Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 11349536803183952206 344 Nonny the Skirmisher (level 6, 0/35 HPs) Began as a Vine Stalker Wanderer on Feb 6, 2022. Slain by an orc priest (2 damage) ... on level 3 of the Dungeon. The game lasted 00:14:27 (1710 turns). Nonny the Skirmisher (Vine Stalker Wanderer) Turns: 1710, Time: 00:14:28 Health: 0/35 AC: 13 Str: 16 XL: 6 Next: 58% Magic: 0/7 EV: 7 Int: 11 God: Gold: 82 SH: 0 Dex: 21 Spells: 5/5 levels left rFire . . . SeeInvis . a - +3 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit + j - +0 chain mail rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth .......... (no amulet) HPRegen 0.91/turn d - +6 ring of dexterity MPRegen 0.10/turn f - +4 ring of protection @: no status effects A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 82 gold pieces. Inventory: Hand Weapons a - a +3 dagger (weapon) h - a +0 hunting sling Missiles c - 10 poisoned darts (quivered) k - 37 sling bullets Armour j - a +0 chain mail (worn) Jewellery d - a +6 ring of dexterity (left hand) f - a +4 ring of protection (right hand) Scrolls b - a scroll of summoning Potions e - a potion of curing {unknown} g - a potion of flight {unknown} i - a potion of mutation {unknown} Skills: + Level 5.5 Fighting + Level 2.8 Throwing + Level 3.0 Armour - Level 1.0 Dodging - Level 3.0 Stealth You had 5 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Qazlal Uskayaw Shops: D:3 ( Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History The orc is moderately wounded. The orc barely misses you. You hit the orc. The orc is almost dead. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! The orc hits you but does no damage. You closely miss the orc. The orc is severely wounded. The orc priest invokes the aid of Beogh against you. Beogh smites you! The orc hits you but does no damage. You completely miss the orc. The orc is severely wounded. The orc barely misses you. You hit the orc. You kill the orc! You barely miss the orc priest. Your bite misses the orc priest. The orc priest hits you but does no damage. You hit the orc priest but do no damage. You bite the orc priest, but do no damage. The orc priest hits you but does no damage. You closely miss the orc priest. Your bite misses the orc priest. The orc priest hits you but does no damage. You hit the orc priest. The orc priest is moderately wounded. The orc priest barely misses you. You barely miss the orc priest. Your bite misses the orc priest. The orc priest is moderately wounded. The orc priest hits you with a +0 whip. The orc priest invokes the aid of Beogh against you. Beogh smites you! * * * LOW HITPOINT WARNING * * * You hit the orc priest. The orc priest is moderately wounded. The orc priest invokes the aid of Beogh against you. Beogh smites you! * * * LOW HITPOINT WARNING * * * You hit the orc priest. The orc priest is heavily wounded. The orc priest hits you with a +0 whip. You die... #.....# ########## #.##### # .# ##.### .....# ###.....# #o...o..# #o#.oo..# #@#o....# #>#.....# #.#.....# #.#.....# #.####### #.# #.# #.# You could see 2 orc priests. Vanquished Creatures Sigmund (D:2) A hound (D:2) 2 orc wizards (D:3) 4 adders A worm (D:2) 2 dart slugs 8 orcs (D:3) 4 ball pythons 6 bats 5 endoplasms A giant cockroach (D:3) 4 goblins 5 hobgoblins 3 jackals (D:2) 4 kobolds A quokka (D:1) 2 frilled lizards 5 rats 59 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Nonny the Vine Stalker Wanderer began the quest for the | Orb. 0 | D:1 | Nonny set off with the following items: a +3 dagger, a | scroll of summoning, 11 poisoned darts, a +0 dagger, a +0 | leather armour 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 23 | D:1 | Very mere starting vault. 70 | D:1 | Another little "spirals" entrance vault, I figure. 85 | D:1 | +6 dex ring 112 | D:1 | 19 sling bullets 145 | D:1 | Reached skill level 4 in Fighting 145 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/3 488 | D:1 | Found a faded altar of an unknown god. 558 | D:1 | Reached XP level 3. HP: 21/21 MP: 4/4 591 | D:1 | Pretty open floor. 666 | D:1 | The westernmost downstairs, which aren't far from the | dungeon entrance, leads to two adders on D:2. 