Dungeon Crawl Stone Soup version 0.27-a0-1084-g78b3836a5f (webtiles) character file. Game seed: 15646566538034069642 1269 OTABOTABOTAB the Magician (level 8, 0/58 HPs) Began as a Djinni Fire Elementalist on Apr 26, 2021. Was a Follower of Makhleb. Slain by a wight ... wielding a +4 scimitar (15 damage) ... on level 6 of the Dungeon. The game lasted 00:10:10 (3842 turns). OTABOTABOTAB the Magician (DjFE) Turns: 3842, Time: 00:10:10 Health: 0/58 AC: 4 Str: 13 XL: 8 Next: 53% Gold: 346 EV: 14 Int: 18 God: Makhleb [*.....] SH: 0 Dex: 15 rFire + + + SeeInvis . y - +11 scythe "Nishrol" {protect, rF+} rCold x . . Faith . (shield currently unavailable) rNeg . . . Spirit . a - +1 robe rPois ∞ Reflect . o - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ c - amulet of regeneration HPRegen 1.19/turn g - +6 ring of strength MPRegen 0.00/turn (no ring) @: flying A: fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: Renounce Religion You were on level 6 of the Dungeon. You worshipped Makhleb. Makhleb was aware of your devotion. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 346 gold pieces. Inventory: Hand Weapons y - the +11 scythe "Nishrol" (weapon) {protect, rF+} (You found it on level 4 of the Dungeon) It grants its wielder temporary protection when it strikes (+7 to AC). It protects you from fire. Missiles d - 24 arrows r - 2 throwing nets {!d} s - 25 stones (quivered) Armour a - a +1 robe (worn) o - a +0 helmet (worn) (You found it on level 3 of the Dungeon) Jewellery c - an amulet of regeneration (around neck) (You found it on level 1 of the Dungeon) g - a +6 ring of strength (left hand) (You found it on level 5 of the Dungeon) Wands i - a wand of iceblast (11) (You found it on level 4 of the Dungeon) p - a wand of paralysis (10) (You found it on level 4 of the Dungeon) Scrolls e - a scroll of enchant weapon h - a scroll of fog W - a scroll of holy word {!r} Y - 2 scrolls of teleportation {@r3} Potions f - a potion of attraction {!q} B - a potion of brilliance H - 2 potions of haste J - a potion of curing {@q1} Skills: + Level 4.5 Fighting + Level 5.5 Dodging - Level 1.5 Stealth * Level 6.2 Spellcasting + Level 3.1 Invocations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Searing Ray Conj 54% 3d5 1% 2 b - Inner Flame Hex/Fire 27% N/A 2% 3 c - Conjure Flame Conj/Fire 27% 6-21 2% 3 d - Confusing Touch Hex 27% N/A 2% 3 f - Fireball Conj/Fire 13% 3d7 26% 5 s - Sticky Flame Conj/Fire 27% 2d5 9% 4 v - Corona Hex 30% N/A 1% 1 z - Foxfire Conj/Fire 100% 2x1d9 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:5 Altars: Ashenzari Elyvilon Makhleb Nemelex Xobeh Ru Uskayaw Vehumet Xom Zin Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History You see here a +0 ring mail. You see here a +0 ring mail. You see here a scroll of noise {!r}. You see here a jackal skeleton. Done exploring. Done exploring. Done exploring. As you read the scroll of identify {@r1}, it crumbles to dust. h - a scroll of fog Okay, then. Okay, then. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. (D) Dungeon (T) Temple Where to? (Enter - D:5, ? - help) There is a stone staircase leading down here. You fly downwards. 