Dungeon Crawl Stone Soup version 0.27-a0-1101-ge311f74bc8 (webtiles) character file. Game seed: 10365330368487071308 1 OTABOTABOTAB the Shield-Bearer (level 1, 18/18 HPs) Began as a Formicid Fighter on Apr 28, 2021. Quit the game on level 1 of the Dungeon. The game lasted 00:00:35 (29 turns). OTABOTABOTAB the Shield-Bearer (Formicid Fighter) Turns: 29, Time: 00:00:36 Health: 18/18 AC: 6 Str: 20 XL: 1 Next: 22% Magic: 1/1 EV: 7 Int: 7 God: Gold: 0 SH: 9 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +0 flail rCold . . . Faith . c - +0 kite shield rNeg . . . Spirit . b - +0 scale mail rPois . Reflect . (helmet unavailable) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth .......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 flail (weapon) Missiles d - 5 poisoned darts Armour b - a +0 scale mail (worn) c - a +0 kite shield (worn) Potions M - a potion of might Skills: + Level 3.3 Fighting * Level 2.0 Maces & Flails + Level 3.3 Armour + Level 3.6 Shields You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, OTABOTABOTAB the Formicid Fighter. Will you prevail where others failed? Will you find the Orb of Zot? Found a staircase leading out of the dungeon. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You sense a monster nearby. A quokka comes into view. A quokka is nearby! You barely miss the quokka. You block the quokka's attack. The quokka bites you but does no damage. You sock the quokka! You kill the quokka! Unknown command. No target in view! No target in view! d - 5 poisoned darts You see here a quokka corpse. You open the door. You sense a monster nearby. .. #.# ..# #.# ..# #.# ..#####.# ##+## .... ..###...## { ...# #.##.....## . #..####.#.......## ... .8...##..........##$.... ≈.#..†..........@'.....$ ≈≈#..##..........####... ≈≈#.....#.......## .≈##.#####.....## .≈##.# ##...## .≈##.# ....## .≈##.# ###.# .≈##.# # # ≈≈##.# There were no monsters in sight! Vanquished Creatures A quokka (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | OTABOTABOTAB the Formicid Fighter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 29 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_whirlpool, layout_loops_corners, ebering_ecumenical_altar_abandoned, fountainhead, minmay_misc_feat_iff Action || total -------------------------++------- Melee: Flail || 2 Armor: Scale mail || 1 Block: Kite shield || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 31 | 31 | 0 | 0 | 23 | 1 | 31.0 | Dungeon | 31 | 31 | 0 | 0 | 23 | 1 | 31.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 31 daAuts Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 2.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 2.0 +-------+-------+-------+-------+-------+----------------------