seed: 16673086879809198779 0 Nirankar the Vexing (level 1, -2/13 HPs) Began as a Vampire Enchanter on Dec 29, 2024. Constricted to death by Ijyb (6 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:31 (23 turns). Nirankar the Vexing (Vampire Enchanter) Turns: 23, Time: 00:00:33 Health: -2/13 AC: 2 Str: 7 XL: 1 Next: 0% Magic: 3/3 EV: 9 Int: 17 God: Gold: 0 SH: 0 Dex: 14 Spells: 4/4 levels left rFire . . . a - +1 dagger rCold . . . (no shield) rNeg . . . b - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.42/turn (no ring) MPRegen 0.08/turn %: no teleportation @: grasped by roots, healing quickly, constricted A: alive, fangs 3, see invisible, vampiric 1 a: Exsanguinate You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Scrolls i - a scroll of blinking Potions c - 2 potions of invisibility d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic h - a potion of berserk rage Skills: + Level 1.1 Short Blades + Level 2.1 Dodging + Level 4.4 Stealth + Level 2.0 Spellcasting + Level 4.4 Hexes You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 16% N/A 10% 3 Tukima's Dance Hex 16% N/A 10% 3 Ensorcelled Hibernation Hex/Ice 18% N/A 12% 2 Dazzling Flash Conj/Hex 18% N/A 24% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb Innate Abilities, Weirdness & Mutations Your natural rate of healing is accelerated. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are afflicted with vampirism. Message History Welcome, Nirankar the Vampire Enchanter. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. There is a fountain of clear blue water here. You open the door. Ijyb the Twisted Goblin comes into view. She is wielding a +0 dagger of pain and carrying a wand of roots (12). There is an open door here. Okay, then. The helpless Ijyb fails to defend herself. You puncture Ijyb! Your bite misses Ijyb. Ijyb is heavily wounded. You hit Ijyb but do no damage. Ijyb is heavily wounded. Ijyb screams, "Get away!" Ijyb hits you but does no damage. You writhe in agony. You hit Ijyb but do no damage. Your bite misses Ijyb. Ijyb is heavily wounded. Ijyb hits you but does no damage. You barely miss Ijyb. Ijyb is heavily wounded. Ijyb hits you with a +0 dagger of pain. You hit Ijyb but do no damage. Ijyb is heavily wounded. Ijyb barely misses you. You barely miss Ijyb. Ijyb is heavily wounded. Ijyb hits you with a +0 dagger of pain. You hit Ijyb. Your punch misses Ijyb. Ijyb is heavily wounded. Ijyb zaps a wand. The roots erupt in riotous growth! The grasping roots grab you! Ijyb is unaffected. The grasping roots constrict you. You hit Ijyb but do no damage. Ijyb is heavily wounded. Ijyb hits you with a +0 dagger of pain. The grasping roots constrict you. You die... ####### #<.#.g+ #..'.@# #..#### #..# #..# #..# #⌠⌠# #### You could see Ijyb. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Nirankar the Vampire Enchanter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 12 | D | Noticed Ijyb 23 | D | Constricted to death by Ijyb Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Action || total ---------------------------++------- Melee: Dagger || 8 Stab: Sleeping || 1 Armour: Robe || 2 Dodge: Dodged || 1