Dungeon Crawl Stone Soup version 0.32.0 (webtiles) character file. Game seed: 12249154457710382574 106544 Noren the Necromancer (level 15, -8/110 HPs) Began as a Demonspawn Necromancer on Aug 31, 2024. Was the Champion of Yredelemnul. Killed from afar by a merfolk aquamancer (34 damage) ... with a torrent of water ... on level 4 of the Shoals on Sept 1, 2024. The game lasted 06:20:12 (21965 turns). Noren the Necromancer (Demonspawn Necromancer) Turns: 21965, Time: 06:20:12 Health: -8/110 AC: 15 Str: 11 (13) XL: 15 Next: 97% Magic: 0/37 EV: 33 Int: 23 God: Yredelemnul [******] Gold: 1898 SH: 0 Dex: 26 Spells: 23/41 levels left rFire + . . a - +6 rapier (elec) rCold + . . (no shield) rNeg . . . V - +5 moon troll leather armour {Spirit, Regen++ MP+5} rPois . (helmet unavailable) rElec . W - scarf {rC+ rF+} rCorr . X - +1 pair of gloves SInv . d - +1 pair of boots Will ++... g - amulet of the acrobat Stlth +++++++ r - +6 ring of dexterity HPRegen 1.98/turn v - ring of Starshine {Str+5 Dex+6} MPRegen 0.25/turn %: acrobat, guardian spirit @: about to teleport, fugue, acrobatic, mesmerised, wreathed by umbra, studying Armour A: horns 3, demonic guardian 1, sharp scales 2, demonic magic 2, deterioration 1, strong-willed 1, sense surroundings 1 a: Renounce Religion, Light the Black Torch, Recall Undead Harvest, Hurl Torchlight, Bind Soul, Fathomless Shackles You were on level 4 of the Shoals. You worshipped Yredelemnul. Yredelemnul was exalted by your worship. You visited 5 branches of the dungeon, and saw 23 of its levels. You visited 1 bazaar. You also visited: Bailey and Ice Cave. You collected 4883 gold pieces. You spent 2985 gold pieces at shops. Inventory: Hand Weapons a - a +6 rapier of electrocution (weapon) o - a +2 great sword of freezing Missiles i - a throwing net n - 2 atropa-tipped darts Armour d - a +1 pair of boots (worn) w - a scarf of invisibility E - a +2 robe of positive energy O - the +0 robe "Addyem" {Regen+ Int+4} (You bought it in a shop in a bazaar) Int+4: It affects your intelligence (+4). Regen+: It increases your rate of health regeneration. U - a +1 cloak of poison resistance V - the +5 moon troll leather armour (worn) {Spirit, Regen++ MP+5} (You bought it in a shop on level 1 of the Orcish Mines) MP+5: It affects your magic capacity (+5). Regen++: It increases your rate of health regeneration. W - a scarf of resistance (worn) X - a +1 pair of gloves (worn) Magical Staves b - a staff of death Jewellery g - an amulet of the acrobat (around neck) r - a +6 ring of dexterity (left hand) v - the ring of Starshine (right hand) {Str+5 Dex+6} (You found it on level 3 of the Dungeon) [ring of dexterity] Str+5: It affects your strength (+5). Dex+6: It affects your dexterity (+6). A - a ring of positive energy C - an amulet of reflection H - a +4 ring of protection Wands s - a wand of iceblast (22) y - a wand of polymorph (6) B - a wand of light (22) G - a wand of mindburst (2) M - a wand of paralysis (16) S - a wand of flame (19) Scrolls j - 5 scrolls of identify l - a scroll of amnesia p - 5 scrolls of immolation q - 5 scrolls of teleportation u - 2 scrolls of fear z - a scroll of brand weapon {unknown} D - a scroll of enchant armour I - a scroll of revelation J - 3 scrolls of enchant weapon K - 3 scrolls of summoning L - 4 scrolls of blinking N - 5 scrolls of fog P - 2 scrolls of poison Y - a scroll of silence Potions c - 5 potions of haste e - 2 potions of might f - 5 potions of brilliance h - 3 potions of cancellation k - 6 potions of lignification m - a potion of attraction t - 3 potions of heal wounds x - 2 potions of ambrosia F - 5 potions of curing R - a potion of berserk rage Z - 2 potions of invisibility Miscellaneous Q - a sack of spiders Skills: + Level 7.8 Fighting + Level 8.5 Short Blades + Level 2.7(3.2) Maces & Flails + Level 2.5(3.1) Staves + Level 6.2 Armour + Level 8.3 Dodging + Level 10.7 Stealth + Level 13.7 Spellcasting + Level 6.1 Hexes + Level 15.3 Necromancy + Level 9.2 Invocations + Level 1.0 Evocations You had 23 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level