Dungeon Crawl Stone Soup version 0.31.0-12-g77e489cdc1 (webtiles) character file. Game seed: 15352761979231520782 32 NotreDorf the Apothecary (level 3, 0/39 HPs) Began as a Merfolk Alchemist on Feb 27, 2024. Slain by a goblin ... wielding a +0 dagger (3 damage) ... on level 2 of the Dungeon. The game lasted 00:03:49 (1125 turns). NotreDorf the Apothecary (Merfolk Alchemist) Turns: 1125, Time: 00:03:50 Health: 0/39 AC: 2 Str: 8 XL: 3 Next: 27% Magic: 1/6 EV: 12 Int: 16 God: Gold: 58 SH: 4 Dex: 14 Spells: 5/6 levels left rFire . . . (no weapon) rCold . . . e - +0 buckler rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.10/turn %: no passive effects @: berserking, lethally poisoned (0 -> -4), very quick A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 123 gold pieces. You spent 65 gold pieces at shops. Inventory: Armour a - a +0 robe (worn) e - a +0 buckler (worn) f - a +0 leather armour Scrolls d - 2 scrolls of amnesia {unknown} i - 2 scrolls of identify j - a scroll of teleportation k - a scroll of enchant weapon {unknown} Potions b - a potion of magic g - a potion of heal wounds {unknown} h - a potion of invisibility {unknown} l - a potion of haste {unknown} Skills: + Level 1.2 Fighting + Level 3.1 Dodging + Level 2.5 Stealth + Level 0.6 Shields + Level 2.1 Spellcasting + Level 1.1 Conjurations + Level 4.2 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 40% 1d5 11% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 20% 1d4 22% 1 Mercury Vapours Alch/Air 16% N/A 22% 2 Searing Ray Conj 10% 2d4 32% 2 Mephitic Cloud Conj/Alch/Air 7% N/A 43% 3 Olgreb's Toxic Radiance Alch 15% N/A 50% 4 Fulminant Prism Conj/Alch 5% 3d7 73% 4 Sticky Flame Fire/Alch 8% 2d4 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ? Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History You hit the adder but do no damage. The adder is heavily wounded. The adder bites you. You are poisoned. The adder poisons you! You hit the adder but do no damage. The adder is heavily wounded. You feel sick. The adder bites you. x2 You are more poisoned. The adder poisons you! A goblin comes into view. It is wielding a +0 dagger. The goblin shouts! You hit the adder. The adder is severely wounded. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! It was a potion of berserk rage. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You punch the adder! You kill the adder! * * * LOW HITPOINT WARNING * * * You feel sick. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 You are too berserk! * * * LOW HITPOINT WARNING * * * You feel sick. You see here an adder corpse. You completely miss the goblin. * * * LOW HITPOINT WARNING * * * You feel sick. The goblin hits you with a +0 dagger. You die... .# ># .# .# ### .# $.. .# #.# .# #†# .# #g# .# #@# .# #.# .# #.# .# #.# .# #.# .# #.# .# ############.# .# #............# .# ##.########### You could see a goblin. Vanquished Creatures An adder (D:2) 2 dart slugs 2 ball pythons 2 endoplasms (D:1) A giant cockroach (D:1) A goblin (D:1) A hobgoblin (D:1) 3 jackals (D:1) A bat (D:1) 2 kobolds (D:1) 2 rats 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | NotreDorf the Merfolk Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 315 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 562 | D:1 | Reached skill level 1 in Conjurations 609 | D:1 | Found Hoomp's Magic Scroll Boutique. 614 | D:1 | Bought a scroll of identify for 26 gold pieces 614 | D:1 | Bought a scroll of teleportation for 39 gold pieces 684 | D:1 | Reached skill level 1 in Fighting 1124 | D:2 | Reached XP level 3. HP: 4/26 MP: 1/6 1125 | D:2 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: beargit_arrival_diablo_church, layout_loops_ring, serial_shops, shop, hex_tiny, ebering_dispersal_statue_hall D:2: layout_basic, ebering_ecumenical_altar_abandoned, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.1 Conjurations | 1 | 1.1 Fighting | 1 | 1.2 Stealth | | 2.5 Shields | | 0.6 Spellcasting | | 2.1 Alchemy | | 4.2 Action || total ---------------------------++------- Melee: Unarmed || 18 Cast: Sting || 27 Use: Potion || 1 Armour: Robe || 14 Dodge: Dodged || 5 Block: Buckler || 1