Dungeon Crawl Stone Soup version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 2374942148567156504 21 NotreDorf the Magician (level 2, 0/21 HPs) Began as a Merfolk Hedge Wizard on Aug 20, 2022. Engulfed by a cloud of flame (21 damage) ... on level 1 of the Dungeon. The game lasted 00:04:05 (1427 turns). NotreDorf the Magician (Merfolk Hedge Wizard) Turns: 1427, Time: 00:04:06 Health: 0/21 AC: 2 Str: 10 XL: 2 Next: 87% Magic: 0/6 EV: 13 Int: 13 God: Gold: 42 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) @: on blink cooldown, very slightly contaminated A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 42 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls e - a scroll of teleportation {unknown} f - a scroll of fear {unknown} Potions d - 2 potions of curing {unknown} Skills: + Level 1.0 Fighting + Level 3.1 Dodging - Level 2.1 Stealth + Level 3.1 Spellcasting + Level 1.1 Conjurations - Level 1.0 Summonings + Level 1.1 Translocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 20% 1d4 14% 1 b - Blink Tloc 10% N/A 22% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 8% N/A 22% 1 Call Imp Summ 4% N/A 22% 2 Conjure Flame Conj/Fire 3% 6-21 47% 3 Mephitic Cloud Conj/Pois/Air 3% N/A 50% 3 Ignite Poison Fire/Tmut/Pois 2% N/A 56% 3 Ozocubu's Armour Ice 2% N/A 56% 3 Sticky Flame Conj/Fire 3% 2d3 87% 4 Ozocubu's Refrigeration Ice 1% 4d5 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Aiming: Magic Dart (safe; 14% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (moderately wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. Casting: Magic Dart (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 14% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The endoplasm misses you. Casting: Magic Dart (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 14% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! Your magical contamination has completely faded away. Partly explored, can't reach some items and places. Casting: Magic Dart (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Blink. You are very lightly contaminated with residual magic. Nothing appears to happen. Really walk into a travel-excluded area? Casting: Blink (safe; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. Really walk into a travel-excluded area? You feel stable enough to blink again. Casting: Blink (safe; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. You are engulfed in blazing flames. Ouch! That really hurt! You die... #........## #.#####...# #####.# #.§°# ......# #☼○○# ....### #§○§# ....# ##...###### ....# ....!.§○§.########## ....# §.?...○○§..........# ....# ......☼@°§.........# ....### ##...#####.........##### ....'.# #§..# #.............. .†..### #.☼§# ############### ##.## #..§# #...# #...# ....#######...# #...# #...# ....##.....#########...# #...# ....#######............####...### ..>.............................. There were no monsters in sight! Vanquished Creatures 2 endoplasms (D:1) 2 giant cockroaches (D:1) 3 goblins (D:1) A hobgoblin (D:1) 2 jackals (D:1) 3 kobolds (D:1) A quokka (D:1) 2 ball pythons (D:1) A bat (D:1) A frilled lizard (D:1) A rat (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | NotreDorf the Merfolk Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 346 | D:1 | Reached skill level 1 in Conjurations 346 | D:1 | Reached skill level 1 in Translocations 346 | D:1 | Reached XP level 2. HP: 18/20 MP: 0/6 352 | D:1 | Learned a level 2 spell: Blink 1102 | D:1 | Reached skill level 1 in Fighting 1427 | D:1 | Engulfed by a cloud of flame Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_ceremonial_halls, layout_basic, minmay_misc_feat_square, lemuel_flame_loot_1 Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 1 | 1.1 Translocations | 1 | 1.1 Dodging | 3 | 3.1 Fighting | 1 | 1.0 Stealth | | 2.1 Spellcasting | | 3.1 Summonings | | 1.0 Action || total -------------------------++------- Melee: Dagger || 15 Cast: Magic Dart || 47 Blink || 2 Armor: Robe || 3 Dodge: Dodged || 17