3 wights come into view. There is a stone staircase leading up here. Okay, then. Aim: a wight, wielding a +0 battleaxe and wearing a +0 robe (dormant, 100% to hit) The searing ray hits the wight. (Press . to maintain the ray.) You take 1 damage, and have 57/58 hp. The searing ray hits the wight. The searing ray hits the wight. A wight comes into view. It is wielding a +2 dagger of protection. A wight comes into view. It is wielding a +4 scimitar. The searing ray hits the wight. You destroy the wight! Makhleb accepts your kill. The searing ray hits the wight! The searing ray hits the wight but does no damage. You finish channeling your searing ray. The wight hits you from afar with a +0 trident. A water moccasin skeleton comes into view. You take 2 damage, and have 55/58 hp. Aim: a wight, wielding a +2 dagger of protection and wearing a +0 robe (79% to hit) The searing ray hits the wight. x3 (Press . to maintain the ray.) The wight barely misses you. x2 The searing ray hits the wight! You destroy the wight! Makhleb accepts your kill. The searing ray hits the wight! The wight misses you. Your Spellcasting skill increases to level 6! The searing ray hits the wight. You destroy the wight! Makhleb accepts your kill. The wight misses you. Aim: a wight, wielding a +0 trident and wearing a +0 robe (79% to hit) The searing ray hits the water moccasin skeleton! The searing ray hits the wight. (Press . to maintain the ray.) The wight closely misses you. The water moccasin skeleton bites you. You take 5 damage, and have 50/58 hp. The searing ray hits the water moccasin skeleton! The searing ray hits the wight. The water moccasin skeleton bites you. The wight hits you from afar with a +0 trident. You take 4 damage, and have 46/58 hp. The searing ray misses the water moccasin skeleton. The searing ray hits the wight. The water moccasin skeleton bites you! The wight barely misses you. The wight closely misses you. You take 6 damage, and have 40/58 hp. Aim: a wight, wielding a +0 trident and wearing a +0 robe (almost destroyed, 79% to hit) The searing ray hits the water moccasin skeleton! The searing ray hits the wight! You destroy the wight! Makhleb accepts your kill. You feel better. (Press . to maintain the ray.) The water moccasin skeleton barely misses you. The wight hits you with a +4 scimitar! Your Invocations skill increases to level 3! You take 9 damage, and have 31/58 hp. The searing ray hits the water moccasin skeleton! The water moccasin skeleton closely misses you. The wight misses you. The searing ray hits the water moccasin skeleton! You destroy the water moccasin skeleton! Makhleb accepts your kill. The wight hits you with a +4 scimitar! You take 10 damage, and have 21/58 hp. Aim: a wight, wielding a +4 scimitar and wearing a +0 robe (moderately damaged, 79% to hit) The searing ray misses the wight. (Press . to maintain the ray.) The wight hits you with a +4 scimitar! * * * LOW HITPOINT WARNING * * * You take 11 damage, and have 10/58 hp. The searing ray hits the wight! * * * LOW HITPOINT WARNING * * * The wight barely misses you. You regained 2 hp, and now have 12/58 hp. You completely miss the wight. The wight hits you with a +4 scimitar! You die... ## #.# ##.# ######<#.# #...@z..# #.....).)# #.......#).^. #.(......#... #######.#..... #..