Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 16740897071201592875 45 NotreDorf the Apothecary (level 3, -1/24 HPs) Began as a Merfolk Alchemist on Apr 21, 2024. Killed from afar by Sigmund (6 damage) ... with a magic dart ... on level 3 of the Dungeon. The game lasted 00:06:37 (1930 turns). NotreDorf the Apothecary (Merfolk Alchemist) Turns: 1930, Time: 00:06:37 Health: -1/24 AC: 5 Str: 14 XL: 3 Next: 64% Magic: 3/6 EV: 12 Int: 22 God: Gold: 76 SH: 0 Dex: 14 Spells: 5/6 levels left rFire . . . f - +0 spear rCold . . . o - +0 buckler rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . k - +2 pair of boots Will ..... (no amulet) Stlth + d - +6 ring of strength HPRegen 0.24/turn i - +6 ring of intelligence MPRegen 0.10/turn %: no passive effects @: confused A: (nimble swimmer 2), mertail a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 76 gold pieces. Inventory: Hand Weapons f - a +0 spear (weapon) Armour a - a +0 robe (worn) k - a +2 pair of boots (worn) o - a +0 buckler (worn) Jewellery d - a +6 ring of strength (left hand) g - an amulet of guardian spirit i - a +6 ring of intelligence (right hand) Wands l - a wand of quicksilver (7) Potions b - a potion of magic c - a potion of mutation h - 2 potions of brilliance j - a potion of heal wounds {unknown} m - a potion of ambrosia {unknown} n - a potion of attraction {unknown} Skills: + Level 1.0 Polearms + Level 3.3 Dodging + Level 2.9 Stealth + Level 0.2 Shields + Level 2.4 Spellcasting - Level 0.7 Conjurations + Level 4.5 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 56% 1d6 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 24% N/A 11% 2 Apportation Tloc 4% N/A 19% 1 Jinxbite Hex 4% N/A 26% 2 Mephitic Cloud Conj/Alch/Air 10% N/A 26% 3 Olgreb's Toxic Radiance Alch 22% N/A 28% 4 Sticky Flame Fire/Alch 12% 2d5 56% 4 Alistair's Intoxication Alch 14% N/A 61% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Sigmund Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History It was a potion of curing. You feel better. Sigmund casts a spell at you. The magic dart hits you! Casting: Sting (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +2 scythe of protection and wearing a +0 robe (moderately wounded, poisoned, 68% to hit) The sting hits Sigmund but does no damage. Sigmund looks even sicker. Sigmund is moderately wounded. Casting: Sting (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +2 scythe of protection and wearing a +0 robe (heavily wounded, very poisoned, 68% to hit) The sting hits Sigmund but does no damage. Sigmund looks even sicker. Sigmund is heavily wounded. Sigmund casts a spell at you. You are confused. You are too confused! Okay, then. Sigmund casts a spell at you. You are more confused. Sigmund gestures at you while chanting. You are more confused. Sigmund casts a spell at you. You resist with significant effort. You're too confused to move! Sigmund casts a spell at you. The puff of flame hits you! Sigmund points at you and mumbles some strange words. The magic dart hits you. * * * LOW HITPOINT WARNING * * * You're too confused to move! Sigmund points at you and mumbles some strange words. The magic dart hits you. You die... Sigmund begins carving another notch in his scythe. ..##.......<....................# ................................# ................................. ..#.............................. .......<......................... ..#.............................. #..................@.....>....# #...............................# #.##............@...............# # ..............................# ###............................# #............................# #............................ ............................ .............##+##.......... .........# #......... ........+ +........ You could see Sigmund (very poisoned). Vanquished Creatures 2 adders (D:2) A dart slug (D:1) An endoplasm (D:2) A giant cockroach (D:3) 2 hobgoblins 2 quokkas (D:2) 4 ball pythons 4 bats A frilled lizard (D:1) 4 goblins 4 kobolds 4 rats 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | NotreDorf the Merfolk Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 374 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 1173 | D:2 | Reached XP level 3. HP: 12/24 MP: 3/6 1467 | D:2 | Reached skill level 1 in Polearms 1901 | D:3 | Noticed Sigmund 1930 | D:3 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: arrival_zaba_pyramid, layout_basic, serial_park_tiny_pond D:2: layout_basic, corexii_leaking_fountain, nrook_mini_vaults D:3: layout_basic, nicolae_overflow_ecumenical_swirl, hellmonk_ecumenical_altar_slurped_away, minmay_liquid_box, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 | 3.3 Polearms | 1 | 1.0 Stealth | | 2.9 Shields | | 0.2 Spellcasting | | 2.4 Conjurations | | 0.7 Alchemy | | 4.5 Action || total ---------------------------++------- Melee: Unarmed || 9 Spear || 36 Cast: Sting || 41 Use: Scroll || 6 Potion || 1 Stab: Sleeping || 1 Armour: Robe || 22 Dodge: Dodged || 22 Block: Buckler || 5