Dungeon Crawl Stone Soup version 0.32-a0-1028-gf613fa27ca (webtiles) character file. Game seed: 4782363114306760055 452 NotBatman the Ducker (level 7, -2/45 HPs) Began as a Djinni Conjurer on Apr 27, 2024. Slain by a gnoll sergeant ... wielding a +4 spear of distortion (15 damage) ... on level 3 of the Dungeon. The game lasted 00:09:08 (3753 turns). NotBatman the Ducker (Djinni Conjurer) Turns: 3753, Time: 00:09:09 Health: -2/45 AC: 6 Str: 9 XL: 7 Next: 26% Gold: 163 EV: 13 Int: 27 God: SH: 0 Dex: 17 rFire + + + j - +6 dagger of Cioppisol {protect, rC+ MP+9 SInv} rCold . . . (no shield) rNeg . . . f - +1 leather armour of the Wasteland {rF+ Str+3 Int+5} rPois ∞ m - +0 helmet rElec . g - +0 cloak rCorr . (no gloves) SInv + (boots unavailable) Will ..... (no amulet) Stlth ++ k - +6 ring of dexterity HPRegen 0.27/turn (no ring) %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 163 gold pieces. Inventory: Hand Weapons j - the +6 dagger of Cioppisol (weapon) {protect, rC+ MP+9 SInv} (You found it on level 3 of the Dungeon) rC+: It protects you from cold. MP+9: It affects your magic capacity (+9). SInv: It lets you see invisible. Missiles p - 6 curare-tipped darts Armour f - the +1 leather armour of the Wasteland (worn) {rF+ Str+3 Int+5} (You found it on level 2 of the Dungeon) Str+3: It affects your strength (+3). Int+5: It affects your intelligence (+5). rF+: It protects you from fire. g - a +0 cloak (worn) m - a +0 helmet (worn) Jewellery i - an amulet of faith k - a +6 ring of dexterity (left hand) Wands h - a wand of digging (5) Scrolls o - a scroll of poison Potions a - 2 potions of attraction b - 3 potions of curing {unknown} c - 4 potions of heal wounds {unknown} d - a potion of haste {unknown} e - a potion of lignification {unknown} l - a potion of mutation {unknown} n - a potion of degeneration {unknown} q - a potion of ambrosia {unknown} Skills: + Level 4.9 Dodging + Level 3.9 Stealth + Level 4.7 Spellcasting + Level 4.7 Conjurations + Level 4.7 Hexes + Level 4.7 Summonings + Level 4.7 Necromancy + Level 4.7 Translocations + Level 4.7 Fire Magic + Level 4.7 Ice Magic + Level 4.7 Air Magic + Level 4.7 Earth Magic + Level 4.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 2% 2 c - Fulminant Prism Conj/Alch 16% 3d10 14% 4 d - Iskenderun's Mystic Conj/Tloc 32% 2d8 (+2d4 14% 4 e - Sandblast Erth 64% 2d14 1% 1 f - Static Discharge Conj/Air 64% 3-6/arc 2% 2 g - Sigil of Binding Hex 32% N/A 4% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Zin Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History (Press . to maintain the ray.) The gnoll sergeant hits you from afar with a +4 spear of distortion. You blink. Your magical contamination has completely faded away. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The magic dart hits the gnoll sergeant. The gnoll sergeant is severely wounded. The magic dart hits the gnoll sergeant. The gnoll sergeant is almost dead. The magic dart hits the gnoll sergeant but does no damage. The gnoll sergeant is almost dead. You are too injured to fight recklessly! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll sergeant Aim: a gnoll sergeant, wielding a +4 spear of distortion and wearing a +0 scale mail (almost dead, 100% to hit) The magic dart hits the gnoll sergeant but does no damage. The gnoll sergeant is almost dead. