Dungeon Crawl Stone Soup version 0.27-a0-686-gaed091b46b (webtiles) character file. Game seed: 9082618371515228126 250 OTABOTABOTAB the Conjurer (level 5, 0/57 HPs) Began as a Draconian Conjurer on Mar 20, 2021. Succumbed to a water moccasin's poison ... on level 2 of the Dungeon. The game lasted 00:05:49 (2736 turns). OTABOTABOTAB the Conjurer (Draconian Conjurer) Turns: 2736, Time: 00:05:49 Health: 0/57 AC: 22 Str: 10 XL: 5 Next: 88% Magic: 3/12 EV: 2 Int: 18 God: Gold: 126 SH: 0 Dex: 10 Spells: 10/13 levels left rFire . . . SeeInvis . c - +0 club rCold . . . Faith . (no shield) rNeg + + + Spirit . (armour unavailable) rPois + Reflect . (helmet currently unavailable) rElec . Harm . (cloak currently unavailable) rCorr . Rampage . (gloves currently unavailable) Will ..... NoTele + (boots currently unavailable) Stlth ++........ (no amulet) HPRegen 0.19/turn (no ring) MPRegen 0.13/turn (no ring) @: lethally poisoned (0 -> -9), tree-form A: stationary, stasis, torment immunity, boosted hp, AC +5, unfitting armour, (cold-blooded) a: no special abilities You were on level 2 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 126 gold pieces. Inventory: Hand Weapons c - a +0 club (weapon) (You took it off a hobgoblin on level 1 of the Dungeon) Armour f - a +0 pair of boots (You found it on level 1 of the Dungeon) Scrolls a - a scroll of brand weapon {unknown} d - 4 scrolls of identify {unknown} e - 4 scrolls of holy word {unknown} g - a scroll of blinking {unknown} h - a scroll of magic mapping {unknown} Skills: - Level 2.0 Dodging - Level 2.0 Stealth * Level 4.6 Spellcasting + Level 5.2 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level x - Searing Ray Conj 46% 3d4 2% 2 z - Magic Dart Conj 92% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Conjure Flame Conj/Fire 13% 6-21 14% 3 Dazzling Flash Conj/Hex 26% N/A 14% 3 Blink Tloc N/A N/A 21% 2 Call Imp Summ 4% N/A 21% 2 Slow Hex 4% N/A 21% 2 Mephitic Cloud Conj/Pois/Air 10% N/A 21% 3 Fulminant Prism Conj/Hex 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Ashenzari Innate Abilities, Weirdness & Mutations You are a tree. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. You are immune to unholy pain and torment. Your maximum health is greatly increased. Your equipment is partially melded. ((Your plain brown scales are hard. (AC +5))) You cannot fit into any form of body armour. ((You are cold-blooded and may be slowed by cold attacks.)) Message History You now have 8/11 mp. You feel sick. The water moccasin barely misses you. You take 1 damage, and have 29/38 hp. You feel sick. You take 1 damage, and have 28/38 hp. You feel sick. The water moccasin completely misses you. You feel sick. You see here an adder corpse. You take 1 damage, and have 27/38 hp. You feel sick. You take 1 damage, and have 26/38 hp. The water moccasin closely misses you. Aim: a water moccasin (heavily wounded, 37% to evade) The searing ray misses the water moccasin. (Press . to maintain the ray.) You feel sick. The water moccasin bites you. You take 5 damage, and have 21/38 hp. You now have 7/11 mp. The searing ray hits the water moccasin. The water moccasin closely misses you. The water moccasin bites you. You take 1 damage, and have 20/38 hp. You now have 6/11 mp. The searing ray misses the water moccasin. You feel sick. The water moccasin bites you. You are more poisoned. The water moccasin poisons you! You take 2 damage, and have 18/38 hp. You now have 5/11 mp. The searing ray hits the water moccasin! You finish channeling your searing ray. You feel sick. The water moccasin closely misses you. The water moccasin completely misses you. You take 1 damage, and have 17/38 hp. You now have 4/11 mp. Aim: a water moccasin (almost dead, 37% to evade) The searing ray misses the water moccasin. (Press . to maintain the ray.) You feel sick. The water moccasin bites you. You are more poisoned. The water moccasin poisons you! You take 4 damage, and have 13/38 hp. You now have 2/11 mp. The searing ray hits the water moccasin! You kill the water moccasin! * * * LOW HITPOINT WARNING * * * You feel sick. Your Conjurations skill increases to level 5! You take 2 damage, and have 11/38 hp. You now have 1/12 mp. It