Dungeon Crawl Stone Soup version 0.27.0-1-g7a089689b8 (webtiles) character file. Game seed: 4317652666300164 0 NotreDorf the Magician (level 1, 13/13 HPs) Began as a Mummy Hedge Wizard on Aug 7, 2021. Quit the game on level 1 of the Dungeon. The game lasted 00:00:17 (0 turns). NotreDorf the Magician (Mummy Hedge Wizard) Turns: 0, Time: 00:00:18 Health: 13/13 AC: 2 Str: 13 XL: 1 Next: 0% Magic: 5/5 EV: 12 Int: 13 God: Gold: 0 SH: 0 Dex: 11 Spells: 7/8 levels left rFire x . . SeeInvis . a - +0 dagger rCold + . . Faith . (no shield) rNeg + + + Spirit . b - +0 robe rPois ∞ Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, no potions a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Skills: + Level 1.5 Dodging + Level 1.5 Stealth + Level 4.0 Spellcasting + Level 0.7 Conjurations + Level 0.7 Summonings + Level 0.7 Translocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 16% 1d3 16% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc N/A N/A 24% 2 Call Imp Summ 4% N/A 24% 2 Slow Hex 2% N/A 30% 2 Conjure Flame Conj/Fire 3% 6-21 47% 3 Mephitic Cloud Conj/Pois/Air 3% N/A 50% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You do not drink. Message History You add the spells Magic Dart, Blink, Call Imp, Slow, Conjure Flame and Mephitic Cloud to your library. Welcome, NotreDorf the Mummy Hedge Wizard. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Casting: Magic Dart (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Okay, then. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ..○.☼.... # .#...#. # #.........# #.........# #..#...#..# #.........# #.........# #....@....# ########### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | NotreDorf the Mummy Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 5/5 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_oz, layout_loops_corners, shapermc_ecumenical_altar_pompeii