Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 897901240631662151 65 NotreDorf the Apothecary (level 4, 0/30 HPs) Began as a Merfolk Alchemist on Mar 30, 2024. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:07:13 (1530 turns). NotreDorf the Apothecary (Merfolk Alchemist) Turns: 1530, Time: 00:07:15 Health: 0/30 AC: 2 Str: 8 XL: 4 Next: 13% Magic: 4/7 EV: 13 Int: 16 God: Gold: 90 SH: 0 Dex: 14 Spells: 2/8 levels left rFire . . . o - +0 lajatang rCold . . . (shield currently unavailable) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ f - ring of wizardry HPRegen 0.25/turn m - ring of see invisible MPRegen 0.10/turn %: wizardry (x1) @: lethally poisoned (0 -> -5) A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 90 gold pieces. Inventory: Hand Weapons d - a +0 club o - a +0 lajatang (weapon) Armour a - a +0 robe (worn) Jewellery f - a ring of wizardry (left hand) m - a ring of see invisible (right hand) Scrolls e - 3 scrolls of vulnerability {unknown} g - 2 scrolls of identify {unknown} k - 2 scrolls of immolation {unknown} l - a scroll of fear {unknown} Potions b - a potion of magic c - 2 potions of curing {unknown} h - a potion of ambrosia {unknown} i - a potion of might {unknown} j - a potion of attraction {unknown} n - a potion of heal wounds {unknown} Skills: + Level 3.6 Dodging + Level 3.1 Stealth + Level 2.5 Spellcasting - Level 0.7 Conjurations + Level 4.8 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 40% 1d5 2% 1 b - Mercury Vapours Alch/Air 18% N/A 4% 2 c - Mephitic Cloud Conj/Alch/Air 7% N/A 12% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Olgreb's Toxic Radiance Alch 17% N/A 11% 4 Stone Arrow Conj/Erth 6% 3d7 21% 3 Ozocubu's Armour Ice 2% N/A 24% 3 Sticky Flame Fire/Alch 9% 2d5 28% 4 Animate Armour Summ/Erth 4% N/A 58% 4 Metabolic Englaciation Hex/Ice 1% N/A 89% 5 Sculpt Simulacrum Ice/Alch 4% N/A 98% 6 Lehudib's Crystal Spear Conj/Erth 1% 10d2 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Hepliaklqana Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History You feel sick. The adder misses you. The adder bites you. You are more poisoned. The adder poisons you! You miss the adder. The adder is moderately wounded. You feel very sick. The adder barely misses you. x2 You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You completely miss the adder. The adder is moderately wounded. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder closely misses you. You hit the adder. The adder is heavily wounded. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! The adder barely misses you. Casting: Sting (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, 53% to hit) The sting hits the adder. The adder is poisoned. The adder is severely wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * Casting: Sting (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead, poisoned, 53% to hit) The sting hits the adder but does no damage. The adder looks even sicker. The adder is almost dead. You die... ..###.._.....## ......>........... ................## .....(..###...#... #....# #..<#.## #... #####.# #.. ##.## ##S# #####.... #.@# #........ #.## #.##.#### #.# #.#..#.#( #.# #.##..... #.# #.#..##.# #.# #.##.##(. #.# ##.......# #.# #..#)#.#.. #.# #..#####.# You could see an adder (very poisoned). Vanquished Creatures 2 adders (D:2) 2 dart slugs (D:1) A ribbon worm (D:2) 3 ball pythons 5 bats 3 endoplasms A giant cockroach (D:1) A goblin (D:2) 4 hobgoblins 4 jackals (D:2) 4 kobolds 3 quokkas 2 frilled lizards 3 rats (D:1) 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | NotreDorf the Merfolk Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 92 | D:1 | Reached XP level 2. HP: 5/19 MP: 1/5 291 | D:1 | Found a faded altar of an unknown god. 552 | D:1 | Reached XP level 3. HP: 24/24 MP: 4/6 851 | D:1 | Learned a level 2 spell: Mercury Vapours 855 | D:1 | Learned a level 3 spell: Mephitic Cloud 861 | D:2 | Found a hazy altar of Hepliaklqana. 1365 | D:2 | Reached XP level 4. HP: 30/30 MP: 4/7 1529 | D:2 | HP: 1/30 [adder (3)] 1530 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_5, layout_basic, chequers_ecumenical_altar_simple D:2: layout_loops_ring, basic_altar, minmay_octomino_e4 Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 | 3.6 Stealth | 3 | 3.1 Spellcasting | | 2.5 Conjurations | | 0.7 Alchemy | | 4.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Club | 28 | || 28 Lajatang | 1 | 8 || 9 Cast: Sting | 47 | 6 || 53 Mephitic Cloud | 1 | || 1 Mercury Vapours | 1 | || 1 Stab: Confused | 1 | || 1 Armour: Robe | 9 | 8 || 17 Dodge: Dodged | 34 | 8 || 42