Dungeon Crawl Stone Soup version 0.28.0-43-g3370ac3207 (webtiles) character file. Game seed: 3142119348589777791 12 NoSkeletonsAllowed the Magician (level 2, -3/21 HPs) Began as a Djinni Fire Elementalist on Mar 17, 2022. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:04:12 (542 turns). NoSkeletonsAllowed the Magician (DjFE) Turns: 542, Time: 00:04:15 Health: -3/21 AC: 1 Str: 7 XL: 2 Next: 45% Gold: 28 EV: 13 Int: 16 God: SH: 0 Dex: 21 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth +++....... (no amulet) HPRegen 0.07/turn f - +6 ring of dexterity MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1, thin skeletal structure 1, deformed body a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 28 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery f - a +6 ring of dexterity (left hand) Scrolls d - a scroll of identify {unknown} e - a scroll of enchant armour {unknown} Skills: + Level 2.2 Dodging + Level 1.9 Stealth + Level 2.8 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 44% 2x1d6 6% 1 b - Scorch Fire 22% 2d6 9% 2 c - Conjure Flame Conj/Fire 11% 6-21 19% 3 d - Inner Flame Hex/Fire 11% N/A 19% 3 e - Flame Wave Conj/Fire 11% 2d5 52% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 = Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) You have a somewhat thin skeletal structure. (Dex +2, Stealth+) Armour fits poorly on your strangely shaped body. Message History You barely miss the goblin. The goblin hits you with a +0 club. You hit the goblin but do no damage. The goblin closely misses you. Okay, then. Casting: Scorch (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The foxfire hits the goblin. The goblin is severely wounded. Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The foxfire hits the goblin. You kill the goblin! The foxfire hits the endoplasm. The endoplasm is moderately wounded. The endoplasm jiggles. The endoplasm closely misses you. Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. You feel a terrible chill! * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. You see here a rat corpse. It was a potion of flight. You feel more buoyant. The endoplasm barely misses you. Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. You feel a terrible chill! You die... #.##.# #J.J........# #.##.# ############# #.##†# #.##.## #..†..# ####..# ###...# #...J.# #.#.@v###### #.#..v.....# #.########.# #..........# ##########.# ### You could see an endoplasm (ally target). Vanquished Creatures 3 bats (D:1) 2 giant cockroaches (D:1) 2 goblins (D:1) A hobgoblin (D:1) 2 kobolds (D:1) A rat (D:1) 11 creatures vanquished. Vanquished Creatures (others) 22 foxfires (D:1) 22 creatures vanquished. Grand Total: 33 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | NoSkeletonsAllowed the Djinni Fire Elementalist began the | quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 86 | D:1 | Found Peahivut's Jewellery Emporium. 94 | D:1 | Reached XP level 2. HP: 9/21 MP: 0/0 512 | D:1 | Gained mutation: You have a somewhat thin skeletal | structure. (Dex +2, Stealth+) [potion of mutation] 512 | D:1 | Gained mutation: Armour fits poorly on your strangely | shaped body. [potion of mutation] 527 | D:1 | HP: 1/21 [frozen (3)] 542 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: mainiacjoe_arrival_reflecting_pool, layout_basic, serial_shops, nicolae_square_shop Action || total -------------------------++------- Melee: Unarmed || 26 Cast: Foxfire || 16 Scorch || 1 Use: Potion || 3 Armor: Robe || 6 Dodge: Dodged || 26