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll sergeant Aim: a gnoll sergeant, wielding a +4 spear of distortion and wearing a +0 scale mail (almost dead, 100% to hit) The magic dart hits the gnoll sergeant but does no damage. The gnoll sergeant is almost dead. The gnoll sergeant hits you from afar with a +4 spear of distortion! * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll sergeant Aim: a gnoll sergeant, wielding a +4 spear of distortion and wearing a +0 scale mail (almost dead, 100% to hit) The magic dart hits the gnoll sergeant but does no damage. The gnoll sergeant is almost dead. * * * LOW HITPOINT WARNING * * * The gnoll sergeant hits you from afar with a +4 spear of distortion! You die... ..:#.# #♣.r #...........# ..#### ..$! ####..####### #.# ..? ##.## #.#### ♣.. #########>..# #...##.##.. #...........# .....#..... #..##...#...# ....## #''####..##)####.## ..#..####.......).)÷..##.######## ...........)..g.@................ ≈~~~≈~~≈~~≈~~...[~≈~≈~≈)≈~~≈~~≈~~ ≈≈≈≈≈≈≈≈≈≈≈≈≈.)..~~≈≈≈≈≈≈≈≈~≈≈≈≈≈ #≈~~~~≈~~≈~≈~....~≈~~≈~~~~≈~~#### #....................).......#gg. #############')'g#############... # #....# +....#'## . #...)# #......#. .. #....# #....###. You could see a gnoll sergeant and a gnoll. Vanquished Creatures 2 howler monkeys (D:3) A hound (D:3) A jelly (D:3) 2 gnoll boudas (D:3) An orc wizard (D:3) 3 adders (D:2) 12 gnolls (D:3) A dart slug (D:2) A ribbon worm (D:3) 10 orcs (D:3) 3 bats 4 endoplasms 3 giant cockroaches A goblin (D:2) 3 hobgoblins (D:2) 11 jackals (D:3) 5 quokkas 6 ball pythons 5 frilled lizards 6 kobolds 5 rats 86 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | NotBatman the Djinni Conjurer began the quest for the Orb. 0 | D:1 | NotBatman set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 200 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/0 983 | D:2 | Identified the +1 leather armour of the Wasteland {rF+ | Str+3 Int+5} 1034 | D:2 | Reached XP level 3. HP: 22/25 MP: 0/0 1034 | D:2 | Learned a level 1 spell: Sandblast 1195 | D:2 | Reached XP level 4. HP: 29/31 MP: 0/0 1671 | D:2 | Found a faded altar of an unknown god. 2070 | D:3 | Found a glowing silver altar of Zin. 2238 | D:3 | Reached XP level 5. HP: 28/35 MP: 0/0 2238 | D:3 | Learned a level 2 spell: Static Discharge 2705 | D:3 | Reached XP level 6. HP: 36/40 MP: 0/0 3007 | D:3 | Identified the +6 dagger of Cioppisol {protect, rC+ MP+9 | SInv} 3260 | D:3 | Reached XP level 7. HP: 23/45 MP: 0/0 3260 | D:3 | Learned a level 3 spell: Sigil of Binding 3753 | D:3 | Slain by a gnoll sergeant Illustrated notes Levels and vault maps discovered: D:1: ncdulo_smallfort, layout_basic D:2: layout_loops_corners, hellmonk_ecumenical_altar_crossroads, kennysheep_generic_room_4 D:3: lemuel_castle_with_subvaults [lemuel_castle_interior_carwin_2], layout_rooms, lemuel_tele_altar, nicolae_overflow_ecumenical_swirl, serial_bayou, serial_bayou_crossing, serial_bayou_shore_a, serial_bayou_lake_a, serial_bayou_pond_b, kennysheep_generic_room_5 Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 2 3 | 3.9 Dodging | 3 4 | 4.9 Spellcasting | 4 | 4.7 Conjurations | 4 | 4.7 Hexes | 4 | 4.7 Summonings | 4 | 4.7 Necromancy | 4 | 4.7 Translocations | 4 | 4.7 Fire Magic | 4 | 4.7 Ice Magic | 4 | 4.7 Air Magic | 4 | 4.7 Earth Magic | 4 | 4.7 Alchemy | 4 | 4.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | | 1 | || 1 Cast: Magic Dart | 51 | 135 | 54 || 240 Static Discharge | | 4 | || 4 Searing Ray | | 2 | 4 || 6 Use: Scroll | | 4 | || 4 Armour: Robe | 2 | | || 2 Leather armour | 1 | 28 | 11 || 40 Dodge: Dodged | 2 | 18 | 7 || 27 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3752 | 3625 | 127 | 690 | 2237 | 3 | 1250.7 | Dungeon | 3752 | 3625 | 127 | 690 | 2237 | 3 | 1250.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1694 daAuts D:2: 1086 daAuts D:1: 971 daAuts