Dungeon Crawl Stone Soup version 0.28.0-43-g3370ac3207 (webtiles) character file. Game seed: 2612416587316308006 49 NoSkeletonsAllowed the Conjurer (level 3, 0/19 HPs) Began as a Tengu Conjurer on Mar 12, 2022. Succumbed to an adder's poison ... on level 3 of the Dungeon. The game lasted 00:06:39 (958 turns). NoSkeletonsAllowed the Conjurer (Tengu Conjurer) Turns: 958, Time: 00:06:39 Health: 0/19 AC: 5 Str: 7 XL: 3 Next: 75% Magic: 0/7 EV: 10 Int: 20 God: Gold: 12 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . SeeInvis . g - +0 club rCold . . . Faith . (no shield) rNeg . . . Spirit . c - +0 ring mail rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.10/turn (no ring) @: lethally poisoned (0 -> -12), attractive A: beak, talons 3 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 12 gold pieces. Inventory: Hand Weapons g - a +0 club (weapon) Armour a - a +0 robe c - a +0 ring mail (worn) Jewellery h - an amulet of regeneration Scrolls b - a scroll of enchant weapon {unknown} f - a scroll of identify {unknown} Skills: + Level 0.4 Armour * Level 2.5 Dodging + Level 2.3 Stealth + Level 2.1 Spellcasting + Level 6.5 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 3% 1 b - Searing Ray Conj 56% 2d6 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 30% N/A 38% 3 Corpse Rot Necr/Air 4% N/A 63% 2 Fulminant Prism Conj/Hex 7% 3d7 80% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 80% 4 Dispel Undead Necr 2% 3d7 99% 4 Death Channel Necr 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, p - adder The searing ray hits the adder. You kill the adder! (Press . to maintain the ray.) The adder barely misses you. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (water, 66% to hit) The searing ray misses the adder. (Press . to maintain the ray.) The adder bites you. You are poisoned. The adder poisons you! Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (water, 100% to hit) The magic dart hits the adder. The adder is heavily wounded. You feel sick. The adder bites you. You are more poisoned. The adder poisons you! It was a potion of cancellation. You feel magically purged. * * * LOW HITPOINT WARNING * * * You feel sick. The adder closely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! It was a potion of attraction. You feel attractive to monsters. You die... ##++## ##≈..≈## ##≈≈.@≈≈## #≈≈≈S.≈≈≈# #≈.≈.#..≈# #≈..#.≈.≈# #≈≈≈.≈≈≈≈# ##≈≈..≈≈## ##≈..≈## ##++## You could see an adder. Vanquished Creatures A gnoll (D:1) An adder (D:3) 2 dart slugs (D:1) 2 ball pythons (D:1) An endoplasm (D:1) A giant cockroach (D:1) 3 goblins (D:1) 3 hobgoblins (D:1) 2 quokkas (D:1) A bat (D:1) 3 frilled lizards (D:1) 2 kobolds (D:1) 5 rats (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | NoSkeletonsAllowed the Tengu Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 102 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/6 205 | D:1 | Reached skill level 6 in Conjurations 321 | D:1 | Learned a level 2 spell: Searing Ray 325 | D:1 | Reached XP level 3. HP: 19/19 MP: 4/7 951 | D:2 | You fall into a shaft and drop 1 floor! 958 | D:3 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stone_temple_mockup, layout_basic D:2: wander_river, layout_basic, serial_rivers, chequers_serial_rivers_micro_b, chequers_serial_rivers_micro_a, chequers_serial_rivers_large_b, chequers_serial_rivers_micro_b, chequers_serial_rivers_room_a, minmay_small_reverse_x D:3: layout_loops_ring, overflow_temple_1_default, hellmonk_ecumenical_altar_heavens_door, kennysheep_generic_room_3 Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 6 | 6.5 Armour | | 0.4 Dodging | | 2.5 Stealth | | 2.3 Spellcasting | | 2.1 Action || total -------------------------++------- Melee: Unarmed || 13 Kick || 5 Club || 2 Peck || 1 Cast: Magic Dart || 25 Searing Ray || 12 Use: Potion || 2 Stab: Sleeping || 1 Armor: Ring mail || 5 Dodge: Dodged || 19