Dungeon Crawl Stone Soup version 0.32-a0-928-g1cae6b7ea0 (webtiles) character file. Game seed: 9483130937146235609 0 NotBatman the Ducker (level 1, -3/16 HPs) Began as a Merfolk Gladiator on Apr 12, 2024. Slain by a gnoll ... wielding a +1 whip of flaming (7 damage) ... on level 1 of the Dungeon. The game lasted 00:00:03 (80 turns). NotBatman the Ducker (Merfolk Gladiator) Turns: 80, Time: 00:00:04 Health: -3/16 AC: 4 Str: 14 XL: 1 Next: 0% Magic: 1/1 EV: 12 Int: 7 God: Gold: 15 SH: 0 Dex: 15 Spells: 0/0 levels left rFire . . . a - +0 long sword rCold . . . (no shield) rNeg . . . b - +0 leather armour rPois . c - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.07/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 15 gold pieces. Inventory: Hand Weapons a - a +0 long sword (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Skills: + Level 2.1 Fighting + Level 3.6 Long Blades + Level 2.0 Throwing + Level 4.0 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History You open the door. There is an open door here. You now have 15 gold pieces. You open the door. There is an open door here. You open the door. There is an open door here. A gnoll comes into view. It is wielding a +1 whip of flaming. Found an escape hatch in the floor. The gnoll shouts! A gnoll is nearby! You barely miss the gnoll. The gnoll hits you with a +1 whip of flaming. The gnoll burns you. You barely miss the gnoll. The gnoll barely misses you. You closely miss the gnoll. The gnoll hits you with a +1 whip of flaming! Ouch! That really hurt! The gnoll burns you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! A gnoll is nearby! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! A gnoll is nearby! You are too injured to fight recklessly! You hit the gnoll. The gnoll is lightly wounded. The gnoll closely misses you. You hit the gnoll. The gnoll is heavily wounded. The gnoll misses you. The gnoll hits you with a +1 whip of flaming! You die... ########### ...'......# ...#......# ...#......# #######...# ...'..#...# ####### ...#..#...# ..... ...##'###'# #.g# '####<#...# ##@.##### ....###...#...#......... ....#.....#...#.###>.#.# ....#.....#...#.# ## ....'.....#...#.# ###########...#.# ....#.........#.# ....#.........#.# ....'.........'.# You could see a gnoll. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | NotBatman the Merfolk Gladiator began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 80 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_widening_spiral_wide, layout_rooms, serial_co_window_serial, co_window_paths_a, co_window_corner_a, co_window_paths_a, co_window_of_opportunity_a, co_window_paths_a, co_window_corner_a, co_window_paths_a, co_window_broadway_b, co_window_cross_4, co_window_unsneaky_path_d, co_window_unsneaky_path_a, co_window_of_opportunity_b, co_window_2corner, glass_columns_a, glass_columns_a, glass_columns_a, glass_columns_a, glass_columns_a, minmay_misc_feat_doors, minmay_lizard_king Action || total ---------------------------++------- Melee: Long sword || 5 Armour: Leather armour || 3 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 80 | 80 | 0 | 0 | 74 | 1 | 80.0 | Dungeon | 80 | 80 | 0 | 0 | 74 | 1 | 80.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 80 daAuts