Dungeon Crawl Stone Soup version 0.31.0-12-g77e489cdc1 (webtiles) character file. Game seed: 1360946168061705763 7 NotreDorf the Conjurer (level 1, 0/13 HPs) Began as a Mummy Conjurer on Feb 14, 2024. Slain by a gnoll ... wielding a +0 spear (9 damage) ... on level 1 of the Dungeon. The game lasted 00:01:51 (406 turns). NotreDorf the Conjurer (Mummy Conjurer) Turns: 406, Time: 00:01:52 Health: 0/13 AC: 3 Str: 10 XL: 1 Next: 91% Magic: 0/4 EV: 11 Int: 17 God: Gold: 40 SH: 0 Dex: 10 Spells: 5/6 levels left rFire x . . b - +0 dagger (vamp) rCold + . . (no shield) rNeg + + + a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . c - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 40 gold pieces. Inventory: Hand Weapons b - a +0 vampiric dagger (weapon) Armour a - a +0 robe (worn) c - a +0 pair of gloves (worn) Scrolls d - a scroll of fog {unknown} e - a scroll of poison {unknown} Skills: - Level 1.5 Dodging - Level 1.5 Stealth + Level 3.1 Spellcasting + Level 3.4 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 56% 1d5 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 28% 2d5 6% 2 Fulminant Prism Conj/Alch 4% 3d5 63% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (severely wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is almost dead. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. There are monsters nearby! An endoplasm comes into view. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (almost dead, 100% to hit) The magic dart hits the kobold but does no damage. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (almost dead, 100% to hit) The magic dart hits the kobold. The kobold is severely wounded. The kobold closely misses you. You barely miss the kobold. The kobold is severely wounded. The gnoll barely misses you. The kobold hits you with a +0 club. The kobold attacks as it pursues you! The kobold hits you with a +0 club. The kobold attacks as it pursues you! The kobold misses you. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. A kobold is nearby! You hit the kobold but do no damage. The kobold is severely wounded. The kobold hits you with a +0 club. You hit the kobold. You feel better. You kill the kobold! The gnoll hits you from afar with a +0 spear! Ouch! That really hurt! You die... #.................# #......# #.################# #......# #.# ####......# ####.########## #.........# ..............# #......#'## ####.########.# #......#.# ..########.#### #......#.# ...#........g).## #......#.# ....#.######.##@.###......#.# ####.# #g###.#...######.# #.# ###J###.#...#### #.# #.# #....##.'...'..###.# #....####...##...#.# #....# #...####.#.# #..).# #...# #...# #....# ##### ##..# ####....############..### You could see a gnoll. Vanquished Creatures A bat (D:1) 2 goblins (D:1) 2 hobgoblins (D:1) A kobold (D:1) A rat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | NotreDorf the Mummy Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 406 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_maybe_door_vault, layout_basic, shapermc_ecumenical_altar_gd Skill XL: | 1 | ---------------+----+----- Spellcasting | 3 | 3.1 Dodging | | 1.5 Stealth | | 1.5 Conjurations | | 3.4 Action || total ---------------------------++------- Melee: Dagger || 3 Cast: Magic Dart || 17 Armour: Robe || 4 Dodge: Dodged || 3