Dungeon Crawl Stone Soup version 0.27.1-34-g3ba077fa99 (webtiles) character file. Game seed: 8352471646247455027 38 NotreDorf the Conjurer (level 3, -4/26 HPs) Began as a Mummy Conjurer on Jan 9, 2022. Slain by Sigmund (13 damage) ... on level 2 of the Dungeon. The game lasted 00:05:58 (1252 turns). NotreDorf the Conjurer (Mummy Conjurer) Turns: 1252, Time: 00:05:58 Health: -4/26 AC: 3 Str: 10 XL: 3 Next: 25% Magic: 2/8 EV: 11 Int: 18 God: Gold: 64 SH: 0 Dex: 10 Spells: 3/9 levels left rFire x . . SeeInvis . c - +0 whip rCold + . . Faith . (no shield) rNeg + + + Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . b - +0 pair of gloves Will +.... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn f - ring of willpower MPRegen 0.11/turn (no ring) @: very slightly contaminated A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, no potions a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 64 gold pieces. Inventory: Hand Weapons c - a +0 whip (weapon) Armour a - a +0 robe (worn) b - a +0 pair of gloves (worn) Jewellery f - a ring of willpower (left hand) Scrolls d - 2 scrolls of teleportation {unknown} e - a scroll of fear {unknown} g - a scroll of vulnerability {unknown} Skills: + Level 1.5 Fighting - Level 1.5 Dodging - Level 1.5 Stealth + Level 3.5 Spellcasting + Level 3.6 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 3d4 5% 2 c - Dazzling Flash Conj/Hex 18% N/A 22% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Hex 4% 3d6 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You do not drink. Message History Press: ? - help, Shift-Dir - straight line, f - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (75% to hit) The searing ray hits Sigmund. Sigmund is lightly wounded. (Press . to maintain the ray.) The searing ray hits Sigmund. Sigmund is moderately wounded. Sigmund mumbles some strange words. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The searing ray hits something! Something hits you. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is extremely dangerous to cast (22% risk of failure)! Continue anyway? [Y]es or [N]o only, please. The spell is extremely dangerous to cast (22% risk of failure)! Continue anyway? You miscast Dazzling Flash. You are very lightly contaminated with residual magic. Nothing appears to happen. Something hits you. You closely miss something. You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you. You completely miss something. Something hits you. You completely miss something. A magic dart appears from out of thin air! The magic dart hits you. There is a stone staircase leading up here. Something hits you! Ouch! That really hurt! You die... #.# .. #.# #.# #.# #.# #.# #.# #.# #@# . ## #.# .#. .. #.# .Kg###. #.# ..... #.# .... #.. #..### ### #..... #..<.# #.J... There were no monsters in sight! Vanquished Creatures A gnoll (D:1) 2 dart slugs (D:1) 2 bats (D:1) 5 endoplasms (D:1) A goblin (D:1) 2 hobgoblins (D:1) A quokka (D:1) 3 frilled lizards 3 kobolds (D:1) 3 rats (D:1) 23 creatures vanquished. Vanquished Creatures (others) 2 fungi (D:2) 2 plants (D:2) 4 creatures vanquished. Grand Total: 27 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | NotreDorf the Mummy Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 315 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/6 531 | D:1 | Reached skill level 1 in Fighting 809 | D:1 | Reached XP level 3. HP: 26/26 MP: 2/7 1043 | D:2 | Noticed Sigmund 1074 | D:1 | Learned a level 2 spell: Searing Ray 1078 | D:1 | Learned a level 3 spell: Dazzling Flash 1252 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: beargit_arrival_greenhouse, layout_basic D:2: layout_loops_ring, dreamdust_ecumenical_altar_grove, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.5 Fighting | 1 | 1.5 Dodging | | 1.5 Stealth | | 1.5 Conjurations | | 3.6 Action || total -------------------------++------- Melee: Whip || 17 Cast: Magic Dart || 51 Searing Ray || 1 Armor: Robe || 6 Dodge: Dodged || 14