Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 15004735585260763072 56 NotreDorf the Apothecary (level 3, 0/26 HPs) Began as a Merfolk Alchemist on Apr 20, 2024. Slain by a ribbon worm (5 damage) ... on level 2 of the Dungeon. The game lasted 00:06:51 (1793 turns). NotreDorf the Apothecary (Merfolk Alchemist) Turns: 1793, Time: 00:06:52 Health: 0/26 AC: 3 Str: 8 XL: 3 Next: 97% Magic: 3/6 EV: 7 Int: 16 God: Gold: 103 SH: 0 Dex: 14 Spells: 2/6 levels left rFire . . . f - +0 dagger (venom) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . l - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: held A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 103 gold pieces. Inventory: Hand Weapons f - a +0 dagger of venom (weapon) Armour a - a +0 robe (worn) l - a +0 pair of gloves (worn) Magical Staves n - a staff of fire Scrolls g - 2 scrolls of identify {unknown} i - a scroll of brand weapon {unknown} k - a scroll of teleportation {unknown} m - a scroll of enchant weapon {unknown} Potions b - a potion of magic c - a potion of lignification {unknown} d - 2 potions of ambrosia {unknown} e - a potion of heal wounds {unknown} h - a potion of attraction {unknown} j - a potion of degeneration {unknown} o - a potion of brilliance {unknown} Skills: + Level 1.4 Fighting + Level 3.3 Dodging + Level 2.9 Stealth + Level 2.4 Spellcasting - Level 0.7 Conjurations + Level 4.6 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 40% 1d5 7% 1 b - Mephitic Cloud Conj/Alch/Air 7% N/A 28% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 18% N/A 12% 2 Olgreb's Toxic Radiance Alch 16% N/A 30% 4 Sticky Flame Fire/Alch 9% 2d5 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (severely wounded, very poisoned, catching its breath, 90% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. You struggle to detach yourself from the web. The ribbon worm barely misses you. You struggle to detach yourself from the web. The ribbon worm bites you! The web tears apart. You hit the ribbon worm. The ribbon worm is severely wounded. The ribbon worm bites you! You hit the ribbon worm. The ribbon worm is almost dead. The ribbon worm bites you. You barely miss the ribbon worm. The ribbon worm is almost dead. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! Your magical contamination has completely faded away. You struggle to detach yourself from the web. The ribbon worm bites you! * * * LOW HITPOINT WARNING * * * You struggle to detach yourself from the web. You struggle to detach yourself from the web. The ribbon worm closely misses you. You struggle to detach yourself from the web. The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * The web tears apart. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You struggle to detach yourself from the web. The ribbon worm bites you. You die... ....... ....... ....... ....... ....... ....... ....#.. ....... ... ### ....... . ....... ......w################ .......@..............## .....################... ### #### You could see a ribbon worm (poisoned, catching breath). Vanquished Creatures 2 adders (D:2) A ribbon worm (D:2) 2 dart slugs (D:1) 4 endoplasms 5 hobgoblins 2 kobolds 2 quokkas A ball python (D:1) A bat (D:1) 3 frilled lizards 5 goblins 3 rats (D:1) 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | NotreDorf the Merfolk Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 164 | D:1 | Reached XP level 2. HP: 16/20 MP: 1/5 883 | D:1 | Reached skill level 1 in Fighting 939 | D:1 | Reached XP level 3. HP: 26/26 MP: 4/6 1338 | D:1 | Learned a level 3 spell: Mephitic Cloud 1793 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: orjb1_lava_funnel, layout_basic, serial_forest, infiniplex_forest_clump_small, infiniplex_forest_diagonal, infiniplex_forest_end_1, infiniplex_forest_clump_cross, infiniplex_forest_clump_curved, infiniplex_forest_lined_room_, infiniplex_forest_clump_tiny, st_stairs_7, minmay_domino_4 D:2: layout_rooms, kennysheep_generic_room_5 Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.3 Fighting | 1 | 1.4 Stealth | | 2.9 Spellcasting | | 2.4 Conjurations | | 0.7 Alchemy | | 4.6 Action || total ---------------------------++------- Melee: Dagger || 89 Cast: Sting || 48 Armour: Robe || 28 Dodge: Dodged || 20