was a potion of lignification. You turn into a tree. Your roots penetrate the ground. * * * LOW HITPOINT WARNING * * * You feel sick. You now have 14/57 hp. * * * LOW HITPOINT WARNING * * * You feel sick. You take 1 damage, and have 13/57 hp. * * * LOW HITPOINT WARNING * * * You feel sick. You take 2 damage, and have 11/57 hp. * * * LOW HITPOINT WARNING * * * You feel sick. You take 2 damage, and have 9/57 hp. * * * LOW HITPOINT WARNING * * * You feel sick. You take 1 damage, and have 8/57 hp. * * * LOW HITPOINT WARNING * * * You feel sick. You take 2 damage, and have 6/57 hp. * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. You take 2 damage, and have 4/57 hp. * * * LOW HITPOINT WARNING * * * You feel sick. You take 1 damage, and have 3/57 hp. What are your orders? t - Creak! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You creak for attention! * * * LOW HITPOINT WARNING * * * You feel sick. You take 1 damage, and have 2/57 hp. What are your orders? t - Creak! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You creak for attention! * * * LOW HITPOINT WARNING * * * You feel sick. You take 1 damage, and have 1/57 hp. What are your orders? t - Creak! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You creak for attention! You die... ....# #............#..#...#.... ##### ##.....#.######..#...#.... .# #....... #...#.#...### .# #.....#### #..##.###.#.. .# #.....# #.....#...#.# .# #.###.#####..#......#.# .# #........###.#....#.#.# .# ###.##.#.###.#....#.#.# .# #.††♣....#.#...<....# .# #######.##.#....#.### ## ###.##.#..#...# #...##.#....#.# #.####.#....### #...##.#..#.# ###.##.#..#.# #.##.#.##.# #....#....# There were no monsters in sight! Vanquished Creatures A water moccasin (D:2) A bullfrog (D:2) 3 adders (D:2) 2 worms A dart slug (D:1) A leopard gecko (D:3) 2 orcs (D:3) 6 bats 2 giant cockroaches (D:3) 2 goblins (D:1) 7 hobgoblins 2 jackals (D:1) 7 kobolds A quokka (D:1) A ball python (D:1) 4 frilled lizards (D:1) 3 rats 46 creatures vanquished. Vanquished Creatures (others) 4 toadstools (D:1) 4 creatures vanquished. Grand Total: 50 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | OTABOTABOTAB the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 145 | D:1 | Reached skill level 2 in Dodging 145 | D:1 | Reached skill level 2 in Stealth 356 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 392 | D:1 | HP: 5/20 [hobgoblin/+0 club (4)] 995 | D:1 | Learned a level 2 spell: Searing Ray 1097 | D:1 | Found a broken altar of Ashenzari. 1269 | D:2 | Reached XP level 3. HP: 22/26 MP: 1/7 1452 | D:2 | Noticed a bullfrog 1456 | D:2 | Killed a bullfrog 1457 | D:2 | Reached skill level 3 in Spellcasting 1457 | D:2 | Reached XP level 4. HP: 33/33 MP: 2/9 2666 | D:2 | Reached skill level 4 in Spellcasting 2666 | D:2 | Reached XP level 5. HP: 38/38 MP: 6/11 2710 | D:2 | Noticed a water moccasin 2724 | D:2 | Killed a water moccasin 2725 | D:2 | Reached skill level 5 in Conjurations 2725 | D:2 | HP: 14/57 [poisoned by a water moccasin] 2730 | D:2 | HP: 6/57 [poisoned by a water moccasin] 2734 | D:2 | HP: 2/57 [poisoned by a water moccasin] 2736 | D:2 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: ldierk_walled_garden_2, layout_rooms, evilmike_ruin_ashenzari D:2: layout_basic, chequers_serial_rivers_large_a D:3: layout_loops_ring, marbit_many_paths, amethyst_overflow_temple_binary, chequers_big_river, grunt_ministairs_2, uniq_grinder Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Dodging | 2 | 2.0 Stealth | 2 | 2.0 Spellcasting | 3 4 | 4.6 Conjurations | 5 | 5.2 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 16 | || 16 Tailslap | 2 | || 2 Club | 7 | || 7 Cast: Magic Dart | 52 | 21 || 73 Searing Ray | 2 | 12 || 14 Use: Potion | | 1 || 1 Armor: Skin | 12 | || 12 Dodge: Dodged | 29 | 6 || 35 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2752 | 2691 | 61 | 754 | 1574 | 3 | 917.3 | Dungeon | 2752 | 2691 | 61 | 754 | 1574 | 3 | 917.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1261 daAuts D:2: 877 daAuts D:3: 612 daAuts Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 119.3 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 119.3 +-------+-------+-------+-------+-------+----------------------