^... ...... ..... You could see a wight. Vanquished Creatures A water moccasin (D:5) An ogre (D:5) 2 necrophages A phantom (D:5) A gnoll sergeant (D:5) 3 scorpions A water moccasin skeleton (D:6) 4 wights (D:6) A hound (D:5) An orc priest (D:5) A centaur skeleton (D:5) 2 orc wizards 9 gnolls A howler monkey skeleton (D:5) 7 adders An adder zombie (D:5) 4 worms 2 dart slugs 7 orcs 5 bats 8 endoplasms A giant cockroach (D:2) 7 goblins 4 hobgoblins 7 jackals 3 quokkas 4 ball pythons A frilled lizard (D:2) 6 kobolds 6 rats 102 creatures vanquished. Vanquished Creatures (others) 192 foxfires 192 creatures vanquished. Grand Total: 294 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | OTABOTABOTAB the Djinni Fire Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 505 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 839 | D:1 | Reached skill level 3 in Spellcasting 1205 | D:2 | Reached skill level 1 in Fighting 1205 | D:2 | Reached XP level 3. HP: 27/27 MP: 0/0 1205 | D:2 | Learned a level 1 spell: Corona 1230 | D:2 | Noticed a necrophage 1244 | D:2 | Killed a necrophage 1245 | D:2 | Reached skill level 3 in Dodging 1245 | D:2 | Reached XP level 4. HP: 33/33 MP: 0/0 1341 | D:2 | Reached skill level 2 in Fighting 1341 | D:2 | Reached XP level 5. HP: 37/38 MP: 0/0 1341 | D:2 | Learned a level 2 spell: Searing Ray 1415 | D:2 | Found a faded altar of an unknown god. 1458 | D:2 | You are sucked into a shaft and drop 2 floors! 1487 | D:4 | Reached skill level 4 in Spellcasting 2062 | D:3 | Reached XP level 6. HP: 44/45 MP: 0/0 2212 | D:3 | Reached skill level 4 in Dodging 2707 | D:4 | Identified the +11 scythe "Nishrol" {protect, rF+} 2778 | D:4 | Reached skill level 3 in Fighting 3016 | D:5 | Entered Level 5 of the Dungeon 3016 | D:5 | Found a staircase to the Ecumenical Temple. 3027 | Temple | Entered the Ecumenical Temple 3069 | Temple | Became a worshipper of Makhleb the Destroyer 3172 | D:5 | Reached XP level 7. HP: 45/50 MP: 0/0 3172 | D:5 | Learned a level 3 spell: Confusing Touch 3200 | D:5 | Reached skill level 1 in Invocations 3207 | D:5 | Reached skill level 5 in Spellcasting 3415 | D:5 | Reached skill level 2 in Invocations 3428 | D:5 | Reached skill level 4 in Fighting 3428 | D:5 | Reached skill level 5 in Dodging 3428 | D:5 | Reached XP level 8. HP: 57/58 MP: 0/0 3462 | D:5 | Reached * piety under Makhleb 3831 | D:6 | Reached skill level 6 in Spellcasting 3836 | D:6 | Reached skill level 3 in Invocations 3838 | D:6 | HP: 10/58 [wight/+4 scimitar (10)] 3842 | D:6 | Slain by a wight Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_tree_alley, layout_basic D:2: layout_loops_corners, basic_ecumenical_altar D:3: layout_rooms, hangedman_decor_riveting, kennysheep_generic_room_7 D:4: layout_cave_pools D:5: layout_loops_ring, minmay_temple_entry_crystal_x D:6: minmay_spotlight, layout_basic, minitemple, grunt_temple_overflow_open, minmay_holes, grunt_ministairs_11, uniq_grinder, uniq_eustachio, uniq_crazy_yiuf_cottage Temple: compressed_dpeg_circular_temple Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Spellcasting | 3 4 5 6 | 6.2 Fighting | 1 2 3 4 | 4.5 Dodging | 3 4 5 | 5.5 Invocations | 2 3 | 3.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Scythe | | 3 | 10 || 13 Throw: Stone | | 1 | 1 || 2 Cast: Foxfire | 36 | 70 | 12 || 118 Searing Ray | | 18 | 18 || 36 Use: Scroll | | 13 | 1 || 14 Armor: Robe | 1 | 5 | 4 || 10 Dodge: Dodged | 2 | 22 | 35 || 59 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3853 | 3753 | 100 | 21 | 3068 | 7 | 550.4 | Dungeon | 3801 | 3710 | 91 | 21 | 3047 | 6 | 633.5 | Temple | 51 | 42 | 9 | 0 | 21 | 1 | 51.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1122 daAuts D:2: 846 daAuts D:5: 767 daAuts D:4: 536 daAuts D:3: 510 daAuts Temple: 51 daAuts D:6: 17 daAuts Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 259.1 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 302.3 +-------+-------+-------+-------+-------+----------------------