722 | D:2 | EDOGOCIM HIPN - amnesia 723 | D:2 | OPILOPS QEMP - vulnerability 724 | D:2 | CIYBOSK QIVVOU - teleportation 769 | D:2 | There is a third adder just to the northwest of this room. 780 | D:2 | +4 ring of protection past the third adder 787 | D:2 | Two scrolls of vulnerability already? Weird. 828 | D:2 | Gained mutation: Your natural rate of healing is unusually | fast. [Vine Stalker growth] 828 | D:2 | Reached XP level 4. HP: 22/26 MP: 5/5 919 | D:2 | Noticed Sigmund 938 | D:1 | Southernmost downstairs of D:1 lead to area just south of | Sigmund. 1057 | D:2 | Hound towards the center of the floor. 1064 | D:2 | Reached skill level 5 in Fighting 1225 | D:2 | Sigmund has a heal wounds potion 1236 | D:2 | Killed Sigmund 1237 | D:2 | Reached XP level 5. HP: 24/30 MP: 3/6 1237 | D:2 | Reached XP level 6. HP: 28/35 MP: 3/7 1237 | D:2 | two of them 1463 | D:3 | Found a stormy altar of Qazlal. 1496 | D:2 | D:3 uphatch does not seem viable for orb run. 1548 | D:3 | Found a hide-covered altar of Uskayaw. 1640 | D:3 | Found Weamiost's Weapon Emporium. 1645 | D:3 | Here's that one bloody shop vault with the human corpse | again. 1709 | D:3 | HP: 1/35 [orc priest/divine providence (9)] 1710 | D:3 | Slain by an orc priest Illustrated notes #. .# ##.# #.# #### ..... #.###.... .......###........ ................... ..................# ................... ..........@.......# ........#.#........ ........#.#.......# ................... ........########... ........#.).#### .. ........#<#.#..# . ........###.##.# ...............# Turn 23 on D:1: Very mere starting vault. #..........#.#........ #..........#.#.......# #.>................... #..........########... #..........#.).#### .. ##.........#<#.#..# . ..)........###.##.# ...................# .............@..##'# ...................# #...##########.##.# .. #.#.#..# #...#### ##### Turn 70 on D:1: Another little "spirals" entrance vault, I figure. ####.........#<#.#..# #...)........###.##.# #...................# #................##'# #...................# ###...##########.##.# #...# #.#.#..# #...#### #...#### #.@....# ##### #......# #......... ##........ #........ #........ #........ #...$.... Turn 85 on D:1: +6 dex ring .##########.##.# .... .# #.#.#..#.....# .#### #...####.....#. ....############...... ....#.........[.....) ...................# ...................# ...................#.# ................@....# .............[.......... ..........)............. ........................ .......................# .......................# ........................ ######.................# #............. Turn 112 on D:1: 19 sling bullets ..#........#..................##. ..#........#.............†....... ..##.#######................##### .............##.#...##........... .............##^##.####........#. [............##_##.#.).........#. .............#####.#.##.......... .............#........#........## ...#.####.......@#.#..#........# ...#.####..........#..#........# ...#.##........#####..#........# ##.#.##...............#........# .........)..........#.#........# .###.#..............#......##### .###.#..............######## ................########## ..#..##.........#........# Turn 591 on D:1: Pretty open floor. #..........# #.###. #..........###..... #.................. #.................. #.................. #.................. #..........#.#..... #..........#.#..... #.@................ #.†........######## #..........#.).#### ####.........#<#.#..# #...)........###.##.# #...................# #................##'# #...................# ###...##########.##.# Turn 666 on D:1: The westernmost downstairs, which aren't far from the dungeon entrance, leads to two adders on D:2. #.# #.# . #.# ..######.#### ............# #........# #........# #.....>..# #...@....# #...†....# #.......[# #........# #........# ########## Turn 722 on D:2: EDOGOCIM HIPN - amnesia #.# #.# . #.# ..######.#### ............# #........# #........# #.....>..# #...@....# #...†....# #.......[# #........# #........# ########## Turn 723 on D:2: OPILOPS QEMP - vulnerability #.# #.# . #.# ..######.#### ............# #........# #........# #.....>..# #...@....# #...†....# #.......[# #........# #........# ########## Turn 724 on D:2: CIYBOSK QIVVOU - teleportation ## ..# #.# . #.# .##. #.# .....######.#### .......