c - Curse of Agony Necr 72% N/A 1% 5 d - Grave Claw Necr 100% 2d14 0% 2 e - Vampiric Draining Necr 72% 2d11 1% 3 f - Soul Splinter Necr 100% N/A 0% 1 q - Fugue of the Fallen Necr 72% N/A 1% 3 w - Anguish Hex/Necr 30% N/A 1% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 58% N/A 1% 2 Freeze Ice 60% 1d7 4% 1 Magic Dart Conj 60% 1d6 4% 1 Sandblast Erth 30% 2d9 4% 1 Sting Conj/Alch 60% 1d6 4% 1 Summon Small Mammal Summ 60% N/A 4% 1 Call Imp Summ 30% N/A 8% 2 Mercury Vapours Alch/Air 30% N/A 8% 2 Searing Ray Conj 30% 2d5 8% 2 Call Canine Familiar Summ 15% N/A 14% 3 Frozen Ramparts Ice 30% 1d5 14% 3 Hailstorm Conj/Ice 15% 3d6 14% 3 Mephitic Cloud Conj/Alch/Air 15% N/A 14% 3 Passwall Erth 15% N/A 14% 3 Stone Arrow Conj/Erth 30% 3d8 14% 3 Summon Ice Beast Ice/Summ 15% N/A 14% 3 Teleport Other Tloc 15% N/A 14% 3 Fulminant Prism Conj/Alch 7% 3d7 43% 4 Olgreb's Toxic Radiance Alch 15% N/A 43% 4 Summon Blazeheart Golem Fire/Summ 15% N/A 43% 4 Freezing Cloud Conj/Ice/Air 7% 6-21 80% 5 Hoarfrost Cannonade Ice/Alch 7% 3d6/3d12 80% 5 Dispersal Tloc 7% N/A 100% 6 Gell's Gavotte Tloc 7% 2d(14-21) 100% 6 Permafrost Eruption Ice/Erth 7% 2x4d3 100% 6 Sculpt Simulacrum Ice/Alch 7% N/A 100% 6 Animate Dead Necr Unusable N/A N/A 4 Dungeon Overview and Level Annotations Branches: Dungeon (11/15) Temple (1/1) D:5 Lair (5/5) D:11 Shoals (4/4) Lair:2 Snake (0/4) Lair:2 Slime (0/5) Lair:5 Orc (2/2) D:10 Elf (0/3) Orc:2 Bailey (visited) IceCv (visited) Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Beogh Jiyva Shops: D:2 : Orc:1 [ Orc:2 =[([? Annotations: Shoals:4 Ilsuiw Innate Abilities, Weirdness & Mutations You have a pair of large horns on your head. A weak demonic guardian rushes to your aid. You are mostly covered in razor-sharp scales. (AC +2, Slay +2) Spells you cast may paralyse nearby enemies. Your body sometimes deteriorates upon taking damage. You are strong-willed. (Will+) You passively map a small area around you. Message History The dream sheep completely misses you. The satyr unwields a +0 spear. The satyr wields a +0 longbow. The satyr shoots an arrow. The arrow hits your water nymph zombie!! Your water nymph zombie is destroyed! The merfolk avatar chants its luring song. A javelin appears from out of your range of vision. The javelin pierces through your wind drake zombie! The javelin pierces through the satyr! The satyr dies! You hear a splash. x2 The dead are walking! The snapping turtle bites you but does no damage. The cyclops hits you but does no damage. The wailing of tortured souls fills the air! The faun is no longer paralysed. The pull of its song draws you forwards. The harpy attacks as it pursues you! The harpy barely misses you. The harpy completely misses you. x2; The harpy claws you. * * * LOW HITPOINT WARNING * * * The merfolk impaler barely misses your wind drake zombie. The merfolk siren chants its luring song. Your bound orc warlord unwields a +0 long sword. Your bound orc warlord wields a +0 arbalest. Your bound orc warlord shoots a bolt. The bolt hits the water elemental! Your satyr zombie hits the merfolk impaler. Your water nymph zombie closely misses the merfolk aquamancer. The merfolk aquamancer hits your water nymph zombie with a +0 rapier! The merfolk aquamancer gestures wildly while chanting. The merfolk aquamancer blinks! The merfolk avatar chants its luring song. The merfolk impaler hits your wind drake zombie with a +1 trident of flaming! The merfolk impaler burns your wind drake zombie. The merfolk impaler is wracked by anguish! Your wind drake zombie bites the merfolk aquamancer! The water elemental hits your satyr zombie! The water elemental engulfs your satyr zombie in water! The merfolk aquamancer points at you and mumbles some strange words. The torrent of water hits you!!! You die... Your body rises from the dead as a mindless zombie. ~ ~~~~P...P...φ.~~ PP~~~P..PP.....~# ~ ~ ~~~~P...........# ~ ~ ~≈≈P~.....m§....## ~ ≈≈≈~P.....##....P#.. ≈≈≈~P~.Y~~mc......~.~, ≈≈≈P~~.C~mZm~mZ..... ≈≈~~~~.Y~mE~Zm...... ,, ≈≈~~~~m@Htm~Z)...... ≈≈≈≈~~....~m§ZE~.... ~~≈≈≈≈~....