@.......# #######........# #........# #.....>..# #...<....# #...†....# #.......[# #........# #........# Turn 769 on D:2: There is a third adder just to the northwest of this room. ....####. .# ... ......... . ## .#.. ........##.# .##... ...?.....#. .#... ## .......!.. ...# ..# .........#####..# #.# .......g........# #.# .......@...##.### #.# .........#.....######.## ........................ #######.#########....... ... #....... .... #.....>. ..... #...<... ....... #...†... #....... Turn 780 on D:2: +4 ring of protection past the third adder .. ... ## .... .# ....####. .# ... ......... . ## .#.. ........##.# .##... ...?.....#.# .#... ## .......@...# ...# ..# .........#####..# #.# .......)........# #.# ...........##.### #.# .........#.....######.## ........................ #######.#########....... ... #....... .... #.....>. Turn 787 on D:2: Two scrolls of vulnerability already? Weird. .......†......................... ..........#...................... ..........#...................... ##.##.....#####.................. ##.##.....# #.................. ...######## #..###............. ###### #..# #######....... .....# #..# #....... ####.# #.@# ######## #..#.# ##)# #..#.# #(# #..#.# ### #.# #..#.######.# #.# ..........#.####.# ##.######.#......#### ...# #.#.#####...# #### #.#.#####.#.# Turn 938 on D:1: Southernmost downstairs of D:1 lead to area just south of Sigmund. .. ..#........# ##.#...... .# ..#........# #..#...... ##.# . ..........# #.###..... ...# .( #........# #.# #..... ..###### ..h#........# #.###...## .......# ...........# #.##.....# .#####.# #........###....#.#.# ## #.# #.##.........##..###.#.# #.# #......@####.#..####.#.. #####.###.................##..#. #...................##.##..##... ##.###..........?.....#.###.#.... #..# ###................# #...##. #.## #..............#####..#### #.# ###............)........# ..# #..................##.### ######.##.............#.....##### Turn 1057 on D:2: Hound towards the center of the floor. .................##..#......# ...........##.##..##........# ....(.?.....#.###.#....###### ..............# #...##...# ............#####..#####.# ..........)........# #.# ........(.....##.### #.# ............#.....######.#### ...............@@...........# ..########.#########........# ..# #.........# #........# >.# #.........# #.....>..# ..# #.........# #...<....# ..# #.........# #...†....# ..# ########### #.......[# ### #........# #........# Turn 1225 on D:2: Sigmund has a heal wounds potion .................##..#......# ...........##.##..##........# ....(.?.....#.###.#....###### ..............# #...##...# ............#####..#####.# ..........)........# #.# ........(.....##.### #.# ............#.....######.#### ...............)@...........# ..########.#########........# ..# #.........# #........# >.# #.........# #.....>..# ..# #.........# #...<....# ..# #.........# #...†....# ..# ########### #.......[# ### #........# #........# Turn 1237 on D:2: two of them ######## #......# ####....@.# #### #.........############... ##....................... ###...........#####..... #......#.#............ ##.#.###.............. #.#...##......#...... #####.###..#............. #...#.####......).##..... Turn 1496 on D:2: D:3 uphatch does not seem viable for orb run. #### ## ...## ##..##...#### ....#.)...#.### #.............# #...∩......# #...@.†....# ######## ##.....#...###....... ..##...##.....'....... .............# #.....)) .............# #.....). ###########..# ####.### ##.## #.# # #.†# #.##8 ##.# #.##. Turn 1645 on D:3: Here's that one bloody shop vault with the human corpse again. Levels and vault maps discovered: D:1: onia_arrival_mini_spirals, layout_basic, hellmonk_ecumenical_altar_leap_of_faith D:2: layout_rooms, uniq_sigmund D:3: layout_basic, nicolae_overflow_hidden_temple, serial_shops, nicolae_shop_bloodbath_and_beyond Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Fighting | 4 5 | 5.5 Stealth | 3 | 3.0 Throwing | 2 | 2.8 Armour | 2 3 | 3.0 Dodging | | 1.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 57 | 123 || 180 Bite | 14 | 35 || 49 Punch | | 2 || 2 Throw: Dart | 1 | 19 || 20 Use: Scroll | 3 | || 3 Stab: Sleeping | 3 | || 3 Armor: Leather armour | 4 | || 4 Chain mail | 19 | 71 || 90 Dodge: Dodged | 29 | 33 || 62